Stolen Bag

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(filled in catch, choosing forgive)
(fixed error in yes, catch, forgive)
 
Line 14: Line 14:
*''Don't Forgive''
*''Don't Forgive''
** Money Man Up
** Money Man Up
-
** Strength Up
+
** Quickness points gained.
''' : He gets away
''' : He gets away
** Motivation decrease.
** Motivation decrease.

Current revision as of 20:20, 20 February 2015

This is a Random Event found in Success Mode that makes use of Fate Cards. Depending on the result it will affect your character in various ways.

Summary

Your bag was stolen (not the lady's purse), should you chase the crook?

Note: This event is not the same as the Stolen Purse event. Don't confuse them.

Responses

Yes : You catch the criminal and you are given a second decision

  • Forgive
    • Quickness points gained.
  • Give $10 out of pity
    • Money Man Down, Spent $10, Strength Up
  • Don't Forgive
    • Money Man Up
    • Quickness points gained.

 : He gets away

    • Motivation decrease.
    • Quickness points gained.
    • Stealing ability decreased.

No

  • Vitality Up

Challenge

  • Leads to the same options as "Yes"

Marvin: He catches the criminal and you are given a second decision

  • Forgive
    • No stat changes. Spent $30 for Marvin's Dinner.
  • Give $10 out of pity
    • Maybe the same as above but you're out an extra $30 for Marvin? Unknown.
  • Don't Forgive
    • Money Man Up. Spent $30 for Marvin's Dinner.
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