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PostPosted: Wed Apr 02, 2008 9:47 pm 
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sorry for the spelling mistakes, im a bad typer


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PostPosted: Wed Apr 02, 2008 9:47 pm 
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I understand. Is that a theory or do you have support? I would think there would be a big difference because my pitch was already level 6, and it still happened despite a break that covers nearly half the strike zone.

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PostPosted: Wed Apr 02, 2008 10:01 pm 
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its just a theory (and remember the goggles arent always right). but im just saying if the computer expects a fastball and you throw a hard breaking ba ll, in its mind i guess its half right since it was hard thrown. so although it might not jack a homer it still might get a good hit. you then apply the same theory to throwing breaking fastballs except vice-versa.


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PostPosted: Thu Apr 03, 2008 3:29 pm 
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Could be true. But this is success mode players, and they're never really good at all. I had a level 3 hard sinker in the first game and still they hit it each time.

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PostPosted: Thu Apr 03, 2008 3:46 pm 
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(a little off topic) another thing i noticed is that the batters know what pitches you have. i had a level seven knucklecurve (it was my only pitch). the batter guessed breaking ball so i threw a fastball. the batter missed because t already had set in its mind that i was going to throw a knucklecurve. it even guesed the break exactly right. so if i had thrown a knucklecurve it would have been gone.

me- "so although it might not jack a homer it still might get a good hit."

j-gao- "I had a level 3 hard sinker in the first game and still they hit it each time."

were these hits like over the outfielder hits, or groundballs getting by the extremely slow tulips infield?


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PostPosted: Thu Apr 03, 2008 3:54 pm 
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They decent base hits that all went up the middle or through gaps, so that usual infields still wouldn't get them. But this is the first year teams, and they usually can't even touch the pitches - they react horribly.

They know the repertoire of the pitcher, but even if they guess the pitch correctly they screw up. I threw a vertical slider, the hitter aimed it's bat down towards where the pitch would end up, but when the pitch arrived, the batter moved the bat even further down, missing completely.

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"If a tie is like kissing your sister, losing is like kissing your grandmother with her teeth out."
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~Charles Barkley

""I know Koufax's weakness. He can't hit."
~Whitey Ford

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PostPosted: Thu Apr 03, 2008 4:28 pm 
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A ball on the ground except for right up the middle should be an out. That's just what I think though with my maxed out fielders. I hate how the computer knows exactly where your ball will break. It is very unrealistic.

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PostPosted: Thu Apr 03, 2008 10:34 pm 
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It's definitely the weak way out when it comes to AI batting. Not much fuzzy logic:

1. Ball is either a fastball or breaking ball
2. If ball is a fastball, it can be a 4SFB, 2SFB, SIFB or CUT. All have somewhat minor movement.
3. If ball is breaking ball, make a calculation as to how many breaking balls the pitcher knows and randomly choose which one he may throw.
4. Make another calculation on whether or not this will be a solidly hit ball. This is based on hitting skill of batter and difficulty settings. A 'weak' hit will miss the sweetspot but still make decent contact. A 'great' hit may turn into a long double, triple or homerun, depending on type of swing.

That's why even if you throw a weak curveball near their swing zone, they will almost purposefully swing and miss (almost like they are taking a practice swing) way too early because they chose the wrong ball. Also why they can follow a ball to its exact timing point and belt one 550ft. even if it's a vertical slider upgraded by Dad 12 times moving from the high inside corner to the low outside edge.

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PostPosted: Fri Apr 04, 2008 4:03 am 
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Remember though, that the computer sees all "hard" pitches (Hard Slider, etc.) as fastballs, so that will increase the pool of "fastball" selections.

And I may be completely off here, but isn't "Change-up" one of the choices for the psychic goggles? Seems like I remember it, but I don't have much experience with them. If it's not, does change-up fall into the breaking ball category? :?


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PostPosted: Fri Apr 04, 2008 4:40 am 
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No, the only 2 choices are "Fastball" and "Breaking Ball". I just went through another Success Mode (Prolly my 75th character :o ) and my 90mph Fosh and high 80's Screwball weren't blasted when I threw them when the AI chose Fastball. I've always threw a pitch with up directional (FB, 2SFB) when throwing a "Fastball" and a pitch in the others when choosing a "Breaking Ball" with really decent consistent results. Maybe i'm out of the norm, but I back those up with hours and hours of run throughs.


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