Fate Cards

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Fate Cards are the driving forces behind your decision making in [[Success Mode|success mode]].  Many [[events]] force the main character to make a decision using fate cards, which have different outcomes based on the card chosen.  The fate card outcome is constant, and there are only 4 possible outcomes for each scenario (the rewards/penalties may be randomized to a degree).  Typically, a player will have 4 random cards to choose from, and that card will be replaced with another random card on use.  Certain [[attributes]] will grant the player more or less cards to choose from.
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=Overview=
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Fate Cards are the driving forces behind your decision making in [[Success Mode|success mode]].  Many [[:Category:Fate_Card_Events|events]] force the main character to make a decision using fate cards, which have different outcomes based on the card chosen.  The fate card outcome is constant, and there are only 4 possible outcomes for each scenario (the rewards/penalties may be randomized to a degree).  Typically, a player will have 4 random cards to choose from, and that card will be replaced with another random card on use.  Certain [[attributes]] will grant the player more or less cards to choose from.
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==Types of Fate Cards==
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=Types of Fate Cards=
[[Image:FateCards.jpg|thumb|right|200px|The four Fate Cards: Yes, No, Challenge, and Marvin.]]
[[Image:FateCards.jpg|thumb|right|200px|The four Fate Cards: Yes, No, Challenge, and Marvin.]]
There are four different types of cards: Yes, No, Challenge, and Marvin.
There are four different types of cards: Yes, No, Challenge, and Marvin.
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===Yes===
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==Yes==
"Show positive determination."<br>
"Show positive determination."<br>
Some responses with Yes cards include:
Some responses with Yes cards include:
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* Accepting responsibility
* Accepting responsibility
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===No===
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==No==
"Show negativity."<br>
"Show negativity."<br>
Some responses with No cards include:
Some responses with No cards include:
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* Avoiding work/practice
* Avoiding work/practice
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===Challenge===
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==Challenge==
"Try something out, compete against someone, or confess something."<br>
"Try something out, compete against someone, or confess something."<br>
Some responses with Challenge cards include:
Some responses with Challenge cards include:
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* Making aggressive moves to your girl
* Making aggressive moves to your girl
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===Marvin===
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==Marvin==
"Pull your teammate Marvin into the event at that point, and have him take your place."<br>
"Pull your teammate Marvin into the event at that point, and have him take your place."<br>
Some responses with Challenge cards include:
Some responses with Challenge cards include:
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* Making Marvin make the decision
* Making Marvin make the decision
* Adding Marvin as a companion this event
* Adding Marvin as a companion this event
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* Getting advice from Marvin
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==Worldliness and Clumsiness==
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=Related Traits & Items=
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The standard "hand" is 4 cards, and most characters start with 4 when the game begins.  However, having the [[attribute]] [[clumsiness]] will reduce your hand to 3 cards, making decisions more difficult. [[Worldliness]], on the other hand, will give the use a full 5 card hand.  These attributes are countered with altered stats or injuries to compensate for the attribute.
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The following [[Success Mode Traits]] will change the number of '''Fate Cards''' kept in the player's hand.
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*[[Worldly]] - Increases hand to 5 cards.
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*[[Clumsiness]] - Decreases hand to 3 cards.
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*[[Lone Wolf]] - Decreases hand to 1 cards.
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It is possible to gain worldliness through [[Random Events|random events]], it has not been determined if clumsiness can be acquired in the same manner.  We do know that gaining worldliness will remove and override clumsiness (but most gamers will typically re-roll a new character without the handicap).
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The following items can have an effect in '''Fate Card''' situations:
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*[[Gundar Robots]] - Increases chances of drawing a '''Marvin Card'''.
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*[[Bison's Shop 2007|Shuffle Whistle]] - Can be used to reshuffle cards and get a new hand.
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[[Category:Success Mode]]
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=Fate Card Events=
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[[:Category:Fate Card Events]]
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[[Category:Success Mode 2007]]

Current revision as of 05:01, 11 December 2008

Contents

Overview

Fate Cards are the driving forces behind your decision making in success mode. Many events force the main character to make a decision using fate cards, which have different outcomes based on the card chosen. The fate card outcome is constant, and there are only 4 possible outcomes for each scenario (the rewards/penalties may be randomized to a degree). Typically, a player will have 4 random cards to choose from, and that card will be replaced with another random card on use. Certain attributes will grant the player more or less cards to choose from.

Types of Fate Cards

File:FateCards.jpg
The four Fate Cards: Yes, No, Challenge, and Marvin.

There are four different types of cards: Yes, No, Challenge, and Marvin.

Yes

"Show positive determination."
Some responses with Yes cards include:

  • Give your approval
  • Agreeing with the task/challenge being presented to you
  • Accepting responsibility

No

"Show negativity."
Some responses with No cards include:

  • Declining offers
  • Avoiding work/practice

Challenge

"Try something out, compete against someone, or confess something."
Some responses with Challenge cards include:

  • Aggressive "Yes" response
  • Putting your position on the line
  • Putting your scout evaluation on the line
  • Making aggressive moves to your girl

Marvin

"Pull your teammate Marvin into the event at that point, and have him take your place."
Some responses with Challenge cards include:

  • Forcing Marvin to take the hit (may backfire)
  • Making Marvin make the decision
  • Adding Marvin as a companion this event
  • Getting advice from Marvin

Related Traits & Items

The following Success Mode Traits will change the number of Fate Cards kept in the player's hand.

The following items can have an effect in Fate Card situations:

Fate Card Events

Category:Fate Card Events

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