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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Mon Dec 01, 2008 4:08 pm 
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Very funny. But I don't think that it is very important, so I won't sign.

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My Success Mode Players
Who (1B)
Terminator (CL)
ZackAttack (3B)
Panda (LF)
Newt (2B)


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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Mon Dec 01, 2008 4:12 pm 
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It's wasn't important. Just bringing it up if somebody wants to mirror my idea for Wi-Fi.


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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Mon Dec 01, 2008 5:40 pm 
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Console '07: Don't Own
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I'd like something that's similar to the pawpuro ones where you can recruit member to a team or choose which team your on. That way the plot is less linear. Success mode was kind of a disappointment this year.


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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Mon Dec 01, 2008 7:49 pm 
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monkeyfish wrote:
I'd like something that's similar to the pawpuro ones where you can recruit member to a team or choose which team your on. That way the plot is less linear. Success mode was kind of a disappointment this year.

More difficult, but less "involved" persay. Even if i wanted to, i don't think i would make a created team, since it's longer and less replable, and more difficult to pass even after you've done it once or twice.

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R.I.P. Harry Kalas 1936-2009 "It's outta here!"
R.I.P Jim Johnson 1941-2009 Blitz (need i say more?)

"I'm a dishonest man, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you have to watch out for. Because you never know when they're going to do something stupid."
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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Tue Dec 02, 2008 2:00 pm 
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Currently, when you are eligible to gamble for a special ability, you can’t see the actual cost of the ability. The experience points required for each category (strength, quickness, technique, mentality) are concealed by the overlay of experience points you currently have. The tops of the numbers are barely visible, so while you can see which numbers are white (you have it covered) and red (not enough), you can't see the actual numbers. It's annoying and completely unnecessary. If I am trying to maximize my experience points by saving a few points in a certain category, I have to waste a S/L to find out if I can. As of now, the only way around this is to create a cheat sheet you can refer to showing the cost of each skill with Pr Sense, neutral and Gd Sense.

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Last edited by Eric Davis 44 on Tue Dec 02, 2008 2:26 pm, edited 1 time in total.

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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Tue Dec 02, 2008 2:11 pm 
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Eric Davis 44 wrote:
When you are eligible to gamble for a special ability, you can’t see the actual cost of the ability. The experience points required for each category (strength, quickness, technique, mentality) are concealed by the overlay of experience points you currently have. The tops of the numbers are barely visible, so while you can see which numbers are white (you have it covered) and red (not enough), you can't see the actual numbers. It's not a big deal, but if I am trying to maximize my experience points by saving a few points in a certain category, it can become a process of trial and error.

that would make it awfully difficult. However, an option to turn it on and off would work.

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Come take a look at my created team:
Alaska King Crabs

Mike
He's a real player that DrMario made for me.

This is my friend's forum from school.
http://jplaz.com/ I'm catcher51 there, too.

R.I.P. Harry Kalas 1936-2009 "It's outta here!"
R.I.P Jim Johnson 1941-2009 Blitz (need i say more?)

"I'm a dishonest man, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you have to watch out for. Because you never know when they're going to do something stupid."
Jack Sparrow
. Pirates of the Caribbean and the Curse of the Black Pearl.


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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Tue Dec 02, 2008 2:20 pm 
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catcher51 wrote:
Eric Davis 44 wrote:
When you are eligible to gamble for a special ability, you can’t see the actual cost of the ability. The experience points required for each category (strength, quickness, technique, mentality) are concealed by the overlay of experience points you currently have. The tops of the numbers are barely visible, so while you can see which numbers are white (you have it covered) and red (not enough), you can't see the actual numbers. It's not a big deal, but if I am trying to maximize my experience points by saving a few points in a certain category, it can become a process of trial and error.

that would make it awfully difficult. However, an option to turn it on and off would work.


Sorry. I should have said, CURRENTLY you can't see the actual cost of the ability. Because as it is now, you can't. It's annoying. I want to know what the cost of the special ability is without having to waste a S/L to find out.

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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Tue Dec 02, 2008 2:23 pm 
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Eric Davis 44 wrote:
catcher51 wrote:
Eric Davis 44 wrote:
When you are eligible to gamble for a special ability, you can’t see the actual cost of the ability. The experience points required for each category (strength, quickness, technique, mentality) are concealed by the overlay of experience points you currently have. The tops of the numbers are barely visible, so while you can see which numbers are white (you have it covered) and red (not enough), you can't see the actual numbers. It's not a big deal, but if I am trying to maximize my experience points by saving a few points in a certain category, it can become a process of trial and error.

that would make it awfully difficult. However, an option to turn it on and off would work.


Sorry. I should have said, CURRENTLY you can't see the actual cost of the ability. Because as it is now, you can't. It's annoying. I want to know what the cost of the special ability is without having to waste a S/L to find out.

in 07 you could. Yeah, they really need to fix that in 09.

_________________
Come take a look at my created team:
Alaska King Crabs

Mike
He's a real player that DrMario made for me.

This is my friend's forum from school.
http://jplaz.com/ I'm catcher51 there, too.

R.I.P. Harry Kalas 1936-2009 "It's outta here!"
R.I.P Jim Johnson 1941-2009 Blitz (need i say more?)

"I'm a dishonest man, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you have to watch out for. Because you never know when they're going to do something stupid."
Jack Sparrow
. Pirates of the Caribbean and the Curse of the Black Pearl.


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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Tue Dec 02, 2008 6:16 pm 
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Something cool in Success Mode would be to have an item, or an ability, so that you could get extra Item slots. For instance, the ability could be called Organized, and it would grant you with 20 slots instead of 10. Or you could have an item called backpack and it would grant you with extra item slots. This would be useful.

And another thing, when this thread starts to fade somebody should add it to the FIX-IT list for MLBPP2009 thread.

_________________
The solution to all problems is to exit and reload :)

My Success Mode Players
Who (1B)
Terminator (CL)
ZackAttack (3B)
Panda (LF)
Newt (2B)


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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Tue Dec 02, 2008 6:29 pm 
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We can make it not fade away if we keep posting, which we're doing a lot. I like the item idea, would be helpful. Of course, that would make maxed out players even easier. I'm all for it!


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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Wed Dec 03, 2008 6:44 pm 
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You guys do realize that most likely, there is going to be a whole new set of characters instead of bringing the old ones back.
What they should do is have 2 success modes, one with new characters, and one that's a combination of '07 and '08.

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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Wed Dec 03, 2008 10:35 pm 
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I would love that, and that could also be full success and CAP! Brilliant!


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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Thu Dec 04, 2008 12:10 am 
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Lol
Imagine Alvin going against Jonathan or Gil
He'll be thrashed

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The important thing is not to stop questioning. Curiosity has it's own reason for existing. One cannot help but be in awe when he contemplates the mysteries of eternity of life, of the marvelous structure of reality. It is enough if one tries merely to comprehend a little of the mystery everyday. Never lose a holy curiousity
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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Thu Dec 04, 2008 4:25 pm 
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What happened to Jesus "Sittch" Christ? He would be absolutely slaughtered against that GS team.


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 Post subject: Re: Any ideas for MLBPP 2009 Success Mode?
PostPosted: Sat Dec 06, 2008 10:58 am 
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:?: :?: :?:
uhh, no comment...

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-David Thorne


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