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Dr. Goodjob reports
https://www.mlbppworld.com/viewtopic.php?f=12&t=3329
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Author:  wmcduff [ Fri Jul 10, 2009 10:11 pm ]
Post subject:  Dr. Goodjob reports

Just did Dr. Goodjob on the Wii as a pitcher, chose getting stronger and no way. I passed out, but it still seems to be a sucess?

Vitality -40, Strength +2, Technique +2, Breaking Ball +54, Mentality +32, Top Speed +2, Throwing Control +7, Stamina +10.

Can't edit the Wiki, but... :)

Author:  stevenjackson39 [ Fri Jul 10, 2009 10:13 pm ]
Post subject:  Re: Dr. Goodjob reports

Vitality down 40?
That's weird (or I just didn't know...)

I think vitality affects the odds of goodjob coming, but not by much. I had him come with 75 vitality once.

Author:  lanceberkman [ Fri Jul 10, 2009 10:19 pm ]
Post subject:  Re: Dr. Goodjob reports

Yeah usually he fills up the vitality bar.

Author:  gocubs09 [ Fri Jul 10, 2009 10:26 pm ]
Post subject:  Re: Dr. Goodjob reports

Goodjob always completely screws me up... :lol:

Author:  dishnet34 [ Fri Jul 10, 2009 11:25 pm ]
Post subject:  Re: Dr. Goodjob reports

You pass out both times, when you fail and when you're successful. It's almost all luck. I had a 2-success streak going at one point.

Author:  wmcduff [ Sat Jul 11, 2009 8:57 am ]
Post subject:  Re: Dr. Goodjob reports

Just contributing where I can. I've managed to get a Closer to the majors, but my attempts to get a SS/2B Contact/Speed hitter have so far been fruitless. (Well, except the Guava Strawberries games. I hate their pitchers, though.)

Author:  Longball714 [ Sat Jul 11, 2009 10:40 am ]
Post subject:  Re: Dr. Goodjob reports

If it's a failure you'll see Goodjob saying "sometimes sacrifices are necessary for the improvement of science" or something like that.

Author:  apple4960 [ Tue Jul 14, 2009 1:35 pm ]
Post subject:  Re: Dr. Goodjob reports

Dr. Goodjob wrote:
sometimes sacrifices are necessary for the improvement of science. I'll treat it the usual way.


I believe it's something like that.

I hate Goodjob. I was making a player for RSM (I'll get him up soon, BTW). You really can't try to get him. It takes too many times. However, for a player I was making for RSM, he got 2 successful Goodjobs. Are you kidding me? I wanted him to be a realistic no-hit all-field player, and he's an All Star! :evil:

Author:  Eric Davis 44 [ Tue Jul 14, 2009 1:45 pm ]
Post subject:  Re: Dr. Goodjob reports

apple4960 wrote:
[quote=Dr. Goodjob]sometimes sacrifices are necessary for the improvement of science. I'll treat it the usual way.


I believe it's something like that.

I hate Goodjob. I was making a player for RSM (I'll get him up soon, BTW). You really can't try to get him. It takes too many times. However, for a player I was making for RSM, he got 2 successful Goodjobs. Are you kidding me? I wanted him to be a realistic no-hit all-field player, and he's an All Star! :evil:[/quote]

All you have to do is decline treatment - or ask for "refreshment" for max motivation and a full Vit bar. I've had to do it a few times while making real players.

Author:  apple4960 [ Tue Jul 14, 2009 7:12 pm ]
Post subject:  Re: Dr. Goodjob reports

Yeah, I know. Part of me wanted to decline it, but another part wanted me to take advantage of getting such a lucky break. I mean, it rarely happens, so might as well use it when you get it, no?

Author:  dishnet34 [ Tue Jul 14, 2009 7:13 pm ]
Post subject:  Re: Dr. Goodjob reports

I had a 4-successful surgery streak going at one time.

Author:  baseballexpert16 [ Thu Jul 16, 2009 8:06 pm ]
Post subject:  Re: Dr. Goodjob reports

What do you think the odds are of being successful on a GJ and just having him appear? I'm 1 for 3, but I've created 20 or so players.

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