Tom's Pitching Machine 2008

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(New page: =Summary= These are a series of Random Events in Success Mode 2008. Each event can only be triggered in order. =Events= =1st Event (Random)= Meet Tom, who asks for help on co...)
(1st Event: The Pitching Machine (Random))
 
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=Events=
=Events=
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=1st Event (Random)=
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==1st Event: The Pitching Machine (Random)==
Meet [[Tom 2008|Tom]], who asks for help on constructing a pitching machine.
Meet [[Tom 2008|Tom]], who asks for help on constructing a pitching machine.
*Agree to help
*Agree to help
**Carryover points +1
**Carryover points +1
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**Triggers 2nd Event
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**Chance of [[Good Morale]]
*Don't Agree
*Don't Agree
**Series of Random Events ends.
**Series of Random Events ends.
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=2nd Event (Random)=
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==2nd Event: Defective Marvin Unit (Random)==
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=3rd Event (Random)=
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The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside.
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*Strength Points +6
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*Technique Points +6
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==3rd Event: Salvage Pitching Machine (Random)==
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You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful:
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*Why not? - Carryover points +1, Chance of [[Good Bunt]]
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*Let's not -
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==4th Event: The Mailbox (Random)==
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Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox.
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*Strength Points +6
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*Technique Points +6
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==5th Event: Squirrel Moves In (Random)==
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Meet Tom, and learn a squirrel has moved into the mailbox.
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*Mentality +6
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*Chance of [[W/RISP]] increase, chance of [[Good Pinch Hitter]]
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[[Category:MLB Power Pros 2008]]
 
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[[Category:Success Mode 2008]]
 
[[Category:Random Events 2008]]
[[Category:Random Events 2008]]

Current revision as of 23:22, 28 October 2009

Contents

Summary

These are a series of Random Events in Success Mode 2008. Each event can only be triggered in order.

Events

1st Event: The Pitching Machine (Random)

Meet Tom, who asks for help on constructing a pitching machine.

  • Agree to help
  • Don't Agree
    • Series of Random Events ends.

2nd Event: Defective Marvin Unit (Random)

The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside.

  • Strength Points +6
  • Technique Points +6

3rd Event: Salvage Pitching Machine (Random)

You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful:

  • Why not? - Carryover points +1, Chance of Good Bunt
  • Let's not -

4th Event: The Mailbox (Random)

Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox.

  • Strength Points +6
  • Technique Points +6

5th Event: Squirrel Moves In (Random)

Meet Tom, and learn a squirrel has moved into the mailbox.

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