Practice 2008
From MLB Power Pros Wiki
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(New page: There are 5 practices for both fielders and pitchers. Fielder: Weight (Strength) Batting (Strength and Technique) Run Speed (Quickness) Fielding (Technique) Arm Strength (Strength) Pitc...) |
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- | + | In Success Mode 2008, there are 5 practices for fielders and 5 practices for pitchers. Each practice type can be leveled up to a maximum level of 9. The higher the level, the greater the point boosts are. Unlike practicing in the previous game, the quality of the workout is decided by flipping 5 cards, which either show "Ok", or "XX". Five "Ok" cards grants a level up and the best gains. Five "XX" cards means that Chief was injured during practice and results in losing high amounts of points in addition to a drop in evaluation from both the Coach and the [[Scout]] as well as a poor condition. | |
- | Fielder: | + | =Fielder:= |
- | Weight | + | *'''Weight''' - (Strength) |
- | Batting (Strength and Technique) | + | *'''Batting''' - (Strength and Technique) |
- | Run Speed (Quickness) | + | *'''Run Speed''' - (Quickness) |
- | Fielding (Technique) | + | *'''Fielding''' - (Technique and Quickness) |
- | Arm Strength (Strength) | + | *'''Arm Strength''' - (Strength and Technique) |
- | Pitcher: | + | =Pitcher:= |
- | + | *'''Weight''' - (Strength) | |
- | + | *'''Top Speed''' - (Strength and Technique) | |
- | Accuracy (Technique) | + | *'''Accuracy''' - (Technique) |
- | Fielding (Technique) | + | *'''Fielding''' - (Technique and Quickness) |
- | Breaking Ball (Breaking Ball) | + | *'''Breaking Ball''' - (Breaking Ball and Technique) |
- | Keep in mind that all of these practices increase mentality, but slightly (single digits) | + | Keep in mind that all of these practices increase mentality, but only slightly (single digits) |
+ | |||
+ | [[Category: Success Mode 2008]] |
Current revision as of 23:58, 6 August 2010
In Success Mode 2008, there are 5 practices for fielders and 5 practices for pitchers. Each practice type can be leveled up to a maximum level of 9. The higher the level, the greater the point boosts are. Unlike practicing in the previous game, the quality of the workout is decided by flipping 5 cards, which either show "Ok", or "XX". Five "Ok" cards grants a level up and the best gains. Five "XX" cards means that Chief was injured during practice and results in losing high amounts of points in addition to a drop in evaluation from both the Coach and the Scout as well as a poor condition.
Fielder:
- Weight - (Strength)
- Batting - (Strength and Technique)
- Run Speed - (Quickness)
- Fielding - (Technique and Quickness)
- Arm Strength - (Strength and Technique)
Pitcher:
- Weight - (Strength)
- Top Speed - (Strength and Technique)
- Accuracy - (Technique)
- Fielding - (Technique and Quickness)
- Breaking Ball - (Breaking Ball and Technique)
Keep in mind that all of these practices increase mentality, but only slightly (single digits)