Sittch Events 2008

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(Ninja Training 1)
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=Events=
=Events=
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==Ninja Training 1==
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==Ninja Training 1: Alter Ego==
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Sittch will make mirror images of himself and will swap places with them slowly at first, then more quickly as you guess which one is the real Sittch more and more. You can gain the blue abilities [[Hot Hitter]] and [[Good B2B Hitter] for getting 7 or more trials right].  If you are a pitcher you may receive [[Good Pickoff]]. Here is a list of the experience you get based on the amount of trials done: <br />
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Sittch will make mirror images of himself and will swap places with them slowly at first, then more quickly as you guess which one is the real Sittch more and more. The player will gain experience points based on the number of correct guesses. Outcomes are summarized in the following table:
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Fielders: (Number corresponds to the amount of answers right) <br />
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{| class="wikitable" style="text-align: center;"
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0. Vitality -3 Energy +3 Technique 0 Mentality 0 (Not Confirmed, but based on the pattern)<br />
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|-
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1. Vitality -6 Energy +3 Technique +4 Mentality +3 (Confirmed)<br />
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! width="70"|# Correct
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2. Vitality -9 Energy +3 Technique +9 Mentality +6 (Confirmed)<br />
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! width="70"|Energy
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3. Vitality -12 Energy +3 Technique +15 Mentality +9 (Confirmed)<br />
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! width="70"|Vitality
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4. Vitality -15 Energy +3 Technique +22 Mentality +12 (Confirmed)<br />
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! width="70"|Technique
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5. Vitality -18 Energy +3 Technique +30 Mentality +15 (Confirmed)<br />
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! width="70"|Mentality
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6. Vitality -21 Energy +3 Technique +39 Mentality +18 (Confirmed)<br />
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! width="150"|Abilities
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7. Vitality -24 Energy +3, Technique +49 Mentality +21 (Confirmed)<br />
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|-
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8. Vitality -27 Energy +3 Technique +60 Mentality +24 (Confirmed)<br />
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! 0
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9. Vitality -30 Energy +3 Technique +72 Mentality +27 (Confirmed)<br />
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| rowspan=11|+3
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10. Vitality -33 Energy +3 Technique +85 Mentality +30 (Confirmed)<br />
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| -3
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| 0
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| 0
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| rowspan=7|
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|-
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! 1
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| -6
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| 4
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| 3
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|-
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! 2
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| -9
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| 9
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| 6
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|-
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! 3
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| -12
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| 15
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| 9
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|-
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! 4
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| -15
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| 22
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| 12
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|-
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! 5
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| -18
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| 30
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| 15
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|-
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! 6
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| -21
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| 39
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| 18
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|-
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! 7
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| -24
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| 49
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| 21
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| rowspan="4"| Chance of:<br /> [[Hot Hitter]]<br />[[Good B2B Hitter]] <br />[[Gd Pickoff]]
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|-
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! 8
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| -27
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| 60
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| 24
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|-
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! 9
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| -30
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| 72
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| 27
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|-
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! 10
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| -33
 +
| 85
 +
| 30
 +
|}
 +
 
==Ninja Training 2==
==Ninja Training 2==
Event only, Motivation Down.  The correct choice is behind the tree.
Event only, Motivation Down.  The correct choice is behind the tree.

Revision as of 02:48, 29 October 2008

Contents

Overview

If you visit the Lake during your Free Time command when Sittch is there, you can go through various installments of ninja training.

Events

Ninja Training 1: Alter Ego

Sittch will make mirror images of himself and will swap places with them slowly at first, then more quickly as you guess which one is the real Sittch more and more. The player will gain experience points based on the number of correct guesses. Outcomes are summarized in the following table:

# Correct Energy Vitality Technique Mentality Abilities
0 +3 -3 0 0
1 -6 4 3
2 -9 9 6
3 -12 15 9
4 -15 22 12
5 -18 30 15
6 -21 39 18
7 -24 49 21 Chance of:
Hot Hitter
Good B2B Hitter
Gd Pickoff
8 -27 60 24
9 -30 72 27
10 -33 85 30

Ninja Training 2

Event only, Motivation Down. The correct choice is behind the tree.

Ninja Training 3

You try to find Sittch but you drop your glove into the lake. He fishes it out and asks you what kind of glove you dropped, a gold or copper glove. The correct choice is neither, and he gives you your old glove back and gives you a free one. Possible gloves are:

Ninja Training 4

Walking on water by pushing a button at a rhythm. Mashing the button will work.

Ninja Training 5

Just like Activity 1, but no abilities (check?)

Ninja Training 6

You dodge rubber shurikens. Sittch will tell you beforehand where he is going to throw them (not the list that involves your eyes, the one after that), so you must memorize the spots before the text scrolls away. You have a limited time after each throw to choose the spot he his throwing at by memorization. You gain Quickness points, but if you get hit you lose Motivation. (Some shurikens are real though... watch out.)

Ninja Training 7

You throw rubber shurikens at Sittch. Using the same technique as Activity 6, striking Sittch will gain you Contact Hitter, Error Resistance +1 (if you are a Fielder) or an Original Pitch if you are a Pitcher. Note: If you already have Contact Hitter, you will receive Spray Hitter instead.

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