Original Pitch Guide 2007

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You obtain an Original Pitch after playing a Challenge card to complete your Dad's story arc as a pitcher. This pitch is also referred to as the "named pitch" or "custom pitch" by game players. The original pitch event allows you to modify the movement/velocity of one of your breaking pitches. You are also able to change the name of the pitch to something original.

Once you have obtained the original pitch, Dad will come back in future random events and give you the opportunity to further modify your pitch using the options below. The only limit on the number of follow up visits from Dad is the amount of weeks without fixed events you have left in the game.

Original Pitch Criteria

  • You must already have acquired at least a level 1 proficiency with the pitch.
  • You cannot modify your 4SFB
  • The pitch must be the primary breaking ball in a given direction and not the secondary. For example, say you have both a CHG and a PALM, both of which are down direction pitches. When Dad asks you which pitch you want to work on, only the primary will be an option to choose from. So if you acquired the CHG first, it would be a choice to modify but the PALM would not.
  • Because it is a secondary pitch, you cannot convert a 2SFB into an original pitch.

Breaking Pitch Behavior There are three basic components to a breaking pitch.

  • Velocity (speed) - the rate of speed of the pitch. A breaking pitch is always slower than a straight fastball.
  • Vertical movement - the degree of downward movement
  • Horizontal movement - the degree of sideways movement

Further In Depth Pitch Behavior 1) Horizontal values 0-127 causes the balls *right movement. For example, the pitch would break away from the right handed batter. Values 128-255 is opposite direction of break. For sinkers family/sinking fastball family/ & circle change/palmballs, the closer the ball is to 127 the greater the break. This would cause the upgrade "Better Breaking Ball" to make the sinker/sinking fastball to break less. 2) Vertical value 0-127 is down movement, while 128-255 is upward movement. Without editing the values directly, you would be unable to get values this high.

Pitch Modifications These charts list the behavioral effects of your choice when Dad asks how you want to modify your pitch.

Pitch Parameter Scale Description
Initial Speed 0 ~ 30 Pitch speed at the point of release, measured as a differential from the 4SFB.
Speed Retained 252 ~ 2 How much speed is retained while the pitch travels to home plate. 252-255 is technically lower than 0-2. Example) Change-ups are usually 252, while Splitter's are usually 2.
Horizontal Movement 226 ~ 30 Amount of horizontal movement
Vertical Movement 0 ~ 30 Amount of vertical movement
Sharpness of Break 0 ~ 5 The higher this value the later and sharper the break.
Slider Family
Modification Choice Pitch Speed Break Characteristics
Init Speed Spd Retain H Movement V Movement Shrp Brk
Less slowdown! -2 +1 -1 -1 0
A sharper pitch! 0 +1 -1 0 +1
A stronger changeup! +1 -1 +3 0 0
A better slow ball! +7 -1 +1 +1 -1
A better breaking ball! +4 -2 -1 +1 0
Curve Family
Modification Choice Pitch Speed Break Characteristics
Init Speed Spd Retain H Movement V Movement Shrp Brk
Less slowdown! -1 +1 -1 -1 0
A sharper pitch! 0 0 0 -1 +1
A stronger changeup! +1 -1 +2 +1 0
A better slow ball! -7 -4 +1 +1 -1
A better breaking ball! -4 -2 +1 +1 0
Changeup Family
Modification Choice Pitch Speed Break Characteristics
Init Speed Spd Retain H Movement V Movement Shrp Brk
Less slowdown! -2 +1 0 -1 0
A sharper pitch! 0 0 0 -1 +1
A stronger changeup! +1 -1 0 +2 0
A better slow ball! +7 0 0 +2 -1
A better breaking ball! +4 0 0 +1 0
  • The Vertical Slider and Circle Changeup will keep their horizontal movement after modification.
  • The Knuckleball will keep its random horizontal movement after modification.
Sinker Family
Modification Choice Pitch Speed Break Characteristics
Init Speed Spd Retain H Movement V Movement Shrp Brk
Less slowdown! -1 +1 -1 -1 0
A sharper pitch! 0 0 0 -1 +1
A stronger changeup! +1 -1 +1 +1 -1
A better slow ball! +7 +1 0 +1 -1
A better breaking ball! +4 -1 0 +1 0


Sinking Fastball Family
Modification Choice Pitch Speed Break Characteristics
Init Speed Spd Retain H Movement V Movement Shrp Brk
Less slowdown! -2 0 -1 +1 0
A sharper pitch! 0 0 -1 -1 +1
A stronger changeup! +1 -1 +3 -1 -1
A better slow ball! +7 -1 0 0 -1
A better breaking ball! +4 -2 0 +1 0
Initial Values
Pitch Pitch Speed Break Characteristics
Init Speed Spd Retain H Movement V Movement Shrp Brk
SLD 16 1 24 2 3
H-SLD 10 1 20 2 5
CUT 7 0 24 2 3
CB 25 0 21 21 1
SCB 30 252 25 25 2
DCB 28 253 25 25 2
SLV 20 0 17 12 2
KNCB 18 252 13 12 2
FORK 20 252 0 22 2
PALM 30 252 2 27 1
CHG 27 252 2 27 1
CCHG 25 252 252 20 2
V-SLD 16 254 7 23 4
KN 26 255 255 23 3
SPLIT 12 0 0 21 4
FOSH 19 254 0 20 2
SNK 23 255 238 18 2
H-SNK 15 0 243 13 3
SIFB 5 2 245 5 4
SHU 11 2 240 5 2
H-SHU 8 2 243 2 3


Sources
http://kuroiyumi.sakura.ne.jp/pawamajor/originalhenkakyu.htm
http://kuroiyumi.sakura.ne.jp/pawapuro14/oriihen.html
http://pawa14wii.blog108.fc2.com/blog-entry-93.html
http://www5.pf-x.net/~pawasqa/pawa14/star/stardamu.htm
http://www.pawasuq.com/orihen.htm
http://www15.atwiki.jp/pawa13/pages/154.html

  • PROMAKER95 testing all upgrades while viewing each individual value.
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