Success Mode
From MLB Power Pros Wiki
(Difference between revisions)
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Success Mode is one of the unique features of MLB Power Pros. It allows you to create a character from scratch, placing him into college (Powerful University) and he joins the school's baseball team known as The Tulips. | Success Mode is one of the unique features of MLB Power Pros. It allows you to create a character from scratch, placing him into college (Powerful University) and he joins the school's baseball team known as The Tulips. | ||
- | + | == Getting Started == | |
a. Player creation | a. Player creation | ||
b. Starting stats/abilities | b. Starting stats/abilities | ||
c. Gd sense, Pr sense, neither | c. Gd sense, Pr sense, neither | ||
- | + | == Player building philosophies == | |
a. save/reload exploit | a. save/reload exploit | ||
b. min/max approach (max stats by training and ignoring most role playing aspects) | b. min/max approach (max stats by training and ignoring most role playing aspects) | ||
c. balanced approach | c. balanced approach | ||
- | + | == Player abilities/ratings == | |
a. Strategy for upgrading pitcher ability categories | a. Strategy for upgrading pitcher ability categories | ||
b. Strategy for upgrading position player ability categories | b. Strategy for upgrading position player ability categories | ||
- | + | == Extra-Curricular Activities | |
- | + | === Bookworm === | |
1. Honor Student - reduces amount of vitality used for in study | 1. Honor Student - reduces amount of vitality used for in study | ||
2. Genius - able to see the hyper-recovery gauge | 2. Genius - able to see the hyper-recovery gauge | ||
3. Professor - able to unlock the hidden abilities of items | 3. Professor - able to unlock the hidden abilities of items | ||
4. Inventor - invents new items and/or training techniques during study | 4. Inventor - invents new items and/or training techniques during study | ||
- | + | === Money Man === | |
1. Job Master - increases the salary and reduces the amount of vitality used in the job | 1. Job Master - increases the salary and reduces the amount of vitality used in the job | ||
2. Smart Shopper - the prices of items at the store go down, you can sell your items for better prices | 2. Smart Shopper - the prices of items at the store go down, you can sell your items for better prices | ||
3. Financier - characters makes some extra money every week | 3. Financier - characters makes some extra money every week | ||
4. Collector - able to see the hidden abilities of items | 4. Collector - able to see the hidden abilities of items | ||
- | + | === Ladies Man === | |
1. Stud - lose less vitality on dates | 1. Stud - lose less vitality on dates | ||
2. Hunk - cures love sickness | 2. Hunk - cures love sickness | ||
3. Idol - receives presents from random fans | 3. Idol - receives presents from random fans | ||
4. ??? | 4. ??? | ||
- | + | == Success Mode timeline == | |
a. Key dates/events | a. Key dates/events | ||
b. Study questions and answers | b. Study questions and answers | ||
- | + | == Story arcs == | |
a. Sarah | a. Sarah | ||
b. Annie/Anabelle | b. Annie/Anabelle | ||
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i. Dr. Goodjob | i. Dr. Goodjob | ||
j. Boy in park | j. Boy in park | ||
- | + | == Random events and outcomes of different fate cards == | |
- | + | == Character list/bios == |
Revision as of 03:45, 24 January 2008
Success Mode is one of the unique features of MLB Power Pros. It allows you to create a character from scratch, placing him into college (Powerful University) and he joins the school's baseball team known as The Tulips.
Contents[hide] |
Getting Started
a. Player creation b. Starting stats/abilities c. Gd sense, Pr sense, neither
Player building philosophies
a. save/reload exploit b. min/max approach (max stats by training and ignoring most role playing aspects) c. balanced approach
Player abilities/ratings
a. Strategy for upgrading pitcher ability categories b. Strategy for upgrading position player ability categories
== Extra-Curricular Activities
Bookworm
1. Honor Student - reduces amount of vitality used for in study 2. Genius - able to see the hyper-recovery gauge 3. Professor - able to unlock the hidden abilities of items 4. Inventor - invents new items and/or training techniques during study
Money Man
1. Job Master - increases the salary and reduces the amount of vitality used in the job 2. Smart Shopper - the prices of items at the store go down, you can sell your items for better prices 3. Financier - characters makes some extra money every week 4. Collector - able to see the hidden abilities of items
Ladies Man
1. Stud - lose less vitality on dates 2. Hunk - cures love sickness 3. Idol - receives presents from random fans 4. ???
Success Mode timeline
a. Key dates/events b. Study questions and answers
Story arcs
a. Sarah b. Annie/Anabelle c. Becky d. Team Captain/Toby/Alvin/Robbie e. Marvin f. Dad g. Working h. Willy i. Dr. Goodjob j. Boy in park