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* One player request per person at a time. No exceptions. Post ALL of the required information (name, position, appearance) and as much desired info as possible (desired abilities, stat levels).
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 Post subject: Marvin (CF) PS2
PostPosted: Fri Aug 01, 2008 5:53 pm 
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Location: In front of the TV playing Power Pros
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Console '07: Wii and PS2
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Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Could someone try to make another Marvin character for this version? I want to see what it would be like to use one in life.


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Sat Aug 09, 2008 10:42 pm 
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Anyone interested in doing this? I would appreciatte it very much.


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Sun Aug 10, 2008 12:03 pm 
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I doubt it would even be possible to pass this guy, everytime we get injured in success mode it takes away from scout eval and coach's eval. Also, there's no set time for Goodjob to come so it would be completely random and I'm not so sure anyone wants to sit and reload for him knowing that they probably couldn't even make the dude pass.


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Sun Aug 10, 2008 12:05 pm 
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duke776 wrote:
I doubt it would even be possible to pass this guy, everytime we get injured in success mode it takes away from scout eval and coach's eval. Also, there's no set time for Goodjob to come so it would be completely random and I'm not so sure anyone wants to sit and reload for him knowing that they probably couldn't even make the dude pass.


What do you mean? Characters are pretty easy to pass and you don't need to get injured at all and GoodJob wouldn't be necessary for a weak char like Marvin.
Unless you meant to post this in the Sittch topic.
Oh wait you mean it would be hard to pass such a WEAK character because they couldn't hit... I get it now. And yeah that would be hard since you can't just win one game to pass him, or can you? Someone needs to test that.

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Last edited by cooldude1045 on Sun Aug 10, 2008 12:13 pm, edited 1 time in total.

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 Post subject: Re: Marvin (CF) PS2
PostPosted: Sun Aug 10, 2008 12:06 pm 
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Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Well somehow he passed last year so maybe someone could find a way to do him this year. Although we probably need to get better at success mode first.


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Sun Aug 10, 2008 12:15 pm 
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cooldude1045 wrote:
duke776 wrote:
I doubt it would even be possible to pass this guy, everytime we get injured in success mode it takes away from scout eval and coach's eval. Also, there's no set time for Goodjob to come so it would be completely random and I'm not so sure anyone wants to sit and reload for him knowing that they probably couldn't even make the dude pass.


What do you mean? Characters are pretty easy to pass and you don't need to get injured at all and GoodJob wouldn't be necessary for a weak char like Marvin.
Unless you meant to post this in the Sittch topic.
Oh wait you mean it would be hard to pass such a WEAK character because they couldn't hit... I get it now. And yeah that would be hard since you can't just win one game to pass him, or can you? Someone needs to test that.


He's talking about the zeroed out Marvin character somebody made last year. If I would just make the actual marvin it would be easy because I wouldn't have to get injured or fail DR. Goodjob operations.


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Sun Aug 10, 2008 12:17 pm 
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duke776 wrote:
cooldude1045 wrote:
duke776 wrote:
I doubt it would even be possible to pass this guy, everytime we get injured in success mode it takes away from scout eval and coach's eval. Also, there's no set time for Goodjob to come so it would be completely random and I'm not so sure anyone wants to sit and reload for him knowing that they probably couldn't even make the dude pass.


What do you mean? Characters are pretty easy to pass and you don't need to get injured at all and GoodJob wouldn't be necessary for a weak char like Marvin.
Unless you meant to post this in the Sittch topic.
Oh wait you mean it would be hard to pass such a WEAK character because they couldn't hit... I get it now. And yeah that would be hard since you can't just win one game to pass him, or can you? Someone needs to test that.


He's talking about the zeroed out Marvin character somebody made last year. If I would just make the actual marvin it would be easy because I wouldn't have to get injured or fail DR. Goodjob operations.


Yeah I realized that after I posted it. And by he do you mean you?

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 Post subject: Re: Marvin (CF) PS2
PostPosted: Sun Aug 10, 2008 12:21 pm 
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cooldude1045 wrote:
duke776 wrote:

He's talking about the zeroed out Marvin character somebody made last year. If I would just make the actual marvin it would be easy because I wouldn't have to get injured or fail DR. Goodjob operations.


Yeah I realized that after I posted it. And by he do you mean you?


I meant he as in lanceberkman.


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Sun Aug 10, 2008 12:22 pm 
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Me! :lol:


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Sun Aug 10, 2008 12:25 pm 
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lanceberkman wrote:
Me! :lol:


Me as in you? :P Anyway that's enough of that confusion.

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 Post subject: Re: Marvin (CF) PS2
PostPosted: Sun Aug 10, 2008 12:26 pm 
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Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
I agree! :lol:


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Fri Aug 15, 2008 5:48 pm 
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You don't need great stats to pass, I've passed AAA without starting a game. You just need scout points from practice


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Fri Aug 15, 2008 6:43 pm 
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Cheesey wrote:
You don't need great stats to pass, I've passed AAA without starting a game. You just need scout points from practice


I know, but it will be hard to get the scout eval if you keep getting injured because that takes away from scout and coach eval. Also, there is no set time Dr. Goodjob will most likely come so that will be much harder to fail one of his operations. Once you get injured a ton and fail enough you could just buy some of those fancy fragrences and then get a lot coach and scout eval.


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Fri Aug 15, 2008 6:58 pm 
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Or you could try to do entirely Dr. Goodjob failings.


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 Post subject: Re: Marvin (CF) PS2
PostPosted: Fri Aug 15, 2008 7:08 pm 
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lanceberkman wrote:
Or you could try to do entirely Dr. Goodjob failings.


Yeah, but that would be a ton of reloading. We would be sitting there yelling at the TV when we had a successful goodjob operation, very ironic.


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