Talk:Success Mode 2007 Quick Reference: Fielder Abilities
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'''Buy/Gamble > Bat'''; ''these are the two easiest ways. if these methods are at the top you know that ability isn't that rare'' '''> Work/Date'''; ''controllable reloads'' '''> Use'''; ''if this method is at the top that ability is pretty rare'' '''> Random > Arc'''; ''GF arcs should be last resort to pursue ability''--[[User:Odawali|Odawali]] 18:31, 29 February 2008 (CST) | '''Buy/Gamble > Bat'''; ''these are the two easiest ways. if these methods are at the top you know that ability isn't that rare'' '''> Work/Date'''; ''controllable reloads'' '''> Use'''; ''if this method is at the top that ability is pretty rare'' '''> Random > Arc'''; ''GF arcs should be last resort to pursue ability''--[[User:Odawali|Odawali]] 18:31, 29 February 2008 (CST) | ||
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+ | =Baserunning 4 - Annie at Hospital= | ||
+ | I'm assuming this is the confession event in which Annie becomes "a special person". (Arc) denotes GF events at the ending (See above). Arc-related events that are required to progress are classified as Random.--[[User:Odawali|Odawali]] 15:52, 23 March 2008 (CDT) |
Revision as of 20:52, 23 March 2008
Suggested Method Listing Priority
Buy/Gamble > Bat; these are the two easiest ways. if these methods are at the top you know that ability isn't that rare > Work/Date; controllable reloads > Use; if this method is at the top that ability is pretty rare > Random > Arc; GF arcs should be last resort to pursue ability--Odawali 18:31, 29 February 2008 (CST)
Baserunning 4 - Annie at Hospital
I'm assuming this is the confession event in which Annie becomes "a special person". (Arc) denotes GF events at the ending (See above). Arc-related events that are required to progress are classified as Random.--Odawali 15:52, 23 March 2008 (CDT)