Tom's Pitching Machine 2008

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(Events)
Line 22: Line 22:
*Strength Points +6
*Strength Points +6
*Technique Points +6
*Technique Points +6
-
*Chance of [[Spin|Spin 4]]
+
==5th Event: Squirrel Moves In (Random)==
 +
Meet Tom, and learn a squirrel has moved into the mailbox.
 +
*Mentality +6
[[Category:MLB Power Pros 2008]]
[[Category:MLB Power Pros 2008]]
[[Category:Success Mode 2008]]
[[Category:Success Mode 2008]]
[[Category:Random Events 2008]]
[[Category:Random Events 2008]]

Revision as of 13:01, 21 October 2008

Contents

Summary

These are a series of Random Events in Success Mode 2008. Each event can only be triggered in order.

Events

1st Event: The Pitching Machine (Random)

Meet Tom, who asks for help on constructing a pitching machine.

  • Agree to help
    • Carryover points +1
    • Triggers 2nd Event
  • Don't Agree
    • Series of Random Events ends.

2nd Event: Defective Marvin Unit (Random)

The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside.

  • Strength Points +6
  • Technique Points +6

3rd Event: Salvage Pitching Machine (Random)

You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful:

  • Why not? - Carryover points +1
  • Let's not -

4th Event: The Mailbox (Random)

Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox.

  • Strength Points +6
  • Technique Points +6

5th Event: Squirrel Moves In (Random)

Meet Tom, and learn a squirrel has moved into the mailbox.

  • Mentality +6
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