Stolen Bag
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Austin101123 (Talk | contribs) (fixed error in yes, catch, forgive) |
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'''Yes : You catch the criminal and you are given a second decision''' | '''Yes : You catch the criminal and you are given a second decision''' | ||
*''Forgive'' | *''Forgive'' | ||
- | ** | + | **Quickness points gained. |
*''Give $10 out of pity'' | *''Give $10 out of pity'' | ||
**Money Man Down, Spent $10, Strength Up | **Money Man Down, Spent $10, Strength Up | ||
*''Don't Forgive'' | *''Don't Forgive'' | ||
- | ** | + | ** Money Man Up |
+ | ** Quickness points gained. | ||
+ | ''' : He gets away | ||
+ | ** Motivation decrease. | ||
+ | ** Quickness points gained. | ||
+ | **Stealing ability decreased. | ||
'''No''' | '''No''' | ||
*Vitality Up | *Vitality Up | ||
'''Challenge''' | '''Challenge''' | ||
- | * | + | *Leads to the same options as "Yes" |
'''Marvin: He catches the criminal and you are given a second decision''' | '''Marvin: He catches the criminal and you are given a second decision''' | ||
*''Forgive'' | *''Forgive'' | ||
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**Maybe the same as above but you're out an extra $30 for Marvin? Unknown. | **Maybe the same as above but you're out an extra $30 for Marvin? Unknown. | ||
*''Don't Forgive'' | *''Don't Forgive'' | ||
- | ** | + | **Money Man Up. Spent $30 for Marvin's Dinner. |
- | ' | + | |
- | + | ||
[[Category:Random Events]] | [[Category:Random Events]] |
Current revision as of 20:20, 20 February 2015
This is a Random Event found in Success Mode that makes use of Fate Cards. Depending on the result it will affect your character in various ways.
Summary
Your bag was stolen (not the lady's purse), should you chase the crook?
Note: This event is not the same as the Stolen Purse event. Don't confuse them.
Responses
Yes : You catch the criminal and you are given a second decision
- Forgive
- Quickness points gained.
- Give $10 out of pity
- Money Man Down, Spent $10, Strength Up
- Don't Forgive
- Money Man Up
- Quickness points gained.
: He gets away
- Motivation decrease.
- Quickness points gained.
- Stealing ability decreased.
No
- Vitality Up
Challenge
- Leads to the same options as "Yes"
Marvin: He catches the criminal and you are given a second decision
- Forgive
- No stat changes. Spent $30 for Marvin's Dinner.
- Give $10 out of pity
- Maybe the same as above but you're out an extra $30 for Marvin? Unknown.
- Don't Forgive
- Money Man Up. Spent $30 for Marvin's Dinner.