Sittch Events 2008
From MLB Power Pros Wiki
(→Ninja Training 1) |
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- | ==Ninja Training 2== | + | ==Ninja Training 2: Tree Vanishing Trick== |
Event only, Motivation Down. The correct choice is behind the tree. | Event only, Motivation Down. The correct choice is behind the tree. | ||
+ | *'''Enter choice''' | ||
+ | *'''Enter choice''' | ||
+ | *'''Check behind tree.''' - Chance of [[Baseball]] Sense improving | ||
+ | |||
==Ninja Training 3== | ==Ninja Training 3== | ||
You try to find Sittch but you drop your glove into the lake. He fishes it out and asks you what kind of glove you dropped, a gold or copper glove. The correct choice is neither, and he gives you your old glove back and gives you a free one. Possible gloves are: | You try to find Sittch but you drop your glove into the lake. He fishes it out and asks you what kind of glove you dropped, a gold or copper glove. The correct choice is neither, and he gives you your old glove back and gives you a free one. Possible gloves are: | ||
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*'''Pitchers''' - [[Bison's Shop 2008|Heavyweight]], [[Bison's Shop 2008|Aim Shot]], [[Bison's Shop 2008|Pitching Heart]], [[Bison's Shop 2008|The Doctor K]] | *'''Pitchers''' - [[Bison's Shop 2008|Heavyweight]], [[Bison's Shop 2008|Aim Shot]], [[Bison's Shop 2008|Pitching Heart]], [[Bison's Shop 2008|The Doctor K]] | ||
- | ==Ninja Training 4== | + | ==Ninja Training 4: Water Spider== |
Walking on water by pushing a button at a rhythm. Mashing the button will work. | Walking on water by pushing a button at a rhythm. Mashing the button will work. | ||
==Ninja Training 5== | ==Ninja Training 5== | ||
Just like Activity 1, but no abilities (check?) | Just like Activity 1, but no abilities (check?) | ||
- | ==Ninja Training 6== | + | ==Ninja Training 6: Shuriken Dodge== |
You dodge rubber shurikens. Sittch will tell you beforehand where he is going to throw them (not the list that involves your eyes, the one after that), so you must memorize the spots before the text scrolls away. You have a limited time after each throw to choose the spot he his throwing at by memorization. You gain Quickness points, but if you get hit you lose Motivation. (Some shurikens are real though... watch out.) | You dodge rubber shurikens. Sittch will tell you beforehand where he is going to throw them (not the list that involves your eyes, the one after that), so you must memorize the spots before the text scrolls away. You have a limited time after each throw to choose the spot he his throwing at by memorization. You gain Quickness points, but if you get hit you lose Motivation. (Some shurikens are real though... watch out.) | ||
- | ==Ninja Training 7== | + | ==Ninja Training 7: Shuriken Throw== |
You throw rubber shurikens at Sittch. Using the same technique as Activity 6, striking Sittch will gain you [[Contact Hitter]], Error Resistance +1 (if you are a Fielder) or an Original Pitch if you are a Pitcher. Note: If you already have [[Contact Hitter]], you will receive [[Spray Hitter]] instead. | You throw rubber shurikens at Sittch. Using the same technique as Activity 6, striking Sittch will gain you [[Contact Hitter]], Error Resistance +1 (if you are a Fielder) or an Original Pitch if you are a Pitcher. Note: If you already have [[Contact Hitter]], you will receive [[Spray Hitter]] instead. | ||
+ | ==Ninja Training 8+== | ||
+ | Fill in event | ||
[[Category:MLB Power Pros 2008]] | [[Category:MLB Power Pros 2008]] | ||
[[Category:Success Mode 2008]] | [[Category:Success Mode 2008]] | ||
[[Category:Free Time 2008]] | [[Category:Free Time 2008]] |
Revision as of 05:08, 29 October 2008
Contents |
Overview
If you visit the Lake during your Free Time command when Sittch is there, you can go through various installments of ninja training.
Events
Ninja Training 1: Alter Ego
Sittch will make mirror images of himself and will swap places with them slowly at first, then more quickly as you guess which one is the real Sittch more and more. The player will gain experience points based on the number of correct guesses. Outcomes are summarized in the following table:
# Correct | Energy | Vitality | Technique | Mentality | Abilities |
---|---|---|---|---|---|
0 | +3 | -3 | 0 | 0 | |
1 | -6 | 4 | 3 | ||
2 | -9 | 9 | 6 | ||
3 | -12 | 15 | 9 | ||
4 | -15 | 22 | 12 | ||
5 | -18 | 30 | 15 | ||
6 | -21 | 39 | 18 | ||
7 | -24 | 49 | 21 | Chance of: Hot Hitter Good B2B Hitter Gd Pickoff | |
8 | -27 | 60 | 24 | ||
9 | -30 | 72 | 27 | ||
10 | -33 | 85 | 30 |
Ninja Training 2: Tree Vanishing Trick
Event only, Motivation Down. The correct choice is behind the tree.
- Enter choice
- Enter choice
- Check behind tree. - Chance of Baseball Sense improving
Ninja Training 3
You try to find Sittch but you drop your glove into the lake. He fishes it out and asks you what kind of glove you dropped, a gold or copper glove. The correct choice is neither, and he gives you your old glove back and gives you a free one. Possible gloves are:
- Fielders - Mizzuto Glove, Mizzuto Glove Pro
- Pitchers - Heavyweight, Aim Shot, Pitching Heart, The Doctor K
Ninja Training 4: Water Spider
Walking on water by pushing a button at a rhythm. Mashing the button will work.
Ninja Training 5
Just like Activity 1, but no abilities (check?)
Ninja Training 6: Shuriken Dodge
You dodge rubber shurikens. Sittch will tell you beforehand where he is going to throw them (not the list that involves your eyes, the one after that), so you must memorize the spots before the text scrolls away. You have a limited time after each throw to choose the spot he his throwing at by memorization. You gain Quickness points, but if you get hit you lose Motivation. (Some shurikens are real though... watch out.)
Ninja Training 7: Shuriken Throw
You throw rubber shurikens at Sittch. Using the same technique as Activity 6, striking Sittch will gain you Contact Hitter, Error Resistance +1 (if you are a Fielder) or an Original Pitch if you are a Pitcher. Note: If you already have Contact Hitter, you will receive Spray Hitter instead.
Ninja Training 8+
Fill in event