Tom's Pitching Machine 2008
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*Agree to help | *Agree to help | ||
**Carryover points +1 | **Carryover points +1 | ||
- | ** | + | **Chance of [[Good Morale]] |
*Don't Agree | *Don't Agree | ||
**Series of Random Events ends. | **Series of Random Events ends. | ||
+ | |||
==2nd Event: Defective Marvin Unit (Random)== | ==2nd Event: Defective Marvin Unit (Random)== | ||
The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside. | The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside. | ||
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==3rd Event: Salvage Pitching Machine (Random)== | ==3rd Event: Salvage Pitching Machine (Random)== | ||
You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful: | You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful: | ||
- | *Why not? - Carryover points +1 | + | *Why not? - Carryover points +1, Chance of [[Good Bunt]] |
*Let's not - | *Let's not - | ||
+ | |||
==4th Event: The Mailbox (Random)== | ==4th Event: The Mailbox (Random)== | ||
Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox. | Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox. | ||
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Meet Tom, and learn a squirrel has moved into the mailbox. | Meet Tom, and learn a squirrel has moved into the mailbox. | ||
*Mentality +6 | *Mentality +6 | ||
- | *Chance of [[W/RISP]] increase | + | *Chance of [[W/RISP]] increase, chance of [[Good Pinch Hitter]] |
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[[Category:Random Events 2008]] | [[Category:Random Events 2008]] |
Current revision as of 23:22, 28 October 2009
Contents |
Summary
These are a series of Random Events in Success Mode 2008. Each event can only be triggered in order.
Events
1st Event: The Pitching Machine (Random)
Meet Tom, who asks for help on constructing a pitching machine.
- Agree to help
- Carryover points +1
- Chance of Good Morale
- Don't Agree
- Series of Random Events ends.
2nd Event: Defective Marvin Unit (Random)
The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside.
- Strength Points +6
- Technique Points +6
3rd Event: Salvage Pitching Machine (Random)
You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful:
- Why not? - Carryover points +1, Chance of Good Bunt
- Let's not -
4th Event: The Mailbox (Random)
Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox.
- Strength Points +6
- Technique Points +6
5th Event: Squirrel Moves In (Random)
Meet Tom, and learn a squirrel has moved into the mailbox.
- Mentality +6
- Chance of W/RISP increase, chance of Good Pinch Hitter