PROMAKER95 Guide to Max-Out: Fielder

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Hey guys it's PROMAKER95 & here to tell you how to make a Maxed Out fielder. Everyones strategy is different so with this guide you may do it slightly different but I'm telling you this is what I used. First off some personal notes. I have made a totally maxed out which includes all abilities & maxed stats about five times. But three more that are close to being maxed out. I like to do this just because it makes that success mode fun going through & another experience to someone that's never done it. With me I have taken many different ways to get maxed out, & it didn't matter how I start, I can start with the lowest possible stats & pr sence & I still get it, it just takes more time. Lets get started!! These are in no order, just the order that I remember the important things.

1. Off the start you may notice you can get different starting stats, if you have never gotten a maxed out before & this is your first time, try to aim a little higher. (TRJ>1,CON>2,PWR>65,RUN SPD>4,ARM STR>3,FLD>4,ERR RES>4) The higher the start is, the easier it will be


2. Doing arcs is VERY good. Arcs can give you blue abilities & also points for upgrading. These arcs I would try to stick with.

Franks= Agressive STL, Baserunning 4, Consistency, Firstball Hitter, Table Setter, Rally Hitter, Throwing 4, Gd Morale, Gd Small Ball

Pattys= Barehand Catch, Gd Pinch Hitter, Rally Hitter, Intimidator, Gold Glover, Gd Morale, Patient Hitter

Siitch= Contact Hitter, Spray Hitter, Hot Hitter, Good B2B Hitter

Isabella= Big help on getting power up toward the end, when you have high power it takes a lot to get that up, so instead go with her and you can get your power +4/5 & there are much more smaller arcs that you can do that will help you.


3. Obtaining the gamblers ring is very important. I would do this by S/R for the Jaw event as early as possible. Gambling is HUGE for completing a maxed out player.


4. Try not to buy your bats & gloves. You can get a nice bat from Jaw after completing a dog event,& get the best glove from siitch. You might have to buy spikes but save as much money as you can till the end for waxes.


5. Once again Jaw, he is probably the biggest help to some people including me. When I go for Jaw which is about 5-6 times every maxed out player, I make sure I get a surprise bag (or a bat in some cases, which is only needed once) so I can get SoH to get abilities that arent buyable. After everytime helping him, he also gives you money, so he's really a win/win situation.


6. Carryover points. I didnt understand carryover points until my first maxed out player & what they can do. For those who dont get what those are, the more carrover points you have the more commands you can do without the weeks advancing, which makes more practice or arcs avaiable to do. But remember, random events happen only when week advances, so carryover points cant have a random event in the middle. You can see how many commands you have by looking toward the top right corner & it will say. "How do you get carryover points PROMAKER95?" Go to Bison & Buy 5 at a time, they are $50 each ($45 with a discount coupon) but that's not wastiing any type of money. Also some arcs give you some carryover points such as Toms.


7. Practicing. Some people might not know this, but practicing during week 4 gives you more points, but another thing is important. Making sure everytime you practice your training gets more effiencent. This will help a lot. This will take some time but this whole thing will


8. Restoring Vitality is easier then people make it. Do not continue to buy food from that stupid resturaunt place, going for arcs and dates increase your Vitality but for any reason eat a Spicy Dog Special & NEVER BUY A POWERIN OR ANYTHING ELSE TO BOOST YOUR VITALITY, eat a Spicy Dog Special instead.


9. S/R, ahh my least favorite but the most important part of all of this. The percentage around 15 is great for me, it isnt too low, but it might take some time to complete. If any higher I would look to try to get something else first then go back and gamble which would make a lower percentage.


10. Getting some $$$$cash money$$$$. NEVER go working at the stupid resturaunt. The only time you should ever work is at the steak place, & at the Ducks to help with the Patty arc. The money you get from Jaw, Isabela, & your salary is plenty for the waxes and spikes.


11. Some good random events that you may want

Dr.Goodjob= Everyone knows who he is & I prefer him later then early to polish off my guy, & if later then he takes care of some hard gambles.

Isabela= Steak in AAA gets your power up & money up

Jaw Events= Explanined up there but still very good, use him for Surprise Bags to get none-purchaseable abilities from Soh/SoP

Then there are some smaller random events that are good, as in Tom, Cave Event & if you're a outfielder get the theif event, you get plenty of money & Cannon Arm.


12. Getting Coach & Scout points= Everygame I like to get at least 10 scout points. This will prepare you for the Majors & also if your getting this high of scout points, you're also getting coach points so you can start your AAA games.


13. Do not stress on one stat at a time. EX. Do not go for PWR for weeks after weeks, use a strategy like getting all stats to a 'D' first, then a 'C', etc. This will help you to maintain a well balenced guy & then you won't be stressing to get one thing up toward the end.


Remember S/R cannot be stressed enough, it's needed at low percentages to get abilties. This is my hints & suggestions for you guys. I will be posting my step-by-step guide in a doc soon. This will include EVERYTHING as in stats before every game, commands avaible, random events & much more.

LINKS=

http://www.mlbppworld.com/wiki/index.php?title=Carryover_Points- Carryover Points Article

http://www.mlbppworld.com/wiki/index.php?title=Jaw_Events_2008- Jaw Article

http://www.mlbppworld.com/wiki/index.php?title=Patty_Dating_Guide_2008- Patty Dating Guide

http://www.mlbppworld.com/wiki/index.php?title=Success_Mode_2008_Quick_Reference:_Fielder_Abilities- Fielding Abilities Guide

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