Success Mode 2007 Training Menu

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Fielders

FateCard Operation Stats ExpPoints
TRJ CON PWR SPD ARM FLD ERES Str Tec Qck Men
Yes Success +20 +1 ? ? ? ?
Failure -?? -? ? ? ? ?
Challenge Success +1 +1 +30 +1 +1 +1 +1 ? ? ? ?
Failure -? -? -?? -? -? -? -? ? ? ? ?

Pitchers

FateCard Operation Stats ExpPoints
TSPD STAM CTRL Str Tec Brk Men
Yes Success ? ? ? ? ? ? ?
Failure ? ? ? ? ? ? ?
Challenge Success +3 +20 +15 +40 +20 +100 +60
Failure -3 -20 -15 -? -30 -60 -50

Starting Stats

Skill Health Stats
Good Sense G
Worldly F
  
Clumsy Laziness
/ Timidity
Loner E
Poor Sense Tooth Decay D

Acquiring Abilities Efficiently

0-Turn Acquisition

Best way to acquire abilities

  • Acquisition though Random Events, including books acquired through RE.
  • Unlocking from Baseball gear

1-Turn Acquisition

Fair trade

  • Dating or working one turn for an ability
  • Training one turn, gamble on the next for an ability
  • Secrets of Hitting/Pitching book via completing Professor's Homework or going on a Holiday date

2+Turn Acquisition

Generally should be avoided

  • Practicing more than one turn to gamble on an ability
  • Girlfriend arcs

Half-Turn Acquisition

Won't happen often but very efficient

  • Get two (or more) abilities on one date. Ex. Annie / Amusement Park / Challenge on Year 3 Valentine's to get Rally Hitter (Gyroball) + SoH (SoP) book.
  • Any combination of a 1-Turn Acquisition and RE.
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