Power Pros Forum

A community-run forum for Power Pros
It is currently Fri May 03, 2024 1:00 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 11 posts ] 
Author Message
 Post subject: Abilities vs stats
PostPosted: Wed Mar 19, 2008 3:26 pm 
Rookie
Rookie
User avatar

Joined: Tue Mar 18, 2008 10:01 am
Posts: 8
Hey guys, in general when you get a random event where u have the possibility of getting an ability or the chance to get say strength points, which way would you go?


Top
 Profile  
 
 Post subject:
PostPosted: Wed Mar 19, 2008 3:31 pm 
Benchwarmer
Benchwarmer
User avatar

Joined: Wed Feb 27, 2008 4:59 pm
Posts: 146
Location: PNC Park
Favorite Team: Pirates
Console '07: Nintendo Wii
Console '08: Nintendo Wii
It depends. If you are a gambler, I'd go with the strength points, becuase you always can gamble for the abilities. However, if you don't like to gamble, take the ability, because it takes many more points to obtain rather than strength points. It also depends on if you really need that ability or not.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Mar 19, 2008 3:44 pm 
Rookie
Rookie
User avatar

Joined: Tue Mar 18, 2008 10:01 am
Posts: 8
thanks..yeah im a gambler and i see your point about needing the ability or not...just curious what ppl's perspective on it was


Top
 Profile  
 
 Post subject:
PostPosted: Wed Mar 19, 2008 5:34 pm 
3rd Base Coach
3rd Base Coach
User avatar

Joined: Fri Jan 25, 2008 5:11 pm
Posts: 469
Location: Texas
Favorite Team: Astros
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Perhaps I am understanding this the wrong way, but you only usually get a handful (less than 10) points during some RE. So would I really much rather have the ability, one because they are much more expensive and two I think they have more impact on the game than basic stats.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Mar 19, 2008 7:03 pm 
Head Coach
Head Coach
User avatar

Joined: Thu Jan 24, 2008 1:43 am
Posts: 891
Location: Dodger Stadium
Favorite Team: Dodgers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
abilities impact the game mostly during simulation. If you plan on playing it out (or stopping to play your guy every game at each PA), then stats will def be better (and possibly patient hitter to keep the circle from shrinking a LOT on a 2 strike count).

_________________
Max D. Sterling
Global Moderator
mostly retired PowerPros player

Report Spammers to me or Darkshade via Private Message.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Mar 19, 2008 7:29 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Tue Jan 22, 2008 7:03 pm
Posts: 1212
Location: Field of Dreams
Favorite Team: Yankees
Console '07: Nintendo Wii
well a few of the abilities do affect in manual play.

For example, firstball hitter gives a much larger sweet spot, and gyroball makes the fastball move differently, as does fastball life.

_________________
"The breakfast of champions is not cereal, it's the opposition."
~Nick Seitz

"If a tie is like kissing your sister, losing is like kissing your grandmother with her teeth out."
~George Brett

"We don't need refs, but I guess white guys need something to do. "
~Charles Barkley

""I know Koufax's weakness. He can't hit."
~Whitey Ford

SSBB FC - 3437-3779-6679


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 20, 2008 2:16 am 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Sat Jan 26, 2008 8:02 am
Posts: 312
Console '07: Nintendo Wii
Always take the ability as long as its something you were planning on getting. This saves you the trouble of gambling for it. Now if you're talking about choosing between an ability and specifically just str pts and no other pts, I don't know why you would take the pts instead of the ability unless the ability is something you're trying to avoid (obviously the neg abilities, and for some players Pull Hitter, Pokerface, etc.). Receiving just one category of points doesn't allow you to gamble (with the exception of str pts for stamina and power), so you would need to practice again or get another RE to get more pts so you can gamble. Obviously, you never want to use two turns to get an ability when you can use one. If you aren't really interested in the ability I could see where a RE that gives multiple pt categories would be preferred, since you can then pick the ability you want to gamble on. Something to remember though about these multiple pt category REs is that the increase in pts is usually miniscule; meaning your success rate for gambling will be small as well. In short, you need to take your situation into consideration, but almost always take the ability.


Top
 Profile  
 
 Post subject: Re: Abilities vs stats
PostPosted: Thu Mar 20, 2008 4:15 pm 
Pitching Coach
Pitching Coach
User avatar

Joined: Sat Feb 09, 2008 8:53 am
Posts: 566
Favorite Team: Red Sox
Console '07: Sony PS2
Console '08: Sony PS2
cam86lew wrote:
Hey guys, in general when you get a random event where u have the possibility of getting an ability or the chance to get say strength points, which way would you go?


It depends. If the spare strength points gives you an opportunity to gamble on a gamble stat (15 scale ability for fielders, velocity/movement for pitchers) you go with the ability. But if you're a gambler, you should be training and gambling for at least one stat on every turn, so this circumstance is unlikely. The only situation I can think of is covering up for after a job/date after which you already have some leftover tech or speed points. Taking the +3 strength points to gamble on +1 power/+1 stamina isn't much of a gain.

On the other hand if you gamble for an ability, you spend one turn for acquiring it. If you get it through a RE, you get the ability and you'll be still be able to gamble for something else on the same turn. So ideally, you should be getting all your abilities through RE and equipment, which will enable you to spend more turns gambling on stats.

_________________


Top
 Profile  
 
 Post subject:
PostPosted: Thu Mar 20, 2008 10:56 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Tue Jan 22, 2008 7:03 pm
Posts: 1212
Location: Field of Dreams
Favorite Team: Yankees
Console '07: Nintendo Wii
Abilities by far. Obviously only if they're good. Even if it's not the most desirable (something like tough runner), it's more valuable than 10 strength points that will boost your power/stamina up one insignificant point.

_________________
"The breakfast of champions is not cereal, it's the opposition."
~Nick Seitz

"If a tie is like kissing your sister, losing is like kissing your grandmother with her teeth out."
~George Brett

"We don't need refs, but I guess white guys need something to do. "
~Charles Barkley

""I know Koufax's weakness. He can't hit."
~Whitey Ford

SSBB FC - 3437-3779-6679


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 21, 2008 7:13 pm 
Rookie
Rookie
User avatar

Joined: Tue Mar 18, 2008 10:01 am
Posts: 8
Thanks everyone...I was just tryin to spark discussion as sometimes the chance for something like an increase in clutch may be less desirable than str/tech/men points.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 21, 2008 7:17 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Tue Jan 22, 2008 7:03 pm
Posts: 1212
Location: Field of Dreams
Favorite Team: Yankees
Console '07: Nintendo Wii
oh, that last post sparked something else in my mind. If the stat boost is one for all categories, and you have gambling ring/ticket, the boost may be best (ones from pitching tests, hitting tests, etc.). If you have the patience to gamble, it may be better as you can ensure you get the ability you want.

_________________
"The breakfast of champions is not cereal, it's the opposition."
~Nick Seitz

"If a tie is like kissing your sister, losing is like kissing your grandmother with her teeth out."
~George Brett

"We don't need refs, but I guess white guys need something to do. "
~Charles Barkley

""I know Koufax's weakness. He can't hit."
~Whitey Ford

SSBB FC - 3437-3779-6679


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group