Dr. Goodjob
From MLB Power Pros Wiki
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Dr Goodjob wipes your memory, and you wake up in the park as if nothing happened | Dr Goodjob wipes your memory, and you wake up in the park as if nothing happened | ||
====I want to refresh both mind and spirit==== | ====I want to refresh both mind and spirit==== | ||
- | Dr Goodjob fully restores your vitality and you wake up at home. | + | Dr Goodjob fully restores your vitality and you wake up at home. All purple abilities are cured. |
====I want improve [sic] a skill I'm lacking==== | ====I want improve [sic] a skill I'm lacking==== |
Revision as of 08:09, 6 June 2008
Character Background
Dr Goodjob is a mad scientist specializing in sports medicine. He recruits athletes to volunteer for his risky performance-enhancing operations.
His original character name in the Japanese Power Pro franchise, Daijôbu Hakasé (Dr A-Okay), is a phonetic homage to Dr Frank Jobe, inventor of Tommy John surgery.[1]
Random Events
This is a Random Event found in Success Mode that makes use of Fate Cards. Depending on the result it will affect your character in various ways.
First Event
Meet Dr Goobjob at the park.
Responses
- Yes - You receive Dr. Goodjob's address.
- No - Unknown - please fill in.
- Challenge - Dr. Goodjob gives you some sort of workout and replenishes all of your vitality, but you don't get his address.
- Marvin - Marvin returns to the dorm later and does not remember where he was at or what happened. Otherwise nothing changes.
Second Event
Your character randomly decides to visit Dr Goodjob at his address.
Treatment Options
Nothing, Really
Dr Goodjob wipes your memory, and you wake up in the park as if nothing happened
I want to refresh both mind and spirit
Dr Goodjob fully restores your vitality and you wake up at home. All purple abilities are cured.
I want improve [sic] a skill I'm lacking
Will acquire a random ability.
- Hitters:
- Pitcher: vs LH Batter
I want to become more resilient to injury
I want to become stronger
Dr Goodjob will offer a performance-enhancing operation. You get a fate card decision:
- You can agree to the operation with either the Yes or Challenge card. Possible outcomes are summarized in the following tables.
- As a fielder, it is possible to gain the following negative abilities on a challenge failure: Durability 2.
Fielders | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fate Card | Operation | Stats | Exp Points | |||||||||
TRJ | CON | PWR | SPD | ARM | FLD | ERES | Str | Tec | Qck | Men | ||
Yes | Success | +20 | +1 | ? | ? | ? | ? | |||||
Failure | -?? | -? | ? | ? | ? | ? | ||||||
Challenge | Success | +1 | +1 | +30 | +1 | +1 | +1 | +1 | ? | ? | ? | ? |
Failure | -? | -? | -? | -1 | -1 | -1 | -1 | ? | ? | ? | ? |
Pitchers | ||||||||
---|---|---|---|---|---|---|---|---|
Fate Card | Operation | Stats | Exp Points | |||||
TSPD | CTRL | STAM | Str | Tec | Brk | Men | ||
Yes | Success | +2mph | +7 | +10 | +20 | +20 | +50 | +30 |
Failure | -1mph | -7 | -10 | -? | -15 | -30 | -20 | |
Challenge | Success | +3mph | +15 | +20 | +40 | +20 | +100 | +60 |
Failure | -3mph | -15 | -20 | -30 | -30 | -60 | -50 |
- No - Brings you back to the Treatment Options screen.
- Marvin - Dr Goodjob refuses to treat you. He wipes your memory, and you wake up in the park as if nothing happened.