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- MLBPowerProsReview 2008 …th American game, new Success mode story, excellent game play physics from 2007 returns with some refinements, amazing statistical depth and attention to … …e new content, brutally bad play-by-play announcing returns unchanged from 2007.20 KB (3619 words) - 20:54, 12 September 2008
- Success Mode If you are looking for a walk-through, look [[:Category:Success Mode Guides|here]]. …n his way into the big leagues. You only have 1 save location for success mode, and it is erased whenever a new character is made.7 KB (1156 words) - 00:22, 16 December 2015
- Scott0530's Success Mode Guide …n’t very good. In fact, they were downright lousy. I was happy if I made players with E and D attributes and was thrilled if I could get their power levels… …ategy for creating both great pitchers and one for creating great position players. I found the basis for creating fielders [http://www.mlbppworld.com/viewto…66 KB (10673 words) - 20:49, 16 February 2014
- Arrange Mode …, uniforms, etc. It was introduced in the first version of MLB Power Pros (2007) and was also reintroduced in 2008 with a few extra changes. Choose a letter that will be on the uniform of your players that represents your team. This will also be part of your logo.6 KB (1018 words) - 00:29, 16 September 2009
- Shop …Cards]], unlock items for use in [[Season Mode|season]] and [[Success Mode|success]] modes, and unlock other play modes. Each of these items come from game … …creen in MLB Power Pros 2007|200px|right|The Shop Screen in MLB Power Pros 2007]]4 KB (585 words) - 17:37, 26 March 2009
- Condition …in game<ref>MLB PP 2008 PS2 Game Manual p15</ref>. '''Condition''' affects players in the following ways: The MLB PP 2007 game manual used the term '''form'''<ref>MLB PP 2007 PS2 Game Manual p18</ref>, but its effects remain the same.2 KB (278 words) - 21:06, 12 February 2023
- Baseball Positions …ion (Ability)|three listed positions]]. (34 have three positions in MLBPP 2007.) ==Season Mode==2 KB (280 words) - 09:02, 10 January 2016
- Abbreviated Mode … sometimes referred to as '''Shortcut Mode''', is a [[Success Mode|success mode]] option that reduces the some game sequences to allow for quicker replays… This mode is unlocked once you successfully get into the majors and create a charact…1 KB (225 words) - 23:41, 8 December 2008
- So You Want to Make an Expansion Team? … most part I will use mine. By the way, I suggest consulting the [[Arrange Mode]] page for specifics. <br /><br /> …f course there doesn't have to be a theme associated with the team. Do the players on the Cubs look like bears in there uniforms? Not the last time I checked…8 KB (1323 words) - 23:34, 24 October 2015
- Success Mode Teams Teams you can face in Success Mode in 2007. … but not its sports teams. They are considered the weakest team in success mode, even weaker than the tulips.61 KB (8775 words) - 19:00, 24 May 2023
- Gambler's Ring The '''Gambler's Ring''' is an item in Success Mode. Like the [[Gambler's Ticket]], the ring allows players to [[gambling|gamble]] for upgrades on the Ability Boost screen. Unlike th…704 B (108 words) - 23:29, 8 December 2008
- Powerful Tulips …l Tulips are the team the [[Main Character]] joins at the start of success mode. They represent [[Powerful University]] in the Sunny League. …ugh, where his stats stay the same from the moment he joins the team. Some players may also improve their abilities through events such as [[Rex]]'s story ar…18 KB (2551 words) - 18:47, 22 May 2023
- Success Mode 2007 Quick Reference: Rare Items *(Random) Buy ($300) from [[Shady Accessories 2007|Shady Accessories]] store *(Buy) At end of Success Mode, before saving player. ($300 without any discounts)4 KB (514 words) - 02:23, 20 November 2015
- Success Mode Philosophies There are many methods to creating a player with [[Success Mode|success mode]]. They generally fall into four basic categories: Role-play, Save/Reload… …ke of avoiding injury or a bad [[Gambling|gamble]] are not allowed in this mode. This will give you a more "realistic" player, but will almost never (unl…2 KB (308 words) - 04:59, 11 December 2008
- Surprise Bag The '''Surprise Bag''' is an item in Success Mode that contains a random item. Once acquired, it can be used on the inventor… …ble for purchase on the final screen after successfully completing Success Mode. The '''Surprise Bag''' can also be obtained from various events.788 B (110 words) - 04:28, 6 March 2016
- Practice Mode '''Practice Mode''' is a mode in both versions of MLB Power Pros. This mode lets you pick a team and hone your skills. There are 6 different practice… …rent amounts of points. This is the same as the Batting Test in [[Success Mode]].2 KB (410 words) - 03:00, 24 April 2011
- Gambling '''Gambling''' is a feature in Success Mode that enables players to obtain upgrades on the Ability Boost screen at a lower cost than the re… =Success Rate=1 KB (193 words) - 10:39, 14 December 2008
- Champion Rings …eball. They are from Universe University. It is said that over half of the players that join this team, make it to the minors and eventually, the majors. They have many skillful players on their team. They include players like their star slugger ''Gaia'', star pitcher in your second year, ''Perf…16 KB (2182 words) - 01:49, 21 May 2023
- Rookie's Charm The '''Rookie Charm''' is an item in Success Mode. Players start with one in their inventory at the beginning of each new player. It … …control''' of game; i.e. Captaincy and [[Super Star Game]] in Success Mode 2007, final Galaxy Sharks game in 2008.508 B (77 words) - 02:45, 6 March 2016
- Marco Valenzuela …Perry on the right side of the infield, I again have an abundance of white players.2 KB (254 words) - 22:17, 15 March 2009