Success Mode 2007 Training Menu

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__NOTOC__
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=Training Menus=
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=GoodjobTemplate=
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{| class="wikitable" style="text-align: center;"
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Fielders
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{|class="wikitable" style="text-align: center;"
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|-
|-
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!rowspan="2"|FateCard
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! width="100" rowspan="2"| Class
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!rowspan="2"|Operation
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! width="150" rowspan="2"| Menu
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!colspan="7"|Stats
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! width="100" rowspan="2"| Type
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!colspan="4"|ExpPoints
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! width="25" rowspan="2"| Vitality
 +
! width="25" rowspan="2"| Injury Rate
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! colspan="5"| Base Points
|-
|-
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!TRJ
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! width="25"| Str
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!CON
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! width="25"| Qck
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!PWR
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! width="25"| Tec
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!SPD
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! width="25"| Brk
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!ARM
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! width="25"| Men
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!FLD
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!ERES
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!Str
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!Tec
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!Qck
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!Men
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|-
|-
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!rowspan="2"|Yes
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| style="text-align: left;" rowspan="2" | Power
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||Success
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| style="text-align: left;" | Fielding Machine Training
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| rowspan="2" | Strength
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| -27
 +
| 40%
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| 30
|
|
|
|
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||+20
 
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||+1
 
|
|
 +
| 4
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|-
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| style="text-align: left;" | Free Weights
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| -29
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| 64%
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| 24
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|
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| 4
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|
-
||?
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| 6
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||?
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-
||?
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-
||?
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|-
|-
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||Failure
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| style="text-align: left;" rowspan="3"| Contact
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| style="text-align: left;" | Swinging
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| rowspan="3" | Technique
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| -13
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| 34%
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| 10
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|
 +
| 10
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|
 +
| 4
 +
|-
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| style="text-align: left;" | Batting Practice
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| -16
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| 40%
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| 10
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|
-
||-??
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| 20
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||-?
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|
|
 +
|
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|-
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| style="text-align: left;" | Batting Simulation
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| -?
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| 48%
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| 14
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|
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| 26
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|
|
|
-
||?
 
-
||?
 
-
||?
 
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||?
 
|-
|-
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!rowspan="2"|Challenge
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| style="text-align: left;" rowspan="2"| Run Speed
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||Success
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| style="text-align: left;" | Sprints
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||+1
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| rowspan="2" | Strength
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||+1
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| -27
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||+30
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| 54%
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||+1
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|
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||+1
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| 30
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||+1
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|
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||+1
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|
-
||?
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| 5
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||?
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-
||?
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-
||?
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|-
|-
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||Failure
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| style="text-align: left;" | SAQ Radar Training
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||-?
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| -25
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||-?
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| 44%
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||-??
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|
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||-?
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| 18
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||-?
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| 16
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||-?
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|
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||-?
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| 5
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||?
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||?
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|-
|-
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|}
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| style="text-align: left;" rowspan="2"| Arm
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| style="text-align: left;" | Long Throws
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Pitchers
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| rowspan="2" | Strength
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{|class="wikitable" style="text-align: center;"
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| -18
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| 48%
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| 16
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|
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| 4
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|
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| 2
|-
|-
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!rowspan="2"|FateCard
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| style="text-align: left;" | Tube Training
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!rowspan="2"|Operation
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| -22
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!colspan="3"|Stats
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| 34%
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!colspan="4"|ExpPoints
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| 24
 +
|
 +
|
 +
|
 +
|
|-
|-
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!TSPD
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| style="text-align: left;" rowspan="2"| Fielding
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!STAM
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| style="text-align: left;" | Fungo Drills
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!CTRL
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| rowspan="2" | Technique
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!Str
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| -29
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!Tec
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| 54%
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!Brk
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|
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!Men
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| 6
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|-
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| 24
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!rowspan="2"|Yes
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|
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||Success
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| 5
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|-
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||Failure
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|-
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!rowspan="2"|Challenge
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||Success
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||+3
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||+20
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||+15
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||+40
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||+20
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||+100
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||+60
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|-
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||Failure
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||-3
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||-20
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||-15
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||-?
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||-30
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||-60
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||-50
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|-
|-
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| style="text-align: left;" | Defense Simulation
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| -27
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| 64%
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|
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|
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| 38
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|
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| 5
|}
|}
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=Starting Stats=
 
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|-
|-
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! colspan="2" | Skill
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! width="100" rowspan="2"| Class
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! width="85" | Health
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! width="150" rowspan="2"| Menu
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! colspan="2" | Stats
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! width="100" rowspan="2"| Type
 +
! width="25" rowspan="2"| Vitality
 +
! width="25" rowspan="2"| Injury Rate
 +
! colspan="5"| Base Points
|-
|-
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| rowspan="6" style="font-size:200%;" | ↑
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! width="25"| Str
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| width="85" style="background:#8888FF;" | Good Sense
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! width="25"| Qck
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! width="25"| Tec
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! width="25"| Brk
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! width="25"| Men
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|-
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| style="text-align: left;" rowspan="2" | Velocity
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| style="text-align: left;" | Pitching Machine Training
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| rowspan="2" | Strength
 +
| -27
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| 40%
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| 30
 +
|
 +
|
 +
|
 +
| 4
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|-
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| style="text-align: left;" | Racket Shadow
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| -22
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| 60%
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| 24
|  
|  
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| width="85" style="background:#FFAAAA;" | G
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| 4
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| rowspan="6" style="font-size:200%;" | ↓
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|
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| 6
|-
|-
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| style="background:#BBBBEE;" | Worldly
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| style="text-align: left;" rowspan="2"| Control
 +
| style="text-align: left;" | Shadow Pitching
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| rowspan="2" | Technique
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| -18
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| 34%
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| 4
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|
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| rowspan="3" | F
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| 12
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| 4
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|  
|-
|-
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|   
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| style="text-align: left;" | Target Practice
 +
| -22
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| 40%
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|
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|
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| 30
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|
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|-
|-
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| style="background:#EEBBBB;" | Clumsy
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| style="text-align: left;" rowspan="2"| Stamina
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| style="background:#EEBBBB;" rowspan="2" | Laziness<br>/ Timidity
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| style="text-align: left;" | Running
 +
| rowspan="2" | Strength
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| -22
 +
| 44%
 +
| 8
 +
| 8
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|
 +
|
 +
| 6
|-
|-
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| style="background:#FFAAAA;" | Loner
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| style="text-align: left;" | Throwing
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| style="background:#BBBBEE;" | E
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| -27
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| 60%
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| 16
 +
|
 +
| 14
 +
|
 +
| 4
|-
|-
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| style="background:#FF7777;" | Poor Sense
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| style="text-align: left;" rowspan="2"| Breaking Ball
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| style="background:#FFAAAA;" | Tooth Decay
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| style="text-align: left;" | Squeezing
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| style="background:#8888FF;" | D
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| rowspan="2" | Technique
 +
| -13
 +
| 24%
 +
|
 +
|
 +
| 4
 +
| 12
 +
| 2
 +
|-
 +
| style="text-align: left;" | Breaking Ball Throwing
 +
| -32
 +
| 64%
 +
|
 +
|
 +
| 6
 +
| 18
 +
| 4
 +
|-
 +
| style="text-align: left;" rowspan="2"| Fielding
 +
| style="text-align: left;" | Bunt Fielding
 +
| rowspan="2" | Technique
 +
| -18
 +
| 34%
 +
|
 +
| 8
 +
| 12
 +
|
 +
| 2
 +
|-
 +
| style="text-align: left;" | Infield Communication
 +
| -27
 +
| 40%
 +
|
 +
| 4
 +
| 24
 +
|
 +
|
|}
|}
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=Acquiring Abilities Efficiently=
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*Strength Practices will fill up the Hyper Recovery Meter
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==0-Turn Acquisition==
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*Technique Practices can be chained for bonuses
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''Best way to acquire abilities''
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*Acquisition though Random Events, including books acquired through RE.
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*Unlocking from Baseball gear
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==1-Turn Acquisition==
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''Fair trade''
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*Dating or working one turn for an ability
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*Training one turn, gamble on the next for an ability
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*Secrets of Hitting/Pitching book via completing Professor's Homework or going on a Holiday date
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==2+Turn Acquisition==
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''Generally should be avoided''
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*Practicing more than one turn to gamble on an ability
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*Girlfriend arcs
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==Half-Turn Acquisition==
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[[Category:Success Mode 2007]]
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''Won't happen often but very efficient''
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*Get two (or more) abilities on one date. Ex. Annie / Amusement Park / Challenge on Year 3 Valentine's to get Rally Hitter (Gyroball) + SoH (SoP) book.
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*Any combination of a 1-Turn Acquisition and RE.
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Current revision as of 18:18, 29 November 2015

Training Menus

Class Menu Type Vitality Injury Rate Base Points
Str Qck Tec Brk Men
Power Fielding Machine Training Strength -27 40% 30 4
Free Weights -29 64% 24 4 6
Contact Swinging Technique -13 34% 10 10 4
Batting Practice -16 40% 10 20
Batting Simulation -? 48% 14 26
Run Speed Sprints Strength -27 54% 30 5
SAQ Radar Training -25 44% 18 16 5
Arm Long Throws Strength -18 48% 16 4 2
Tube Training -22 34% 24
Fielding Fungo Drills Technique -29 54% 6 24 5
Defense Simulation -27 64% 38 5
Class Menu Type Vitality Injury Rate Base Points
Str Qck Tec Brk Men
Velocity Pitching Machine Training Strength -27 40% 30 4
Racket Shadow -22 60% 24 4 6
Control Shadow Pitching Technique -18 34% 4 12 4
Target Practice -22 40% 30
Stamina Running Strength -22 44% 8 8 6
Throwing -27 60% 16 14 4
Breaking Ball Squeezing Technique -13 24% 4 12 2
Breaking Ball Throwing -32 64% 6 18 4
Fielding Bunt Fielding Technique -18 34% 8 12 2
Infield Communication -27 40% 4 24
  • Strength Practices will fill up the Hyper Recovery Meter
  • Technique Practices can be chained for bonuses
Personal tools