Patty Dates 2008
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=Requirements= | =Requirements= | ||
+ | On the third visit to [[Hotdog_2008|Ducks]], the player will get an option of asking for [[Patty 2008|Patty]], which leads to two more choices: | ||
+ | *Ask Patty out on a date. | ||
+ | *Stay and chat | ||
+ | If [[Patty 2008|Patty]]'s Likability rating is high enough, the player can take her out on a date by chosing the first option. | ||
=Dates= | =Dates= | ||
- | == | + | [[Patty 2008|Patty]]'s Dates can be categorized in two by whether they further her story (Key Dates) or not (Location Dates). |
- | + | ==Key Dates== | |
+ | Key Dates are triggered by asking Patty out after hitting a certain Likability rating. Some Key Dates can only be triggered by visiting a specific location (often the [[Mountains 2008|Mountains]] or [[Lookout 2008|Lookout]]. | ||
+ | ===1st Date with Patty=== | ||
+ | On the very first date, Patty will decide to go to the [[Mountains 2008|Mountains]]. | ||
*'''Yes, it is''' - Vitality -10, Energy +2, Likability +4 | *'''Yes, it is''' - Vitality -10, Energy +2, Likability +4 | ||
*'''Are you sure?''' - Vitality -10, Energy +2, Likability +3 | *'''Are you sure?''' - Vitality -10, Energy +2, Likability +3 | ||
- | == | + | ==Location Dates== |
- | After the first date, | + | After the first date, the player will be able to select the location. Some locations, such as the [[Lookout 2008|Lookout]], have a series of Date Events that will progress every time you visit. |
Visiting the same location twice in the row will result in: | Visiting the same location twice in the row will result in: | ||
*Motivation -1, Energy +1, Likability -2, Chance of [[Error Prone]] | *Motivation -1, Energy +1, Likability -2, Chance of [[Error Prone]] | ||
+ | Unless a Key Date occurs, in which case Patty does not seem to mind. | ||
---- | ---- | ||
===Lookout=== | ===Lookout=== | ||
- | + | '''1st Date''' | |
Patty gets thirsty and you decide to get a drink for her: | Patty gets thirsty and you decide to get a drink for her: | ||
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*'''Tea''' : Vitality +3, Motivation +1, Energy +3, Likability +6, Chance of [[Baseball Sense]] improving | *'''Tea''' : Vitality +3, Motivation +1, Energy +3, Likability +6, Chance of [[Baseball Sense]] improving | ||
- | + | '''2nd Date''' | |
- | + | '''3rd Date''' | |
- | + | '''4th Date''' | |
- | + | '''After 4th Date''' | |
Chief and Patty have a fun time together. | Chief and Patty have a fun time together. | ||
*Energy +3, Likability +5 | *Energy +3, Likability +5 | ||
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===Food (Restaurant)=== | ===Food (Restaurant)=== | ||
- | + | '''1st Date''' | |
*'''No really, let's eat here.''' - Vitality +50, -$50, Energy +3, Likability +6 | *'''No really, let's eat here.''' - Vitality +50, -$50, Energy +3, Likability +6 | ||
*'''Yeah, let's go somewhere else.''' - Vitality +30, -$25, Energy +3, Likability +5, Chance of [[Spin]] increase | *'''Yeah, let's go somewhere else.''' - Vitality +30, -$25, Energy +3, Likability +5, Chance of [[Spin]] increase | ||
*'''Let's have coffee and go home.''' - Vitality +10, -$10, Energy +3, Likability +4 | *'''Let's have coffee and go home.''' - Vitality +10, -$10, Energy +3, Likability +4 | ||
- | + | '''After 1st Date''' | |
*'''This course the Chef recommends''' - Motivation +1, Vitality +2, -$30, Energy +2, Likability +4 | *'''This course the Chef recommends''' - Motivation +1, Vitality +2, -$30, Energy +2, Likability +4 | ||
*'''The steak dinner''' - Vitality +10, -$20, Energy +2, Likability +6 | *'''The steak dinner''' - Vitality +10, -$20, Energy +2, Likability +6 |
Revision as of 23:56, 14 December 2008
Contents |
Requirements
On the third visit to Ducks, the player will get an option of asking for Patty, which leads to two more choices:
- Ask Patty out on a date.
- Stay and chat
If Patty's Likability rating is high enough, the player can take her out on a date by chosing the first option.
Dates
Patty's Dates can be categorized in two by whether they further her story (Key Dates) or not (Location Dates).
Key Dates
Key Dates are triggered by asking Patty out after hitting a certain Likability rating. Some Key Dates can only be triggered by visiting a specific location (often the Mountains or Lookout.
1st Date with Patty
On the very first date, Patty will decide to go to the Mountains.
- Yes, it is - Vitality -10, Energy +2, Likability +4
- Are you sure? - Vitality -10, Energy +2, Likability +3
Location Dates
After the first date, the player will be able to select the location. Some locations, such as the Lookout, have a series of Date Events that will progress every time you visit.
Visiting the same location twice in the row will result in:
- Motivation -1, Energy +1, Likability -2, Chance of Error Prone
Unless a Key Date occurs, in which case Patty does not seem to mind.
Lookout
1st Date Patty gets thirsty and you decide to get a drink for her:
- Soda : Vitality +5, Energy +2, Likability +4,
- Orange Juice : Vitality +4, Energy +3, Likability +5,
- Tea : Vitality +3, Motivation +1, Energy +3, Likability +6, Chance of Baseball Sense improving
2nd Date
3rd Date
4th Date
After 4th Date Chief and Patty have a fun time together.
- Energy +3, Likability +5
Food (Restaurant)
1st Date
- No really, let's eat here. - Vitality +50, -$50, Energy +3, Likability +6
- Yeah, let's go somewhere else. - Vitality +30, -$25, Energy +3, Likability +5, Chance of Spin increase
- Let's have coffee and go home. - Vitality +10, -$10, Energy +3, Likability +4
After 1st Date
- This course the Chef recommends - Motivation +1, Vitality +2, -$30, Energy +2, Likability +4
- The steak dinner - Vitality +10, -$20, Energy +2, Likability +6
- The hamburger set - Vitality +2, -$30, Energy +2, Likability +6
- The pasta set - Vitality +2, -$25, Energy +2, Likability +7
Lake
All dates:
- Sure, why not?
- The rowboat. - Vitality -15, Energy +2, Likability +6, Technique +11, Chance of Consistency decrease.
- The pedal boat. - Vitality -10, Energy +3, Likability +6, Strength +6
- Nah, let's walk instead - Vitality +20, Energy +2, Likability +6, Chance of Safe Pitch
Park
All dates:
- Sit on the bench and talk. - Vitality +15, Energy +2, Likability +5
- Sit on the bench and relax. - Vitality +15, Energy +2, Likability +4
- Take a leisurely walk. - Vitality +15, Energy +3, Likability +6, Chance of Base Running decrease
- Swim in the pond. - Vitality +15, Energy +3, Likability +3
Street
Mountains
Patty suggests to Chief they could catch fish with their bare hands:
- Ok. Let's catch some fish!
- Vitality -5, Energy +2, Quickness +2 or +11, Likability +5, Chance of Insomnia, Lucky, Barehand Catch
- Nah, let's go swimming.
- Vitality -10, Energy +2, Likability +3
SC
- The specialty store. - -$30, Energy +2, Likability +6
- The music store - -$25, Energy +2, Likability +5
- The movie theater
- 1st date at movie theater:
- Action
- Science Fiction
- Suspense
- Horror
- Romance
- War
- Anime
- 1st date at movie theater:
- 2nd date at movie theater