Secondary Skills 2007
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- | In [[Success Mode | + | In [[Success Mode|Success Mode 2007]], the player can also increase skills that can further enhance his ability to train better, get more money (or spend it better), and impress people. |
There are three skills, '''Bookworm''', '''Money Man''', and '''Ladies Man'''. The player starts out with zero experience in each and can increase it through performing tasks at the option screen, [[:Category:Random Events|random events]] and [[Fate Cards|fate cards]]. | There are three skills, '''Bookworm''', '''Money Man''', and '''Ladies Man'''. The player starts out with zero experience in each and can increase it through performing tasks at the option screen, [[:Category:Random Events|random events]] and [[Fate Cards|fate cards]]. |
Revision as of 09:01, 31 October 2008
Contents |
Overview
In Success Mode 2007, the player can also increase skills that can further enhance his ability to train better, get more money (or spend it better), and impress people.
There are three skills, Bookworm, Money Man, and Ladies Man. The player starts out with zero experience in each and can increase it through performing tasks at the option screen, random events and fate cards.
Secondary Skills are different from Success Mode Traits in that they require experience to reach a certain level.
Skills
Bookworm
This skill can be raised by studying (Free Time-> Study), Training with the Mind Training Necklace, and random events. When studying, you have a random chance to earn a small bonus by answering a question.
- Honor Student/A-Student
- Reduces amount of vitality used for in study
- See Experience gained in practice
- Not Affected by Laziness
- Increases experience gained in practice
- Brilliant/Genius
- Able to see the hyper-recovery gauge
- See Vitality used in practice
- Professor
- Unlock the hidden abilities of items
- Inventor
- Invents new items and/or training techniques during study. List of Invented Items and Techniques
Money Man
- Job Master
- Increases the salary and reduces the amount of vitality used in the job
- Smart Shopper
- The prices of items at the store go down, you can sell your items for better prices
- Financier
- Characters makes some extra money every week
- Collector
- Able to see the hidden abilities of items
Ladies Man
- Stud/Romantic
- Loses less vitality on dates
- Hunk
- Cures love sickness
- Idol
- Receives presents from random fans
- Prince of Baseball
- Scouts give you an easier time
- Baseball Sense improves