mrsims31 wrote:
You can run into GJ as much as you please.
"Post your Characters" thread, page 15
There's no way you could max-out a player without several GJ.
Odawali, I was actually going to make a hitter/pitcher like you described before I left. I've got a genius saved at the first week of success mode but I doubt I'll use him now. I was mapping it out and it looks like maxed stats for both pitcher and hitter would be near impossible but you could get close. Of course the pitching stats would be obtained strictly from GJ, leaving you to gain all your pitching/hitting abilities plus hitting stats from REs and practice. The only thing that looks like a problem is max power at 255. Getting an A though doesn't seem like it would be too difficult, and if everything else is maxed then I guess that's just being picky. But you would have to cut back on abilities too. Imagine making a maxed-out hitter but you have to obtain a bunch of pitching abilities too; that's basically what you would be doing.
Hey, good to see you back!
I guess I'll settle for a realistic Ruth then

I don't think we need that many hitting abilities, just standard slugger abilities like Power Hitter, Pull Hitter etc and Hitting Power at 200-220 sounds good enough (I'm a believer that today's athletes are more fit & stronger through improved nutrition and training). Hitter's Intimidator is the real killer though. Ah well, that's what makes that ability so great.