Consistency
From MLB Power Pros Wiki
(Difference between revisions)
(5 Scale Ability = Anything that's 3 by default and increases to 4 or decreases to 2. Does not matter if there is no 1 or 5. ex Clutch Hit, Spin. Scrapped Acquisition section.) |
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+ | =Description= | ||
<blockquote> | <blockquote> | ||
- | "" | + | "Abilities do not decrease so much when condition is poor" (4)/ "Somewhat streaky" (3)/ "Abilities increase/decrease greatly in Good or Bad Condition" (2) |
</blockquote> | </blockquote> | ||
- | = | + | =Ability Effect= |
- | '''Consistency''' is a 5 Scale Ability that determines the effect [[condition]] has on a player. | + | '''Consistency''' is a 5-Scale Ability that determines the effect [[condition]] has on a player. |
- | + | Players with '''Consistency 4''' will be less prone to the negative effects of bad [[condition]]. For players with '''Consistency 2''', the effects of bad [[condition]] will be more severe, while good [[condition]] will give them better boosts. | |
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+ | The 1st and 5th scales of '''Consistency''' do not exist. | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Revision as of 05:30, 15 October 2008
Description
"Abilities do not decrease so much when condition is poor" (4)/ "Somewhat streaky" (3)/ "Abilities increase/decrease greatly in Good or Bad Condition" (2)
Ability Effect
Consistency is a 5-Scale Ability that determines the effect condition has on a player.
Players with Consistency 4 will be less prone to the negative effects of bad condition. For players with Consistency 2, the effects of bad condition will be more severe, while good condition will give them better boosts.
The 1st and 5th scales of Consistency do not exist.