Tom's Pitching Machine 2008

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(1st Event: The Pitching Machine (Random))
 
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*Agree to help
*Agree to help
**Carryover points +1
**Carryover points +1
-
**Triggers 2nd Event
+
**Chance of [[Good Morale]]
*Don't Agree
*Don't Agree
**Series of Random Events ends.
**Series of Random Events ends.
 +
==2nd Event: Defective Marvin Unit (Random)==
==2nd Event: Defective Marvin Unit (Random)==
The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside.
The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside.
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==3rd Event: Salvage Pitching Machine (Random)==
==3rd Event: Salvage Pitching Machine (Random)==
You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful:
You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful:
-
*Why not? - Carryover points +1
+
*Why not? - Carryover points +1, Chance of [[Good Bunt]]
*Let's not -
*Let's not -
 +
==4th Event: The Mailbox (Random)==
==4th Event: The Mailbox (Random)==
Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox.
Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox.
*Strength Points +6
*Strength Points +6
*Technique Points +6
*Technique Points +6
-
*Chance of [[Spin|Spin 4]]
+
==5th Event: Squirrel Moves In (Random)==
-
[[Category:MLB Power Pros 2008]]
+
Meet Tom, and learn a squirrel has moved into the mailbox.
-
[[Category:Success Mode 2008]]
+
*Mentality +6
 +
*Chance of [[W/RISP]] increase, chance of [[Good Pinch Hitter]]
 +
 
[[Category:Random Events 2008]]
[[Category:Random Events 2008]]

Current revision as of 23:22, 28 October 2009

Contents

Summary

These are a series of Random Events in Success Mode 2008. Each event can only be triggered in order.

Events

1st Event: The Pitching Machine (Random)

Meet Tom, who asks for help on constructing a pitching machine.

  • Agree to help
  • Don't Agree
    • Series of Random Events ends.

2nd Event: Defective Marvin Unit (Random)

The player and Marvin stop by Tom's house to help out with the pitching machine. It's completed, but it turns out to be nothing more than a wooden box with a lever. Marvin gets inside the box to throw the requested pitch types, but is bruised by the nails sticking out on the inside.

  • Strength Points +6
  • Technique Points +6

3rd Event: Salvage Pitching Machine (Random)

You meet Tom again and he asks you and Marvin to help him modify the faulty pitching machine into something useful:

  • Why not? - Carryover points +1, Chance of Good Bunt
  • Let's not -

4th Event: The Mailbox (Random)

Stop by Tom's and complete the modifications to the defective pitching machine. Tom had plans to use it as a dog house, but Chief suggests it's better suited for a mailbox.

  • Strength Points +6
  • Technique Points +6

5th Event: Squirrel Moves In (Random)

Meet Tom, and learn a squirrel has moved into the mailbox.

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