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Which stats to pick?
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Author:  cooldude1045 [ Sun Mar 30, 2008 2:13 pm ]
Post subject:  Which stats to pick?

I'm not that good at success mode so I'm not going to get a legendary player. But when I'm a pitcher, which stats are the most important to make the computers simulated pitching better.Same question with hitting.

Author:  J-Gao [ Sun Mar 30, 2008 7:27 pm ]
Post subject: 

I would think that stamina is very important, especially early on so your guy can last longer. After that, top speed and high level breaking balls are a must to give contrast with pitches.

Author:  The-F [ Sun Mar 30, 2008 9:21 pm ]
Post subject: 

One dominating pitch is a must and the key abilities such as w/risp make a huge impact. I wouldn't focus on top speed that much. Go for high control instead.

Author:  comxander [ Mon Mar 31, 2008 1:06 am ]
Post subject: 

Pitching:

Good control, blue abilities.
When I was making pitchers, I had a thought that top speed not only makes for a better fastball, but gives a higher velocity to all of your pitches.

Batting:

Contact/blue abilities.
Having high contact is going to give your batter a better batting avg.

Also, having "Aggressive Hitter" green ability with low Contact ability is probably not advisable. I usually always give my fielders Patient Hitter.

Author:  J-Gao [ Mon Mar 31, 2008 3:02 pm ]
Post subject: 

I think Slugger also makes your guy strike out a lot, or maybe it was Aggressive Hitter.

Author:  MaxDSterling [ Mon Mar 31, 2008 4:50 pm ]
Post subject: 

Prob Aggr Hitter will make you KO more... Slugger just makes you tend to hit harder liners/fly balls than grounders...

Author:  comxander [ Mon Mar 31, 2008 5:40 pm ]
Post subject: 

Correct me if I'm wrong, but Slugger says "Hits with Power often" and Slap Hitter says "Hits with sweet spot often and you can't have both Slugger and Slap Hitter (they're mutually exclusive). So, it makes me think it helps the AI determine whether to use "Big Swing" more.

That is to say, I don't think Slugger gives you extra power, but tells the AI to use Big Swing more.

Author:  odawali [ Mon Mar 31, 2008 7:00 pm ]
Post subject: 

Right, green abilities only affect AI.

Author:  J-Gao [ Mon Mar 31, 2008 7:52 pm ]
Post subject: 

What about Good Pace? I always though that meant your guy didn't throw as hard in the beginning, no matter whose control.

Author:  odawali [ Mon Mar 31, 2008 8:42 pm ]
Post subject: 

I think Good Pace only shortens the time between pitches under AI control. It makes the pitcher work quickly but has no effect on velocity or stamina.

Author:  J-Gao [ Mon Mar 31, 2008 8:50 pm ]
Post subject: 

OH, oops. I just saw pace, and though it meant the pitcher would pace himself through the game, giving him enough energy throughout all 9 innings.

Author:  mrsims31 [ Mon Mar 31, 2008 10:35 pm ]
Post subject: 

odawali wrote:
I think Good Pace only shortens the time between pitches under AI control. It makes the pitcher work quickly but has no effect on velocity or stamina.


What would be the plus/minus side to this ability?

Author:  MaxDSterling [ Mon Mar 31, 2008 10:47 pm ]
Post subject: 

I think that this is more of what Odawali said, the quicker the motion to the plate, the less likely the runner will get a good jump, he's not waiting on a certain pitch to go on...

Author:  J-Gao [ Tue Apr 01, 2008 3:05 pm ]
Post subject: 

MaxD - doesn't that describe the Release 4 blue ability - quick motion to plate.

Author:  The-F [ Tue Apr 01, 2008 4:04 pm ]
Post subject: 

Yes, that is what release 4 is. The more you think about it, the more I think it doesn't impact how effective your guy is.

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