Tom's Pitching Machine 2008
From MLB Power Pros Wiki
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=Events= | =Events= | ||
- | =1st Event (Random)= | + | ==1st Event: The Pitching Machine (Random)== |
Meet [[Tom 2008|Tom]], who asks for help on constructing a pitching machine. | Meet [[Tom 2008|Tom]], who asks for help on constructing a pitching machine. | ||
*Agree to help | *Agree to help | ||
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*Don't Agree | *Don't Agree | ||
**Series of Random Events ends. | **Series of Random Events ends. | ||
- | + | ==2nd Event: Defective Marvin Unit (Random)== | |
- | =2nd Event (Random)= | + | |
The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside. | The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside. | ||
*Strength Points +6 | *Strength Points +6 | ||
*Technique Points +6 | *Technique Points +6 | ||
- | + | ==3rd Event: Salvage Pitching Machine (Random)== | |
- | =3rd Event (Random)= | + | |
You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful: | You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful: | ||
*Why not? - Carryover points +1 | *Why not? - Carryover points +1 | ||
*Let's not - | *Let's not - | ||
- | + | ==4th Event: The Mailbox (Random)== | |
+ | Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox. | ||
+ | *Strength Points +6 | ||
+ | *Technique Points +6 | ||
+ | *Chance of [[Spin|Spin 4]] | ||
[[Category:MLB Power Pros 2008]] | [[Category:MLB Power Pros 2008]] | ||
[[Category:Success Mode 2008]] | [[Category:Success Mode 2008]] | ||
[[Category:Random Events 2008]] | [[Category:Random Events 2008]] |
Revision as of 11:54, 21 October 2008
Contents |
Summary
These are a series of Random Events in Success Mode 2008. Each event can only be triggered in order.
Events
1st Event: The Pitching Machine (Random)
Meet Tom, who asks for help on constructing a pitching machine.
- Agree to help
- Carryover points +1
- Triggers 2nd Event
- Don't Agree
- Series of Random Events ends.
2nd Event: Defective Marvin Unit (Random)
The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside.
- Strength Points +6
- Technique Points +6
3rd Event: Salvage Pitching Machine (Random)
You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful:
- Why not? - Carryover points +1
- Let's not -
4th Event: The Mailbox (Random)
Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox.
- Strength Points +6
- Technique Points +6
- Chance of Spin 4