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Ralph Siegmund - C - Wii https://www.mlbppworld.com/viewtopic.php?f=14&t=4644 |
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Author: | detroittigers15 [ Thu Jul 14, 2011 10:18 pm ] |
Post subject: | Ralph Siegmund - C - Wii |
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Author: | Longball714 [ Sat Jul 16, 2011 12:36 pm ] |
Post subject: | Re: Ralph Siegmund - C - Wii |
Hmm. 4 trj seems a bit excessive, doesn't it? ![]() |
Author: | LightningMan117 [ Sat Jul 16, 2011 5:02 pm ] |
Post subject: | Re: Ralph Siegmund - C - Wii |
Trj 4 is my highest pet peeve right now. You either Pop Up, Fly Out, or hit a home run with it on Power Swing, it ruined my middle of the lineup. Trj 3 is much better, but Trj 2 is bad and Trj 1 is dreadful, so only one of the 4 possiblities is good ![]() |
Author: | dustyyokel [ Sat Jul 16, 2011 7:22 pm ] |
Post subject: | Re: Ralph Siegmund - C - Wii |
i just hit a 524 foot bomb with a success player in season mode. he has 2 trajectory, about 170 power and 11 contact |
Author: | detroittigers15 [ Sat Jul 16, 2011 8:13 pm ] |
Post subject: | Re: Ralph Siegmund - C - Wii |
I wanted 3 trajectory, but stupid Dr. Goodjob made it go to 4. It's a long story that involves many suprise bag reloads and very poor abilities going into year 2. But I haven't really had that many problems with it anyway. It actually helps on low pitches, because they can still hit line drives if you use a normal swing. |
Author: | lanceberkman [ Sun Jul 17, 2011 2:16 am ] |
Post subject: | Re: Ralph Siegmund - C - Wii |
2 TRJ is just fine, in my opinion. Not as good as 3, yes, but if your player has C- power, a 3 TRJ will cause him to loft too many easy fly outs, instead of solid singles and doubles. |
Author: | cooldude1045 [ Sun Jul 17, 2011 7:46 am ] |
Post subject: | Re: Ralph Siegmund - C - Wii |
I find when making a player, increasing TRJ from 1 to 2 will help get hits more than increasing contact from G/F-A |
Author: | detroittigers15 [ Sun Jul 17, 2011 11:41 am ] |
Post subject: | Re: Ralph Siegmund - C - Wii |
I agree with lance, I almost always leave my players at 2 or 3, based on their power. I usually reserve 4 TRJ for crazy power hitters, but I kind of screwed up on this one. |
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