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Item Switch Strategy
https://www.mlbppworld.com/viewtopic.php?f=4&t=131
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Author:  J-Gao [ Tue Feb 19, 2008 7:06 pm ]
Post subject:  Item Switch Strategy

I think I've found a little ploy to get abilities. The only real cost is money and the turns spent getting it.

This works for bats as well, but I'll detail it with pitcher gloves.

As you may know, each glove will net a different ability (if any at all). They also increase different stats. For the most part, the gloves that give the best increases don't give great abilities, and vice versa.

So:
Before the second year games buy a glove with an important ability - i.e. Dr. K or Heavyweight. Get the ability by the end of the Series.

Sell the glove and by another - such as pitching heart or something - one that gives a +5 in both control and stamina. You may lose $100 or so, but I think it's worth it for +5 in a stat and an extra ability - you can still get the ability from the second glove.

I did it with the Heavyweight to get the groundball P ability, and then sold it for the glove that gives +5 control and stam. I'm still waiting to get the unknown ability (the potential is there). I was going to go with Dr. K, but I got the ability from the Secrets book, so I thought up of this idea.


One question to y'all: what bat do you prefer in terms of both abilities and stat boosts?

Author:  DarkShade [ Tue Feb 19, 2008 8:54 pm ]
Post subject: 

The only issue with this strategy is that you need to have Level 3 Bookworm by the 2nd year, Week 4 of May to unlock the potential bonuses, which in itself isn't a problem, but it's a crapshoot if the item even has a bonus. In order to see bonuses you need Moneyman Level 4, which requires a large investment of time on your part.

In essence, you could get lucky on the first bat/glove, but the next ones you buy may have no bonuses, or the same bonuses you received from the other bat/glove. I guess if you are a glutton for punishment you can play a game and see if you 'get better' with your item, and if you don't then you know it's a blank or a bonus you already have.

Author:  J-Gao [ Tue Feb 19, 2008 9:14 pm ]
Post subject: 

The level 3 bookworm isn't hard as long as you get the Mind-Training Necklace at the first shop visit, and get at least 2 questions. Studying at the beginning and finishing all of Annie's homework, should get you at least that far.

The level 4 moneyman isn't all that useful. As mentioned on a different thread, each equipment has only around two possible abilities. For example, the only abilities you'll ever get from the Dr. K glove are Fastball Life and Dr. K. The heavyweight will usually garner Groundball P - hence the name "Heavy." With level 3 bookworm, after buying the item, you can view it, and there will be a rectangle where where the abilities usually are, saying "Potential ???". If it's there, then there's an ability to be unlocked.

One side note: I got Gd Delivery from the Secrets of Pitching. That is the ability you get from finishing the Sarah arc, right? Does that mean it's also possible to get the Intimidator ability from the book? What does Good Delivery do that makes it so special?

Author:  The-F [ Tue Feb 19, 2008 9:16 pm ]
Post subject: 

It may be possible if you try enough times just like with trash talk and secrets of fielding. Good delivery means you get the same pitching motion for fastballs and breaking balls. In other words, it increases the effectiveness of every pitch you throw basically. Very useful for strikeout pitchers. You should really read the descriptions.

Author:  mrsims31 [ Tue Feb 19, 2008 9:30 pm ]
Post subject: 

For fielders, Intimidator isn't available through Secrets of Hitting; I tried that pretty extensively (I had every other offensive ability). I would assume that its the same for pitchers, but who knows? And am I reading that right, that you can get Trash Talk from Secrets of Defense? Or are you talking strictly about pitchers when you typed that? I had a defense book that I couldn't use because I apparently already had everything it could offer and one of the abilities I couldn't get was Trash Talk. For the record, I also couldn't get DP Breakup. Anyone know of any REs that either of those abilities can be obtained from?

Author:  J-Gao [ Tue Feb 19, 2008 9:31 pm ]
Post subject: 

I read the description, and said something about same motion for all pitches. As far as I could tell, my player was already doing that ...

I was more interested in the visual gains. Like Poker Face is easy to tell with, and Fastball Life and Spin are pretty obvious. Does the ability make the control better, better break, higher velocity?

Author:  The-F [ Tue Feb 19, 2008 10:03 pm ]
Post subject: 

Well I know that reggie Jackson has Breakup double play. Trash talk is a fielder ability so I assumed you could get it from secrets of defense. I guess I was wrong. Good delivery just means the same delivery for all pitches. There isn't any gain you can tell by just looking at it. What I meant was that since there isn't any difference in pitching motion, the batter guesses wrong on what pitch you are throwing more often.

Author:  J-Gao [ Tue Feb 19, 2008 10:11 pm ]
Post subject: 

So with psychic goggles, it's useless in success mode; and is used mostly for season mode.

Author:  mrsims31 [ Wed Feb 20, 2008 4:02 pm ]
Post subject: 

The-F wrote:
Well I know that reggie Jackson has Breakup double play. Trash talk is a fielder ability so I assumed you could get it from secrets of defense.


I'll have to try contacting KingCobretti then and asking about Jackson. Yeah, the only defensive ability I was able to get from the books that you couldn't purchase yourself was Spider Catch. I had everything else and the book became dim on my item screen meaning I couldn't use it (like the Legendary book when you already have its abilities). The only abilities I missed out on that I really wanted were DP Breakup, Trash Talk, and Intimidator. Oh well...

Author:  odawali [ Wed Feb 20, 2008 6:45 pm ]
Post subject: 

J-Gao wrote:
I read the description, and said something about same motion for all pitches. As far as I could tell, my player was already doing that ...


Actually if you look closely you can tell when a pitcher throws a breaking pitch as the ball tends to stick a split second longer to the hand at the point of release.

With Gd Delivery all breaking pitches will be thrown with the same motion as the 4SFB.

Author:  J-Gao [ Wed Feb 20, 2008 9:33 pm ]
Post subject: 

a bit trivial, don't you think?

Author:  odawali [ Thu Feb 21, 2008 2:44 am ]
Post subject: 

Ya think? I think it's one of the better ones. Plus it's kinda rare.

Author:  MaxDSterling [ Thu Feb 21, 2008 3:40 am ]
Post subject: 

I would say if anything, it makes a vast improvement in a simulated situation.

Author:  J-Gao [ Thu Feb 21, 2008 4:47 pm ]
Post subject: 

I realize that it makes a difference in the simulation parts, but if I was facing a guy with it, I wouldn't even notice.

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