Talk:Save & Load Gambling Guide

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E.g., if you get 13 strength and 15 technique (as a pitcher), grab 3 stamina and 2 control, THEN topspeed. The gamble chance for top speed, fastball life, and other expensive abilities will always be ~3% (!!) this way, but it's massively efficient in terms of total points used. [[User:Oberon|Oberon]] 01:18, 4 July 2008 (UTC)
E.g., if you get 13 strength and 15 technique (as a pitcher), grab 3 stamina and 2 control, THEN topspeed. The gamble chance for top speed, fastball life, and other expensive abilities will always be ~3% (!!) this way, but it's massively efficient in terms of total points used. [[User:Oberon|Oberon]] 01:18, 4 July 2008 (UTC)
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:I think spending spare points before gambling is obvious enough that it needn't be mentioned in a guide.--[[User:Odawali|Odawali]] 09:42, 5 July 2008 (UTC)
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:I think spending spare points before gambling is obvious enough that it needn't be mentioned in this guide.--[[User:Odawali|Odawali]] 09:42, 5 July 2008 (UTC)

Current revision as of 09:45, 5 July 2008

It seems like it would be better to have a string of "boosts" ended up a "gamble".

E.g., if you get 13 strength and 15 technique (as a pitcher), grab 3 stamina and 2 control, THEN topspeed. The gamble chance for top speed, fastball life, and other expensive abilities will always be ~3% (!!) this way, but it's massively efficient in terms of total points used. Oberon 01:18, 4 July 2008 (UTC)

I think spending spare points before gambling is obvious enough that it needn't be mentioned in this guide.--Odawali 09:42, 5 July 2008 (UTC)
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