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SP Storico Delfino - Tigers - Wii
https://www.mlbppworld.com/viewtopic.php?f=14&t=8802
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Author:  dishnet34 [ Tue Aug 19, 2014 1:13 pm ]
Post subject:  SP Storico Delfino - Tigers - Wii

This is the first player I created (and the first one on the forum, I'd believe) created using the MLBPP08 ROM for Wii using the Dolphin Emulator. As such, please let me know if you cannot enter the player into the console version of the game. If we can, the game of creating players could change dramatically.

Here's the player! Hope you enjoy!

Stats:
Top Speed: 89mph
Control: C 135
Stamina: C 109

Breaking Balls:
SCB Lv. 7
ORIG Lv. 6 (slower curveball, nicknamed PRIMERO)

Abilities:
Vs. LH Batter 4
Fastball Life 4
Spin 4
Recovery 4
Gd Low Pitch
Gd Pickoff

Hot Head

Password:
Image

Author:  Power Pros 27 [ Tue Aug 19, 2014 1:19 pm ]
Post subject:  Re: SP Storico Delfino - Tigers - Wii

Noize player, dish

Author:  philliesfan134 [ Tue Aug 19, 2014 1:32 pm ]
Post subject:  Re: SP Storico Delfino - Tigers - Wii

I can confirm that the passwords translate over. Good work, Dish.

Author:  AgentP [ Tue Aug 19, 2014 1:52 pm ]
Post subject:  Re: SP Storico Delfino - Tigers - Wii

How easy was the Sittch water spider training? I find it easy on Wii by just running a finger over the A button but would imagine it's even easier on a keyboard

Nice player, btw

Author:  dishnet34 [ Tue Aug 19, 2014 3:37 pm ]
Post subject:  Re: SP Storico Delfino - Tigers - Wii

AgentP wrote:
How easy was the Sittch water spider training? I find it easy on Wii by just running a finger over the A button but would imagine it's even easier on a keyboard

For one, I used an XBox 360 USB controller, not a keyboard. I never got used to using a keyboard for video games.

And, really, the difficulty of it is about the same as any other version.

Another thing I found is you can cheat a bit on the quick change stuff by using save states before Sittch does the movements. They don't change if you re-load a save state.

One more thing, there's a hidden meaning in the name of this player. Google translate it, and you'll see. ;)

Author:  jag123jg [ Tue Aug 19, 2014 4:07 pm ]
Post subject:  Re: SP Storico Delfino - Tigers - Wii

dishnetkid wrote:
This is the first player I created (and the first one on the forum, I'd believe) created using the MLBPP08 ROM for Wii using the Dolphin Emulator. As such, please let me know if you cannot enter the player into the console version of the game. If we can, the game of creating players could change dramatically.


this is the first time, for me, hearing about this. Would you care to explain for me? :)

Author:  dishnet34 [ Tue Aug 19, 2014 4:19 pm ]
Post subject:  Re: SP Storico Delfino - Tigers - Wii

jag123jg wrote:
dishnetkid wrote:
This is the first player I created (and the first one on the forum, I'd believe) created using the MLBPP08 ROM for Wii using the Dolphin Emulator. As such, please let me know if you cannot enter the player into the console version of the game. If we can, the game of creating players could change dramatically.


this is the first time, for me, hearing about this. Would you care to explain for me? :)

Sure.

Zero, yesterday, found a ROM online for MLB Power Pros 2008 for the Wii. It works on the Dolphin emulator, and since I had the emulator already installed, I decided to give it a whirl. Despite the slowness and lag it took (not to mention having to S/L, and reboot the emulator just to do the L), I finished up this player in just about 3 or 4 hours.

Author:  AgentP [ Tue Aug 19, 2014 4:40 pm ]
Post subject:  Re: SP Storico Delfino - Tigers - Wii

dishnetkid wrote:
AgentP wrote:
How easy was the Sittch water spider training? I find it easy on Wii by just running a finger over the A button but would imagine it's even easier on a keyboard

For one, I used an XBox 360 USB controller, not a keyboard. I never got used to using a keyboard for video games.

And, really, the difficulty of it is about the same as any other version.

Another thing I found is you can cheat a bit on the quick change stuff by using save states before Sittch does the movements. They don't change if you re-load a save state.

One more thing, there's a hidden meaning in the name of this player. Google translate it, and you'll see. ;)


ah, gotcha.

"historical dolphin" - heh

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