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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Fri May 04, 2012 6:39 pm 
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Are you doing fielders too?

Also data for some pitchers (i.e. Darvish) is missing.

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

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i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Fri May 04, 2012 6:53 pm 
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Pitchers w/ missing data = no MLB data from 2010-11. Use your best judgement.

Fielders have been more or less done since winter. Just need to get them organized.

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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Sat May 05, 2012 3:13 pm 
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Also why does it seem like there are a lot of V-SLD pitches instead of SLDs?

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Sat May 05, 2012 8:33 pm 
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If you watch some of the pitchers in the majors and analyse pitch fx data you'll find some pitcher's sliders have greater vertical than horizontal break. I use other pitches such as h-sinker and v-slider as replacements for the changeup due to both movement and speed differential. You'll find although it may be labelled as a v-slider or h-sinker in that case it gives more realism. A good example is the Strasbourg I created his change mimics his sinking fastball thus I used h-sinker also cause of the 12mph speed differential.


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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Sun May 06, 2012 2:49 am 
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RE: V-SLD.

Rob is correct. If you want to mirror PitchFx, most traditional sliders fall somewhere within the V-SLD to SLV range. The SLD and H-SLD resemble a sidearmer's frisbee slider.

The V-SLD can be tough to hit at first, but you will get the hang of it. A good V-SLD definitely feels more like the real thing IMO. If you hate it, just replace it with a SLV, SLD or H-SLD.

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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Sun May 06, 2012 9:48 am 
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Alright, thanks! I was going to ask about the SLV too but you answered that.

Some pitchers have 3 pitches in a particular set (i.e. a CHG, CCHG, and V-SLD).

Also in "id1" what do X and Z stand for?

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Mon May 07, 2012 1:33 am 
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Thanks for bringing that up! If you sort alphabetically by Team, ID1, and ID2, the list will be in organized by depth (SP 1-5, CL, SU, MR, LR, AAA). The difference between the X and Z pitchers . . . those who appeared on their team's respective 40-man roster vs those who didn't.

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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Thu May 17, 2012 1:07 pm 
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do we update these all manually?

is there a way that roster edits can be shared??


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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Thu May 17, 2012 3:12 pm 
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Yes, we have to update them manually, if you want to take the time to. I'm doing a project where I'm editing all the rosters in my game, and then possibly doing a season mode with them.

No, roster edits can't be shared.

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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Thu May 17, 2012 6:51 pm 
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Rats!! That's two bits of bad news you gave me tonight! :lol:

Oh well, the game is fun even without doing all this stuff!!


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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Fri May 18, 2012 1:52 pm 
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I was planning to provide a hitters update- and I still might - but my laptop ate all of my excel files. Not looking forward to starting over and don't plan to anytime soon. Sorry.

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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Fri May 18, 2012 4:12 pm 
Community Manager
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Well, darn, that sucks that your laptop did that. Hope you can get those back.

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"Another year older, another year better at Power Pros!" -Me
"Best way to get laid: Tell her you're the community manager of a baseball video game forum." -SkittleMonster
"The Chronicles of Dish's Love Life. I'd read it." -BrewersFuzz
"Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the *(censored)* they ended up." -Dan Besbris

Twitter: @robtoml_statman


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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Sat May 19, 2012 6:04 pm 
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At the very least can you give me how you determine the abilities (hitters needed, pitchers would be great)

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Sat May 19, 2012 8:29 pm 
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For those PS2ers I should have a roster update out soon I can't give an ETA but should be soon. If you guys want help with compiling an excel format style stats/abilities etc I'm more than able to help on that even though my system is not a Wii


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 Post subject: Re: ***2012 Pitcher Update***
PostPosted: Thu Jun 28, 2012 4:06 pm 
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Wait, how do I figure out what special abilities to give players? It's semi-difficult to read.

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