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Strength Combinations https://www.mlbppworld.com/viewtopic.php?f=25&t=782 |
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Author: | nasa0003 [ Sat Aug 02, 2008 10:30 am ] |
Post subject: | Strength Combinations |
If you're making a new life mode char, I found a good combination for a fielder. Slugger (Power) Natural Power (Power) 400 Ft. Throw (Arm Strength, boosts power also) And I got.... 1 Contact (don't worry you can practice it up) 120 Power 5 Runspeed 3 Trajectory 5 Fielding 10 Arm Strength 6 Error Resistance. Not 2 bad, huh? He was a 1st Rounder. |
Author: | Kupo! [ Sat Aug 02, 2008 10:46 am ] |
Post subject: | Re: Strength Combinations |
how did you pick 3 strengths? |
Author: | mike94100 [ Sat Aug 02, 2008 11:36 am ] |
Post subject: | Re: Strength Combinations |
there is a type, slugger, speedster, etc. then 2 strengths, natural power, 400 ft throw, etc. |
Author: | FoxTrump [ Sat Aug 02, 2008 5:44 pm ] |
Post subject: | Re: Strength Combinations |
Here is a question for ya: What round you got selected in, how does that effect your player? |
Author: | centryk [ Sat Aug 02, 2008 6:41 pm ] |
Post subject: | Re: Strength Combinations |
I did All-Rounder Amazing Contact(i think) and the other contact one, forgot the name of it had 2 Trajectory 7 Contact 125 Power 8 Speed 9 Arm 8 Fielding 9 Error Resistance For my left fielder. |
Author: | Kupo! [ Sat Aug 02, 2008 9:08 pm ] |
Post subject: | Re: Strength Combinations |
FoxTrump wrote: Here is a question for ya: What round you got selected in, how does that effect your player? I'm just guessing - based on the season mode - those who are fielders and drafted in the first few rounds are good. Pitchers in later rounds are still good (i've got my best one from a 5th rounder) because pitchers get drafted last. |
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