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 Post subject: Making bad players
PostPosted: Thu Jul 22, 2010 6:05 am 
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Joined: Thu Mar 27, 2008 5:54 pm
Posts: 3438
Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
I don't know about some of you but I know one of the hardest challenges for me was making bad players, I could easily make great players who costed the maximum salary, but I couldn't make mediocre players, or in the case of fielders, players who couldn't hit.

Of course now that I'm better at this game it's not too much of a challenge anymore. However, I just got an idea that could help anyone struggling to play well enough to get the eval needed.

Use equipment, if you buy enough good equipment, and reload for waxes and stuff, you can get your player to perform a little bit better than they would without it, as it raises your stats, and, when your done with the player, make sure to just unequip the stuff.

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 Post subject: Re: Making bad players
PostPosted: Thu Jul 22, 2010 7:14 am 
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Joined: Mon Jul 19, 2010 7:58 pm
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Favorite Team: Brewers
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2011
you can just not edit the player at all, I've done this while building up points to build him up later. Just leave all starting stats as is, maybe change TRJ to 2 if it isin't already, try to get base hits, and you should do it.

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 Post subject: Re: Making bad players
PostPosted: Thu Jul 22, 2010 8:57 am 
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Joined: Wed Feb 13, 2008 2:18 pm
Posts: 1232
Location: Charlotte, NC
Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
I think we should have a contest to see who can create the worst player, but make it through Success Mode. Not bad stats, but the most red abilities.

I think we can get about 10 negative abilities pretty easily through REs, but keeping them all is difficult. Who wants to try? :)

Maybe we can then have a team of all Marvins take on a team of all-negative ability guys.

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Expansion Mode Challenge!
2008 Real-Life players from Success Mode - Please assist if you have the time!!
Older/dead logs:
Let the Fielders pitch! New log
MLB Life Mode log - OF Ryan Evert, Athletics
Honolulu Heroes Season Log - real-life players join a scrub team! Find out how they do in the AL West!


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 Post subject: Re: Making bad players
PostPosted: Thu Jul 22, 2010 9:29 am 
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Joined: Mon Jan 05, 2009 7:21 pm
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Location: Australia
Favorite Team: Orioles
Console '07: Sony PS2
Console '08: Sony PS2
I can give it a go too. Any rules?? Limitations on stats? ?Trajectory 1 or 2? or any other stats? ?has to be all red? Can be either batter or pitcher?


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 Post subject: Re: Making bad players
PostPosted: Thu Jul 22, 2010 10:02 am 
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Joined: Sat Dec 20, 2008 12:01 pm
Posts: 9585
Location: Michigan
Favorite Team: Tigers
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Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
I could make the Marvins. ;)

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 Post subject: Re: Making bad players
PostPosted: Thu Jul 22, 2010 10:10 am 
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Joined: Wed Feb 13, 2008 2:18 pm
Posts: 1232
Location: Charlotte, NC
Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Haha - I'm gonna keep focusing on real players for now. Maybe if I get bored I'll draw something else up - but after updatnig the wiki with all the negative abilities and how-to get them, it crossed my mind.

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maccrash21 wrote:
a lot of classical music is completely sterile cut-and-pasted Sweet Lines with 0 emotional heft.

Expansion Mode Challenge!
2008 Real-Life players from Success Mode - Please assist if you have the time!!
Older/dead logs:
Let the Fielders pitch! New log
MLB Life Mode log - OF Ryan Evert, Athletics
Honolulu Heroes Season Log - real-life players join a scrub team! Find out how they do in the AL West!


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