Best Combination for Each Stat

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(Trajectory)
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== Trajectory ==
== Trajectory ==
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Natural Power: [b][color=#FF0000]3[/color]
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Natural Power: Maxed Trajectory: 3
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== Everything Else ==
== Everything Else ==
{| class="wikitable"
{| class="wikitable"

Revision as of 21:07, 13 December 2008

The best combination of abilities and starting stats for each ability.

Contents

Hitters


Trajectory


Natural Power: Maxed Trajectory: 3

Everything Else

Skill Starting Stat Blue Ability 1 Blue Ability 2 Red Ability 1 Total
Power First Round Slugger 130 Solid Contact +30 Wonderful Physique + 15 Ugly Dude +10 165 B
Contact First Round All-Rounder 6 Amazing Bat Control +1 Nothing that hurts contact* +0 Ugly Dude +1 8 D
Run Speed First Round Speedster 11 50yd/5 sec Speed +2 Fielding Wizard +1 Ugly Dude +1 15 A (Maxed)
Arm Strength First Round Fielder 9 400 Foot Throw +2 Great Back Strength +2 Ugly Dude +1 14 A
Fielding First Round Fielder 11 Fielding Wizard +2 Steady Fielding** +1 Ugly Dude +1 15 A (Maxed)
Error Resistance First Round Fielder 9 Steady Fielding +3 Anything but Fielding Wizard +0 Ugly Dude +1 12 B



  • Don't choose:

Solid Contact
400 ft throw
Great Back Strength

    • This can be replaced for an equal +1 bonus by:

Shorty's Footwork
Quick Throwing
Good Hands
Steady Fielding

Pitchers


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