List of Attributes

From MLB Power Pros Wiki

(Difference between revisions)
Jump to: navigation, search
m (Run Speed moved to List of Attributes: Doesn't deserve its own page)
 
(3 intermediate revisions not shown)
Line 1: Line 1:
-
Run Speed seems obvious. It is the speed the players will run at. Higher Run Speed=Faster Player.
+
=Overview=
 +
 
 +
=Fielder Attributes=
 +
'''Trajectory'''
 +
*Scale: 1-4
 +
*Determines the angle at which line drives are hit.
 +
'''Contact''' - Can sometimes be called '''Hit for Avg.'''
 +
*Contact: 1-15
 +
*Represents the size of the player's hitting cursor. Affects both normal and big swing modes.
 +
'''Power'''
 +
*Scale: 0-255
 +
*Determines how hard the player is able to hit balls.
 +
'''Run Speed'''
 +
*Scale: 1-15
 +
*Affects how well the player rounds the bases as well as speed on the field.
 +
'''Arm Strength'''
 +
*Scale: 1-15
 +
*Determines how strong a player can throw when fielding. Affects pick-off throws for pitchers as well.
 +
'''Fielding'''
 +
*Scale: 1-15
 +
*Affects run speed and jump height on the field, as well as the delay before throwing the ball. Also affects accuracy of throws.
 +
'''Error Resistance'''
 +
*Scale: 1-15
 +
*Represents sure-handedness. Players high in this attribute are not only less prone to errors, but less likely to deflect hard-hit balls or let them go by. Affects the ability to stop comebackers for pitchers and chances of passed balls for catchers.
 +
 
 +
=Pitcher Attributes=
 +
'''Top Speed'''
 +
*Scale: 49-105mph
 +
*Highest possible speed of 4SFB.
 +
'''Control'''
 +
*Scale: 0-255
 +
*Likelihood of pitch hitting the target. Also affects chances of misthrowing a pitch.
 +
'''Stamina'''
 +
*Scale: 0-255
 +
*Affects number of pitches a pitcher can throw before tiring.
 +
'''Pitch Types'''
 +
 
 +
''See [[Pitch Types]]''
 +
 
 +
[[Category:MLB Power Pros 2007]]
 +
[[Category:MLB Power Pros 2008]]

Current revision as of 09:47, 15 November 2015

Overview

Fielder Attributes

Trajectory

  • Scale: 1-4
  • Determines the angle at which line drives are hit.

Contact - Can sometimes be called Hit for Avg.

  • Contact: 1-15
  • Represents the size of the player's hitting cursor. Affects both normal and big swing modes.

Power

  • Scale: 0-255
  • Determines how hard the player is able to hit balls.

Run Speed

  • Scale: 1-15
  • Affects how well the player rounds the bases as well as speed on the field.

Arm Strength

  • Scale: 1-15
  • Determines how strong a player can throw when fielding. Affects pick-off throws for pitchers as well.

Fielding

  • Scale: 1-15
  • Affects run speed and jump height on the field, as well as the delay before throwing the ball. Also affects accuracy of throws.

Error Resistance

  • Scale: 1-15
  • Represents sure-handedness. Players high in this attribute are not only less prone to errors, but less likely to deflect hard-hit balls or let them go by. Affects the ability to stop comebackers for pitchers and chances of passed balls for catchers.

Pitcher Attributes

Top Speed

  • Scale: 49-105mph
  • Highest possible speed of 4SFB.

Control

  • Scale: 0-255
  • Likelihood of pitch hitting the target. Also affects chances of misthrowing a pitch.

Stamina

  • Scale: 0-255
  • Affects number of pitches a pitcher can throw before tiring.

Pitch Types

See Pitch Types

Personal tools