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 Post subject: JPYY 2018 Players
PostPosted: Thu May 17, 2018 5:33 pm 
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Posts: 3438
Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Figured I probably don't need to make a topic for each one or anything, so I'll just post the players I have here. Also, I can only seem to find the download number, if this game's creations actually have a way to get to the password system we all know and "love", someone would have to let me know where to find that.

I think I'll post the players in the order I made them, so we'll start off with this one, who I made through the board game pretty much the first time I played the game, I've only created one player through that so I'd still have no idea what I'm doing, but if I tried, I could probably make a better player than this. He's got some arm strength, but not much else.

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(I'll also make a note to make the pictures smaller next time)

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 Post subject: Re: JPYY 2018 Players
PostPosted: Thu May 17, 2018 8:13 pm 
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Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Next is the first player I've actually had pass the normal Success mode at the first school. He was initially intended to be a power hitting first baseman, but due to a series of unfortunate events (chronic insomnia, toothache, botched surgery, etc...) he wound up being pretty bad, and also a second baseman. :P

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 Post subject: Re: JPYY 2018 Players
PostPosted: Fri May 18, 2018 4:27 pm 
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Joined: Thu Mar 27, 2008 5:54 pm
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Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Next up we have the first player since I almost figured out how to play the game. He's the first (and so far only) player of mine that had the team get past the second elimination game, as a result of that, scouts liked him better than any of my other players and he was drafted in the third round. This is also the first player where I just sort of made up the name instead of just taking one from a random character.

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I think this is also the first player I've had an injury with, I generally play it pretty safe, but obviously if you play the game enough you're going to see injuries even if the chance is only like 5%. Fortunately it doesn't seem like injuries are a big deal, at least not the ones I've seen.

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 Post subject: Re: JPYY 2018 Players
PostPosted: Sun May 20, 2018 8:58 pm 
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Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
The last player I've finished, using everything I learned and found on that one Japanese site, I applied it to this player, and he wound up being the best one so far. He sort of wound up actually being the kind of player Masaya was supposed to be but failed at. I'm glad the team won the first elimination game, otherwise he wouldn't have even been able to get up to A power. He might have been able to get S power if I didn't give him power hitter, or if the team won all the elimination games, and I wouldn't have minded him having higher contact either, but it is what it is.

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 Post subject: Re: JPYY 2018 Players
PostPosted: Thu May 24, 2018 7:54 pm 
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Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Not going to put all my players here because I think it'd be a waste of time since it's very unlikely anyone will want these players at all, let alone the awful ones, like I finished a player in under 90 minutes that got screwed over by bad surgery and eliminated in the first game, so you can imagine he didn't turn out well.

I will put up this most recent guy though, the first guy I put through the Success mode at the resort school, so naturally I didn't really have any idea of what to expect and didn't do any particular planning going in, nonetheless, I'd say he turned out pretty well. Low stamina, so he'd probably have to be a reliever, but his top speed is okay, and he has an original knuckleball at level 3 with some sharp break to it (I used the item that let you make original pitches a bit better with this player, despite having no idea how to get an original pitch going into it). Aside from pitching skill, he can run pretty well and has a strong arm, and has some hitting abilities that may not really come up much if he's a reliever, and with G contact and power I'm not sure how much they'll really help anyway.

He went all the way to win the Koushien championship game, so he had a lot of chances to improve toward the end, and I think winning that may be related to how he got the popularity ability.

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 Post subject: Re: JPYY 2018 Players
PostPosted: Sun May 27, 2018 2:54 pm 
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Joined: Thu Mar 27, 2008 5:54 pm
Posts: 3438
Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Finished my first player at the last school, it took a while since that school has over a 100 actions and there are a lot of events happening all the time, but it's done. He didn't turn out all that well, of the 6 players I've made in success mode so far, he's the third to be screwed over by unsuccessful surgery. He has a gold ability though, for whatever that's worth, I have absolutely no idea. He actually surprisingly only went in the 9th round even though he had pretty decent scout eval, so either that school requires more to get results from the draft, or there are other factors involved there. His team got eliminated by some pitcher with a god-tier original fastball.

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 Post subject: Re: JPYY 2018 Players
PostPosted: Sun May 27, 2018 3:27 pm 
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Joined: Mon Aug 01, 2011 8:29 pm
Posts: 11487
Location: Skaia
Favorite Team: Rangers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2012
OOOO gold ability!

Google Translate is telling me that's... "Artistic sinking": "When sinking is done, it becomes hard to become a fool and the probability of a hit becomes considerably high."

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yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

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i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: JPYY 2018 Players
PostPosted: Sun May 27, 2018 3:35 pm 
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Favorite Team: Red Sox
Console '07: Nintendo Wii
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Favorite Japanese title: Don't Own
Without looking anything up I thought it might have had something to do with spray hitter, but I guess I was misremembering the many definitions of one of the words, and 流し打ち is just about opposite field hits. Well, it's a somewhat similar idea.

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 Post subject: Re: JPYY 2018 Players
PostPosted: Tue May 29, 2018 8:17 am 
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Joined: Thu Mar 27, 2008 5:54 pm
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Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Finished a pitcher for the last school, he's a really disappointing result overall. It shows that not only can I not make a good all-around player, I can't even make a player who specializes in one thing properly. I tried going all in on getting a player with as fast of a fastball as possible, even without getting all the abilities that are really important to making a fastball actually be good in this game, and his fastball still wound up being just "okay". And that's after this was my first player ever to get a successful surgery, so far, the doctor has shown up on 50% of players were he wasn't guaranteed, and 1/4 have been successful.

Also, the crow arc was a pretty big waste of time.

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Now that I've done all the Success mode schools a couple times (well, except the second one I only did once), I'll either take a break from making players and maybe check out other modes, or I might just try experimenting with making some quick players in livestreams sometime.

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 Post subject: Re: JPYY 2018 Players
PostPosted: Tue May 29, 2018 9:54 am 
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Joined: Mon Aug 01, 2011 8:29 pm
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Location: Skaia
Favorite Team: Rangers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2012
Yeah the crow doesn't do much but...... Crow

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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 Post subject: Re: JPYY 2018 Players
PostPosted: Sat Jun 02, 2018 4:51 pm 
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Joined: Thu Mar 27, 2008 5:54 pm
Posts: 3438
Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Made one more player, realized I hate making players at the last school with a passion. This player took over 6 hours, didn't turn out well, and I was so pissed off at the last game I forgot to even resell the items that had no point at the end to buy things that would be useful. I also made him read the couple negative ability books I had at the end because, screw it, negative abilities build character.

This character also makes me wonder whether speed is basically worthless in this whole game, or just in success mode. This character focused on speed all the way and there's not a single moment where I thought to myself that he was actually fast. He never got a single infield hit in the whole playthrough, and when he hit grounders with a runner on first, the opposing team still turned a double play every time. It's easier to hit home runs with F power in Success mode than it is to get infield hits with A run speed (random statistic: he actually had 2 walkoff homeruns, so it's actually easier to hit walkoff home runs with a speed player than it is to get infield hits).

I also would have liked him to have better fielding rather than having his contact and power up as high as they are, but with the way points are used in this game, it seemed pretty impossible. Ideally I would have also liked more running speed, as well as baserunning abilities, but it seems impossible to make a specialty player that's actually great at their specialty.


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Also made this player while streaming and saved the videos, so if you need a rough guideline on how to make a bad player you can use it. Or just watch the final game with chat to see how much I hate everything.

https://www.twitch.tv/videos/268634066
https://www.twitch.tv/videos/268634261

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 Post subject: Re: JPYY 2018 Players
PostPosted: Sat Jun 02, 2018 6:23 pm 
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Joined: Mon Aug 01, 2011 8:29 pm
Posts: 11487
Location: Skaia
Favorite Team: Rangers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2012
Not sure if you're aware of it but you can make your player run faster, just mash L1 and R1.

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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 Post subject: Re: JPYY 2018 Players
PostPosted: Sun Jun 03, 2018 8:28 am 
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Favorite Team: Red Sox
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Considering it's not in the manual and the controls don't seem to come up at all in game, I had no idea. Are there any other secret controls in the game I should know about? It would be great if there was something for fielding to make the fielders actually try to make the throw to second base quickly on a double play ball rather than deliberately doing everything as slowly as possible, like the CPU teams seem to do.

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 Post subject: Re: JPYY 2018 Players
PostPosted: Sun Jun 03, 2018 9:19 am 
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Joined: Mon Aug 01, 2011 8:29 pm
Posts: 11487
Location: Skaia
Favorite Team: Rangers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2012
cooldude1045 wrote:
Considering it's not in the manual and the controls don't seem to come up at all in game, I had no idea. Are there any other secret controls in the game I should know about? It would be great if there was something for fielding to make the fielders actually try to make the throw to second base quickly on a double play ball rather than deliberately doing everything as slowly as possible, like the CPU teams seem to do.


I'm not sure. I'll try to keep an eye out for anything unusual though!

_________________
Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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