Turn 81 - 1975 B.C. (Ancient Era)Our Caravan has been produced by Paris! I had them establish a trade route to Mecca, the only other "big" city in the area.
I decided Paris' next project would be to build a Great Library, one that would be like none other in the world. It would provide terrific boosts to our culture and science, and perhaps it will allow us to have some of our citizens reach their full potential. Ultimately, it was time for France to have her first World Wonder, as we needed something to really help us stand out above other civilizations.Turn 82 - 1950 B.C. (Ancient Era)Another Barbarian camp has emerged, this one dangerously close to Versailles' southeast border. I decided to leave them be for now, as if they attack us, we will be more than ready for them, and if they attack Colombo, then we will have enough time to build up our military to attack them.
In other news, Arabia has entered the Classical Era. I don't find it to be a big deal, as they simply decided to research different technologies than us. They might even have researched a fewer amount than us, so really, there isn't any need to be envious.
Our newer Archers found yet another Barbarian camp, so I guess we'll be fighting them quite soon. I wish we could find something cool again, like some more ruins or something like Old Faithful that we found a while back. I just want something different, something more peaceful, you know?Turn 83 - 1925 B.C. (Ancient Era)We can adopt a new Social Policy! I decided to continue in my efforts to complete all the Honor policies by choosing to write the Discipline policy.
Our newer Archers struck first against the Barbarians they encountered, hurting them pretty badly. It should be yet another victory for France.(
Barbarian unit took 32 damage from newer
Archers)
Turn 84 - 1900 B.C. (Ancient Era)Our newer Archers attacked again. These battles are getting pretty tedious, but it isn't like we have anything better to do.(
Barbarian unit took 34 damage from newer
Archers)
Turn 85 - 1875 B.C. (Ancient Era)Our older Archers had come across a Barbarian unit that had been following them, so they attacked and killed those Barbarians. While I said the battles were getting repetitive, the end product will never get old to me.
Our newer Archers did far worse, as they failed to finish off their Barbarians. A boat has also appeared in that area, which looked like it was filled with Barbarians as well. How in the world did they of all people manage to figure out how to sail?
Our Spearmen were also involved in a brawl with Barbarians. These ones in particular were Archers, meaning they were substantially weaker than the average Barbarian melee unit. This allowed us to nearly take them all out in only one attack.
The best part about all these battles is the amount of culture we will be gaining through our victories. I have always dreamed of having the most influential culture in the world ever since France was established, and our military doing so well in battle is helping fulfill that dream. The Gold we get from the cleared camps is pretty nice as well.
Our Parisian Workers have finished up their Iron mine, so I sent them slightly southeast, where they started work on another farm, located in the Parisian plains.(
Barbarian unit took 24 damage from newer
Archers, (
Barbarian Archers took 85 damage from
Spearmen)
Turn 86 - 1850 B.C. (Ancient Era)Our Spearmen and newer Archers have successfully killed the Barbarians they were dealing with, with the former recovering 37 Gold from the camp they dispersed.
In much bigger news, France and Arabia are now officially allies! It was only a matter of time before this happened, as we are the only two known civilizations in our known area and have somewhat of a trading history with each other. This should lead the way for some wonderful collaborations between the two civilizations.Turn 87 - 1825 B.C. (Ancient Era)Our newer Archers cleared a Barbarian camp and collected 37 more Gold for France. Afterwards, they attacked the Barbarian ship I had previously mentioned, taking out around half of their troops.
Another Pantheon has been founded somewhere else. It's kind of funny how much slower most other civilizations took to found one, but we'd probably be in the same boat if not for the ancient ruins we had found.
Now that we were allies, I was trying to get Harun al-Rashid to establish an embassy in Paris, but apparently Arabia hasn't discovered Writing yet. And yet they are somehow considered to be in a more "advanced" era than us. Just goes to show you how much that actually means.(
Barbarian Galley took 42 damage)
Turn 88 - 1800 B.C. (Ancient Era)Our Archers attacked the ship again, doing literally the exact same amount of damage as before. I would have liked them to destroy the ship entirely, but I guess I can't complain too much.(
Barbarian Galley took 42 damage)
Turn 89 - 1775 B.C. (Ancient Era)Harun has apparently just discovered Writing, as he has offered 52 Gold in exchange for an embassy in Paris. I accepted the deal, noting that we received more gold from him than he did from us for our embassy in Mecca.
We have also just discovered Sailing! Our military should be much more diverse and our exploration should take a lot less time as a result.
I moved my military units accordingly, meaning there was only one thing left to do: choose a new research project. Since my citizens did such an excellent job choosing before, I decided to give them an opportunity to do it again. With a lot more options this time around, I decided to do them a favor and narrow it down to exactly 4 choices, the same amount they had in the last poll.I'm currently out of new poll ideas, so here's a rehash of a previous one. There are a bit more factors to take into account with this poll, and I won't disclose what my advisers suggested as I feel that may skew things a bit. So, here are the choices:
1.
Calendar - After this project is finished, France will be able to build the
World Wonder Stonehenge and a Stone Works building. Stonehenge would not only give us another World Wonder (should we build it before anyone else), but would also increase the amount of Faith and engineering capabilities of French citizens. Our
Workers would also be able to construct Plantations on areas with Luxury Resources, increasing food growth in the city where the resource is located. Completing the
Calendar project would pave the way for one new available project:
Philosophy. Takes approximately 9 turns to finish.
2.
Trapping - After this project is finished, France will be able to build the Circus, which would increase Happiness, and would allow our
Workers to construct camps in areas where there are Deer, Ivory, Fur, and Truffles. These camps would give France a source of the aforementioned luxury resources, increasing Happiness in the civilization. As of now, there is a source of Ivory in Paris, a source of Deer right outside Paris' northeast border, and a source of Fur just outside Versailles' southeast border. Completing the
Trapping project would pave the way for one new available project:
Horseback Riding. Takes approximately 9 turns to finish.
3.
Optics - After this project is finished, France will be able to build the Lighthouse
(you), which would help us gain food from land near the ocean, and the
World Wonder Great Lighthouse (me), which would increase our
culture and our merchant production in addition to helping out our naval units. French land units would also have the ability to embark into the ocean upon the project's completion. Completing the
Optics project would pave the way for one new available project: the
Compass. Takes approximately 14 turns to finish.
4.
Mathematics - After this project is finished, France will be able to build the
Catapult, a ranged military unit that is effective against both fellow military units and cities, a Courthouse, which would eliminate Unhappiness from any city we conquer, should we go that route, and the
World Wonder Hanging Gardens, which provides a small amount of
culture to France and a very large amount of food to the city it is built in. It does, however, require the adoption of the Tradition policy in order to be built. Completing the
Mathematics project would pave the way for two new available projects:
Currency and
Engineering. Takes approximately 17 turns to finish.
Cast your vote
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detroittigers15 wrote:
I think the color scheme is great how it is, assuming you'll assign a new color to each new civilization you meet.
In other news, this log inspired me to start a Civ game (therefore I started after you), and I'm on turn 289.
You have this on Steam? If so, what is your username there?