Fate Cards

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Contents

Overview

Fate Cards are the driving forces behind your decision making in success mode. Many events force the main character to make a decision using fate cards, which have different outcomes based on the card chosen. The fate card outcome is constant, and there are only 4 possible outcomes for each scenario (the rewards/penalties may be randomized to a degree). Typically, a player will have 4 random cards to choose from, and that card will be replaced with another random card on use. Certain attributes will grant the player more or less cards to choose from.

Types of Fate Cards

File:FateCards.jpg
The four Fate Cards: Yes, No, Challenge, and Marvin.

There are four different types of cards: Yes, No, Challenge, and Marvin.

Yes

"Show positive determination."
Some responses with Yes cards include:

  • Give your approval
  • Agreeing with the task/challenge being presented to you
  • Accepting responsibility

No

"Show negativity."
Some responses with No cards include:

  • Declining offers
  • Avoiding work/practice

Challenge

"Try something out, compete against someone, or confess something."
Some responses with Challenge cards include:

  • Aggressive "Yes" response
  • Putting your position on the line
  • Putting your scout evaluation on the line
  • Making aggressive moves to your girl

Marvin

"Pull your teammate Marvin into the event at that point, and have him take your place."
Some responses with Challenge cards include:

  • Forcing Marvin to take the hit (may backfire)
  • Making Marvin make the decision
  • Adding Marvin as a companion this event
  • Getting advice from Marvin

Related Traits & Items

The following Success Mode Traits will change the number of Fate Cards kept in the player's hand.

The following items can have an effect in Fate Card situations:

Fate Card Events

Category:Fate Card Events

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