Sittch Events 2008
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Contents |
Overview
If you visit the Lake during your Free Time command when Sittch is there, you can go through various installments of ninja training. All events are Free Time Events, and cannot occur randomly.
Events
Ninja Training 1: Alter Ego
Sittch will make mirror images of himself and will swap places with them slowly at first, then more quickly as you guess which one is the real Sittch more and more. The player will gain experience points based on the number of correct guesses. It should be noted that the real Sittch will always pass in front of the two fake Sittches while they are being shuffled. Outcomes are summarized in the following table:
# Correct | Energy | Vitality | Technique | Mentality | Abilities |
---|---|---|---|---|---|
0 | +3 | -3 | 0 | 0 | |
1 | -6 | 4 | 3 | ||
2 | -9 | 9 | 6 | ||
3 | -12 | 15 | 9 | ||
4 | -15 | 22 | 12 | ||
5 | -18 | 30 | 15 | ||
6 | -21 | 39 | 18 | Chance of: Hot Hitter | |
7 | -24 | 49 | 21 | Chance of: Good B2B Hitter Gd Pickoff | |
8 | -27 | 60 | 24 | ||
9 | -30 | 72 | 27 | ||
10 | -33 | 85 | 30 |
Ninja Training 2: Tree Vanishing Trick
Event only. The correct choice is behind the tree.
- Check in the water. (Motivation Down)
- Check underground (Motivation Down)
- Check behind tree. - Chance of Baseball Sense improving. Chance of Motivation Down
Ninja Training 3
You try to find Sittch but you drop your glove into the lake. He fishes it out and asks you what kind of glove you dropped, a gold or copper glove. The correct choice is neither, and he gives you your old glove back and gives you a free one. Possible gloves are:
- Fielders - Mizzoto Glove, Mizzoto Glove Pro
- Pitchers - Heavyweight, Aim Shot, Pitching Heart, The Doctor K
Ninja Training 4: Water Spider
Walking on water by pushing a button at a rhythm. Mashing the button will work. You will need 30 blue stars to pass.
Ninja Training 5
Just like Activity 1, but slightly faster. Unconfirmed for hitters, but Good Pickoff was obtained after completing all 10 levels.
Ninja Training 6: Shuriken Dodge
You dodge rubber shurikens. Sittch will tell you beforehand where he is going to throw them (not the list that involves your eyes, the one after that), so you must memorize the spots before the text scrolls away. You have a limited time after each throw to choose the spot he his throwing at by memorization. You gain Quickness points, but if you get hit you lose Motivation. As a pitcher, you have a chance of getting Hot Head (Some shurikens are real though... watch out.)
Ninja Training 7: Shuriken Throw
You throw rubber shurikens at Sittch. Using the same technique as Activity 6, striking Sittch will gain you Contact Hitter, Error Resistance +1 (if you are a Fielder) or an Original Pitch if you are a Pitcher. Note: If you already have Contact Hitter, you will receive Spray Hitter instead.
Ninja Training 8+
Chief trains with Sittch. (Vitality -30, Strength +6, Technique +6, Breaking Ball +22 for pitchers plus E RES +1 on Training 8 [but not from 9 on])
If Chief does not have sufficient vitality (30-ish), Sittch will say something about him looking tired, and suggest a nap. (Vitality +20, Energy +3 [?])
Final Ninja Training
Occurs near the end of the second season. Sittch will claim he doesn't want to practice anymore and will give you Legends of Baseball. (Chance of Insomnia.)