Sittch 2008

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(Ninja Training)
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* Activity 2 - Event only, Motivation Down.  The correct choice is behind the tree.
* Activity 2 - Event only, Motivation Down.  The correct choice is behind the tree.
* Activity 3 - You try to find Sittch but you drop your glove into the lake.  He fishes it out and asks you what kind of glove you dropped, a gold or copper glove.  The correct choice is neither, and he gives you your old glove back and gives you a free one.  Possible gloves are:
* Activity 3 - You try to find Sittch but you drop your glove into the lake.  He fishes it out and asks you what kind of glove you dropped, a gold or copper glove.  The correct choice is neither, and he gives you your old glove back and gives you a free one.  Possible gloves are:
-
** [[Mizzuto Glove]]
+
'''Fielders'''
-
** [[Mizzuto Glove Pro]]
+
** [[Bison's Shop 2008|Mizzuto Glove]]
-
** [[Heavyweight]]
+
** [[Bison's Shop 2008|Mizzuto Glove Pro]]
-
** [[Aim Shot]]
+
'''Pitchers'''
-
** [[Pitching Heart]]
+
** [[Bison's Shop 2008|Heavyweight]]
-
** [[Dr. K]]
+
** [[Bison's Shop 2008|Aim Shot]]
 +
** [[Bison's Shop 2008|Pitching Heart]]
 +
** [[Bison's Shop 2008|The Doctor K]]
* Activity 4 - Walking on water by pushing a button at a rhythm.  Mashing the button will work.
* Activity 4 - Walking on water by pushing a button at a rhythm.  Mashing the button will work.
* Activity 5 - Just like Activity 1, but no abilities (check?)
* Activity 5 - Just like Activity 1, but no abilities (check?)

Revision as of 10:39, 19 October 2008

William introduces you to Sittch a few weeks into Success Mode. He's a pitcher with good stamina and a couple breaking balls.

Contents

Biography

Batting Stats (AA)

Player TRJ Contact Power Run Spd Arm Strength Fielding Error Res
Sittch (In AA) Image:TRJ2.png Image:Rank_C.png(11) Image:Rank_D.png(105) Image:Rank_D.png(9) Image:Rank_B.png(12) Image:Rank_C.png(10) Image:Rank_E.png(7)
Abilities Barehand CTH W/RISP 4 Release 4 Starter Gd Pace

Pitching Stats (AA)

Player Control Stamina Top Speed Slider SCB CHG
Sittch (AA) Image:Rank_E.png (118) Image:Rank_B.png (110) 90 mph 3 4 2
Abilities Barehand CTH W/RISP 4 Release 4 Starter Gd Pace



Batting Stats AAA (final game)

Player TRJ Contact Power Run Spd Arm Strength Fielding Error Res
Sittch (AAA GS) Image:TRJ4.png Image:Rank_A.png(14) Image:Rank_A.png(189) Image:Rank_D.png(9) Image:Rank_B.png(13) Image:Rank_A.png(14) Image:Rank_C.png(10)

Pitching Stats AAA (final game)

Player Control Stamina Top Speed 2SFB CUT SLV CHG
Sittch (AAA) Image:Rank_B.png (155) Image:Rank_B.png (149) 99 mph 1 3 3 4
Abilities Clutch Hit 4 Vs Lefty 4 Contact Ht Power Ht Bases Clearer Hot Ht Firstball Ht Throwing 4 Stealing 4 Base Run 4 Consistency 4 W/RISP 4 Vs LH 4 Vs Run 2 (bad)
Abilities Spin 4 Release 4 Poise 4 Dr. K Gd Pickoff Gd Dilivery Intimidator Gyroball Consistency 4 Starter Slugger Agg HTR Agg STL Agg RUN Agg RLD


Sittch Situations

If you visit the Lake during your Free Time command, you can go through various installments of ninja training.

Ninja Training

(Thanks to cooldude1045 for initial information)

  • Activity 1 - Sittch will make mirror images of himself and will swap places with them slowly at first, then more quickly as you guess which one is the real Sittch more and more. You can gain the blue abilities Hot Hitter and Good B2B Hitter. If you are a pitcher you will receive Good Pickoff.
  • Activity 2 - Event only, Motivation Down. The correct choice is behind the tree.
  • Activity 3 - You try to find Sittch but you drop your glove into the lake. He fishes it out and asks you what kind of glove you dropped, a gold or copper glove. The correct choice is neither, and he gives you your old glove back and gives you a free one. Possible gloves are:

Fielders

Pitchers

  • Activity 4 - Walking on water by pushing a button at a rhythm. Mashing the button will work.
  • Activity 5 - Just like Activity 1, but no abilities (check?)
  • Activity 6 - You dodge rubber shurikens. Sittch will tell you beforehand where he is going to throw them (not the list that involves your eyes, the one after that), so you must memorize the spots before the text scrolls away. You have a limited time after each throw to choose the spot he his throwing at by memorization. You gain Quickness points, but if you get hit you lose Motivation. (Some shurikens are real though... watch out.)
  • Activity 7 - You throw rubber shurikens at Sittch. Using the same technique as Activity 6, striking Sittch will gain you Contact Hitter, Error Resistance +1 (if you are a Fielder) or an Original Pitch if you are a Pitcher. Note: If you already have Contact Hitter, you will receive Spray Hitter instead.

Random Events

  • Meetings with Gil
  • Eating at the Black Dog (where he appears when you mention a spying mission, then runs away)
  • Helping you find the thief.
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