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 Post subject: Ralph Siegmund - C - Wii
PostPosted: Thu Jul 14, 2011 10:18 pm 
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Joined: Sun May 01, 2011 4:34 pm
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Location: Michigan/Indiana/Kentucky
Favorite Team: Tigers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
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 Post subject: Re: Ralph Siegmund - C - Wii
PostPosted: Sat Jul 16, 2011 12:36 pm 
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Joined: Mon Jun 16, 2008 2:21 pm
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Favorite Team: Phillies
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Hmm. 4 trj seems a bit excessive, doesn't it? :?:

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 Post subject: Re: Ralph Siegmund - C - Wii
PostPosted: Sat Jul 16, 2011 5:02 pm 
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Location: Margaritaville
Favorite Team: Braves
Console '07: Nintendo Wii
Console '08: Sony PS2
Trj 4 is my highest pet peeve right now. You either Pop Up, Fly Out, or hit a home run with it on Power Swing, it ruined my middle of the lineup. Trj 3 is much better, but Trj 2 is bad and Trj 1 is dreadful, so only one of the 4 possiblities is good :lol:

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 Post subject: Re: Ralph Siegmund - C - Wii
PostPosted: Sat Jul 16, 2011 7:22 pm 
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Favorite Team: Giants
Console '07: Don't Own
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i just hit a 524 foot bomb with a success player in season mode. he has 2 trajectory, about 170 power and 11 contact


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 Post subject: Re: Ralph Siegmund - C - Wii
PostPosted: Sat Jul 16, 2011 8:13 pm 
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Favorite Japanese title: Don't Own
I wanted 3 trajectory, but stupid Dr. Goodjob made it go to 4. It's a long story that involves many suprise bag reloads and very poor abilities going into year 2. But I haven't really had that many problems with it anyway. It actually helps on low pitches, because they can still hit line drives if you use a normal swing.

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 Post subject: Re: Ralph Siegmund - C - Wii
PostPosted: Sun Jul 17, 2011 2:16 am 
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Joined: Tue Jun 24, 2008 6:45 pm
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Location: In front of the TV playing Power Pros
Favorite Team: Astros
Console '07: Wii and PS2
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Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
2 TRJ is just fine, in my opinion. Not as good as 3, yes, but if your player has C- power, a 3 TRJ will cause him to loft too many easy fly outs, instead of solid singles and doubles.


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 Post subject: Re: Ralph Siegmund - C - Wii
PostPosted: Sun Jul 17, 2011 7:46 am 
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Joined: Thu Mar 27, 2008 5:54 pm
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Favorite Team: Red Sox
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I find when making a player, increasing TRJ from 1 to 2 will help get hits more than increasing contact from G/F-A

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 Post subject: Re: Ralph Siegmund - C - Wii
PostPosted: Sun Jul 17, 2011 11:41 am 
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Location: Michigan/Indiana/Kentucky
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Console '07: Nintendo Wii
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Favorite Japanese title: Don't Own
I agree with lance, I almost always leave my players at 2 or 3, based on their power. I usually reserve 4 TRJ for crazy power hitters, but I kind of screwed up on this one.

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