Have the next two days off the work, so long update incoming!
Day 4-First things first, I get my Precious: the Psychic Goggles are MINE.
-There are apparently a lot of cutscenes, it seems, between each event in a week. I guess it helps maximize the amount of stuff in the mode, since the timeframe, apparently, is only a year.
-I tell my rival (Earth, I think his name is. I'm going with it) in Japan about becoming a regular on the team. He's cautiously happy for me, but ultimately says "it's a man's dream to go to the Majors."
--I try to console him by saying that even Japanese baseball is worldwide, but he scolds me by saying that "even [I] thought that there was no choice but to become a Major Leaguer to win, so you moved away from Japan." Ouch.
--The conversation also covers a saying about a "frog swimming in a well," but it doesn't go past just the mentioning of it.
--It then devolves into an argument, which concludes by me yelling, "you don't even have a heart!"
--He complains, "why do I have to celebrate the happiness of my enemy?"
--Earth reminds me that I wasn't drafted in Japan, which is apparently a BIG trigger for my character. We then hang up angry at each other.
-I go to Breaking Ball practice, and I guess I've done it enough to warrant a boost in efficiency for the practice. That's cool.
-Small cutscene with Marvin; I'm apparently not feeling well at all. Marvin gives me a nutrition drink to help me out, and it makes me feel better, despite the unusual taste. I go right back to practicing, but then a thought bubble from Marvin comes up, basically saying, "Maybe I should've told him that the drink was expired."
--That actually got a bit of a chuckle out of me.
-I increase my control and top speed to get to around F-100 and 83mph, respectively, and then go to the street.
-I want to go see a movie, and then I see a purple-haired girl wearing an orange shirt over a black long-sleeve, which is apparently a chef's outfit. She's crying a bit when I see her, and I have two choices: talk to her, or don't.
--I decide to talk to her. Her response: "I'm raising rice." That made me hella confused, so I'm like, "Huh?" and she's like, "Huh?" and then she's embarrassed as all get out for me eavesdropping on her. She then asks if I have "something in Flu." I say I don't, and she says that's her name, Flu. Is it really? Here's the relative text. Help!

--Anyway, she might be apparently named after a song by a some kind of band. She asks me if that's strange, and I say "No, once you know the reason for the name." Which, OK, that makes sense.
--She, however, was not charmed by that, saying, "In other words, it's strange for other people who don't know the reason, is it?" I tell her not to worry, but she keeps going on about it, saying she doesn't want to be considered a strange person. I'm like, "Fine, whatever, I'll just go," and she's like, "noooooo don't go." I turn back around, and she thanks me for speaking to her. I say you're welcome, and just like that, my likability with her went up by 6 points. Cool!
-I check my abilities before going forward, and Agent was right. It does sound a lot like the ability I got earlier was Consistency 4.
AgentP wrote:
"Pitcher's sense of stability" - Consistency 4 perhaps, since there are different hitter/pitcher versions?
Also, corn.
--Description: Even when you're in bad shape, your ability will not be so low." Sounds like Consistency 4 to me.
-I do a Top Speed practice and an accuracy practice before ending the month.
-The cutscene to start the month of May has me asking Joey why he's so confident. He smart-assedly replies, "because I have confidence." No shit, Sherlock.
--I ask again, and this time he replies, "because I'm a Genius." Well, his abilities in the game certainly don't seem to reflect that. HEY-O!
--I think he then tries to break the fourth wall, because he references Konami briefly (I think), and says that everybody needs confidence. Otherwise, I'd be timid and it will destroy my talent. It gets me to become the thinking-face emoji (metaphorically) and think about how I'm doing.
--Terry now comes in, and asks me why I haven't left the locker room yet. He then said that good fortune comes to those who wait, and asks if I want to go to dinner with him, his treat. I emphatically rely, YES.
--We talk about what Joey said about confidence, and Terry reveals that it was him who told that to Joey, who imparted it to me as his own wisdom.
---Joey, you ass.
--I gain 70 vitality out of that, though. Vitality I really needed.
-I go to the shop and pick up a Gambler's Ticket, just for the hell of it.
-Next cutscene has me standing on the field with Marvin, where we are doing a quick-reflex drill of some kind. I remark on how fast it was, and Marvin said, according to Google Translate, "I seemed to be something else, so I tried throwing the ball." Apparently, he was trying to catch me off guard. I decide to throw it back just as hard, and Marvin complained about it. This continues for a while, until we both tire ourselves out. We try to remember why we were doing this in the first place, and we both forget, but we admit it was good exercise, so there's that. I got 11 strength points out of the deal.
-I get some more strength practice in, and get 28 more strength points added on to the 11 I got from the cutscene.
-The scout appears afterwards, and gives me the same test I've been given, but instead, I decide to do the thing I loved doing in the American Power Pros games: pitch to Marvin and try to strike him out. Some things never change.
--I strike him out easily with a fastball and two slow curves. I get 6 scout eval and 4 coach eval points out of it. Not too shabby.
-In Week 2 of May, we play the Mon-Mon Monkeys at home. I'm the starting pitcher once again.
--First scenario: I gave up a lead-off triple in the top of the 1st. I then proceed to strike out the side.
--Second scenario: Lead-off single in the top of the 2nd. I get a strikeout and two groundouts to end the inning.
--Third scenario: Lead-off walk in the top of the third. I get two strikeouts and a pop-up to end the inning.
--Fourth scenario: Another lead-off single in the top of the 4th. I get two strikeouts and a pop-out to end the inning.
--Fifth and final scenario: 2 outs and a runner on first in the top of the 5th. I'm tired AF, but I manage to strike out the batter to end the inning.
--I eventually get the win, as we won the game 4-1, with the Golden Apples scoring all 4 runs in the bottom of the 5th.
--My final line: 5 IP, 9 Ks, a few hits, and a couple walks. No earned runs. Bliss.
--I get 16 manager eval points and
31 scout eval points. Holy shit. I guess that's the power of the Shiny Fragrance coming through again.
--Along with that, I get 58 strength and technique points, 58 breaking ball points, and 28 mentality points. Woo doggy!
-With my winnings, I get Recovery 4 (h/t to the MLBPP Wiki for having the Japanese translation for the ability to help me find it), buy myself a knuckleball, get my stamina up to a C-81, up my Top Speed by 3 km/h, and upgrade my slow curve to Level 5 via the Gambler's Ticket.
-I decide next to go visit the Steakhouse for the first time. Isabella is still there, working the place. I get something to eat (for $50! Sheesh!) and get 80 (!) vitality out of it, plus a 1-point stamina boost. Woo-hoo?
--From my observations, the Steakhouse and the Hot Dog Stand seem to take a less important role in the mode than it did in 08. Just there for vitality replenishment, it seems.
-Next, I decide to go to the lake. Instead of Sittch from PP08, Terry is the one manning the lake. He's fishing, which was alluded to in PP08, but not really expanded on past the one RE.
--He asks me if I want to join him, and I say yes. However, I haven't even tried fishing before. He shows me how to fish, pointing out that fish are always gathering underneath a certain tree (Sittch attracts fish, note taken). I ask if he's going by boat to reach there, but he says no, because that would scare the fish away.
--So, I then ask how he fishes, and he says he fishes by just trying to throw the line from the rod all the way down to the tree, which is
150 YARDS away. Holy crap. But, he says he knows he can reach it.
--Astoundingly, he makes the line go all 150 yards to the fish playground (my words, not theirs). Then, he asks me to try to make it that distance. I'm like, "Yeah, that's impossible, bro." And he's like, "Nothing's impossible unless you try. Unless you can do it, you can't fish."
--So, I give it a shot, and, predictably, I am about 48 yards short of where Terry managed to get the line to. Terry then encourages me to practice throwing the line all day, then I'll be able to catch fish. I get 11 strength points and 2 mentality points.
-Cutscene time! While walking down the street, I need to use the bathroom. So, I'm stuck in a long line for the bathroom. I eventually get in and do my duty. I get 6 mentality points out of it. OK, then.
-I practice Top Speed, and get an upgrade in that practice, as well. Cool.
-Next cutscene has me and Marvin in a store. Apparently, a couple is trying to win a stuffed bear at a crane game (more like, the guy is trying to win it for the girl).
--While the guy is playing, Marvin, I think, then wants me to try to win a bear from the same crane game. I go all dot-dot-dot on him, and keep watching them.
--And then, I shit you not, Google Translate says I said, "God dammit, it's difficult indeed." (It was probably just dammit, but GT just WENT THERE)
--The guy wins the bear for the girl, and then Marvin and I leave. I lose 1 motivation point, $1, and 3 mentality points.
-I then do fielding practice, because I can.
-In the next cutscene, I meet Terry at the lake again. Sadly, there aren't any fish biting in the lake today.
--Instead, Terry then asks if I like running. I say yes. Somehow, I *don't* get any speed points. Disappointed.
-Week 4 of May rolls around, and I have 3 turns to use. I use my first turn to visit Hayley at the Park for the first time in forever.
--The scene starts with me running around the park and tiring myself out. I lose the rest of my vitality (30 points), but gain 16 strength points, 11 technique points, and 6 mentality points.
--Hayley then comes in, shocked. She's wondering if I'm only practicing so that she notices me. I don't see her until that phrase, and I shock myself. I get three options as to how I respond: "Exactly!", "Wrong!", and "Don't be stupid!" I throw up a save state, and examine all three options:
---Exactly: I say that maybe next time I go out for practice, I can follow her a little bit. She's flattered, but mentions that what she said was mostly a joke. Likability goes down by 1. Oof.
---Wrong: I say that no, it's not quite like that. She then says she was just kidding, and I say that I've realized it wasn't enough to just practice with the team after practicing with Hayley. She's shocked, saying that's not possible, and she's happy for me. Likability goes up by 5.
---Don't be stupid: I say, "Don't be silly, I'm just training normally!" She doesn't believe me, and I just flat-out say "I'm not interested in you or anything!" That pisses her off royally, and she punches me. She complains that she can't make a joke at all, and that I'm the lowest kind of human being. She then leaves, my motivation goes down by 2, and likability goes down 5 points. The event stops there.
--If you choose one of the first two options, she then reveals that she dropped athletics entirely and started to attend a university, but she still trains at the gym in front of the university. She says if I call her, we can go out and practice anytime! I say that I'll give her a call, and I get 1 motivation point and 3 carryover points.
-The next cutscene I get is a random player talking with me in the locker room. He asks me to do a favor for him, and I say yes, being the nice guy I am.
--He asks me to go to town and get his bags from his sister. I said that I'll be glad to do it.
--I get to town, and I wonder where his sister is. I find her (or she finds me?), and she said that she asked my teammate (her older brother) about me. She asks me to give the bags to him. I say OK, and she thanks me in advance.
--I get back to the locker room and give what my teammate needed back to him. He ruffles through the bags, and discovers a birthday gift for him. For helping him out, he decides to share the gift with me, which was a Powerin! I also get 5 strength points and 3 technique points. I use the Powerin right away, as one does.
-I then work at the Ducks and get $80 and 3 carryover points. I use $15 of that on my next turn and get a Ducks Spicy Special to recover 50 vitality.
-In the next cutscene, I'm on a beach somewhere, enjoying the breeze. A random girl comes up to me and asks to swim together. I say things about how the girl is cute, and that this is great. Cut to Marvin trying to wake me up from the dream while we're in the dugout. Marvin laments about how I'm dreaming happy dreams. I recovered 30 vitality from that, as well as 6 mentality points.
-Week 1 of June rolls around, and I get my $100 salary. Today, we're playing the Galaxy Sharks. I'm the starting pitcher once again, and we're playing at home. Apparently, the Evil Sittch is the pitcher on the Galaxy Sharks, for reasons I may never figure out. Sittch asks if I'm going to "resist Goldman", and I ask who Goldman is. Goldman is, of course, the owner of the Galaxy Sharks. He calls me rude, I call him disgusting, and the game begins.
--First scenario: I give up a 2-out walk to Sittch in the top of the first, and I face off against their catcher, who I strike out after giving up a stolen base to Sittch.
--Second scenario: I give up a 1-out single to Sittchy-boy in the top of the 4th, and have to face their catcher again, who I promptly catch looking. Their 2nd baseeman is next, and I strike him out after giving up yet another SB to Sittch.
--Third scenario: Top of the 6th, we're up 1-0. I give up a walk to their CF with one out, and face off with another of their OFs. I strike him out, which brings up Sittch. My first pitch to him is a wild pitch that advances the runner to second, but I manage to strike him out with a meatball to end the threat, and my day.
--The Galaxy Sharks took the lead late, going up 3-2, but we won on what appeared to be a walk-off Grand Slam to win 6-3. Wow.
--My final line: 6 IP, 7 Ks, 2 walks, and a hit with no runs earned. Not bad. I get 6 coach eval points and 13 scout eval points, along with 44 strength, technique, and breaking ball points, as well as 22 mentality points, VL4, and Good Low Pitch. VL4 is apparently as easy to get as it's always been, apparently.
--Sittch is distraught about losing, and wonders how he's going to tell Goldman about how they lost.
-Finally, I use my earnings from that game to boost my top speed by 1 km/h, and up my control to almost an E, and get my stamina up into the 90's.