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Blackbeard https://www.mlbppworld.com/viewtopic.php?f=12&t=3070 |
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Author: | Eric Davis 44 [ Fri Jun 05, 2009 7:32 pm ] |
Post subject: | Blackbeard |
With an estimated 40 turns left (Yr 2: April, Wk 2), here is my masterpiece so far: Blackbeard Lowry, SP/RF Pittsburgh Pirates Bats/Throws: Right/Right PITCHING 102 MPH 165 CTRL 192 STAM 7 Forkball 7 Palmball 3 Shuuto 2 Cutlass (Original pitch = Slider + more break) Battler, Consistency, Dr. K, Fastball Life, Gd Delivery, Gd Low Pitch, Gd Morale, Gd Pace, Gd Pickoff, Gd Reflexes, Groundball P, Lucky, Poise, Recovery 4, Release, Safe Pitch, Spin, Star, STR Finisher, Vs LH Batter, w/ RISP HITTING / DEFENSE 2 TRJ 11 CON 136 PWR 9 SPD 14 ARM 14 FLD 12 ERES Bunt Master, Cannon Arm, Contact Hitter, Spray Hitter NOTES - Blackbeard’s MPH / Control / Stamina have been sitting at 102 / 165 / 190 for awhile because I plan on S/L for Dr. Good Job at some point. That will get him to 105 / 180 / 210. I have had a lot of good luck so far, but haven't seen DGJ yet. If he doesn't give me Durability, I will boost for it. - I have Lucy's likability to 86, so Intimidator is in the bag. - The AAA coach had Blackbeard batting cleanup during his first AAA game! Better yet, run support doesn’t seem to be a problem anymore. - As a hitter, I originally planned on making him more Willie McGee than Willie Mays, but after mapping out the remaining 40 turns, it’s clear Blackbeard is going to be a Ruthian beast with a minimum of . . . 3 TRJ 12 CON 180 PWR 12 SPD 15 ARM 14 FLD 12 ERES . . . along with: Bunt Master, Cannon Arm, Contact Hitter, Gold Glover, Power Hitter, Refined, Spray Hitter, maybe a couple more. If I boost his speed to 15, I will add Grt IF HTR and Stealing 4. - I’m not sure if I will boost his Shuuto to 7, but I plan on giving him a maxed Curveball to go with his maxed out Forkball, Palmball and (eventually) Cutlass. I already have a Success pitcher with 6 maxed out breaking pitches and two fastballs, but how many guys throw 8 different pitches? I figured I would whittle it down and apply those extra breaking ball practices toward offense. - Current Items/Equipment: Pitching Heart Glove w/ 5 Glove Waxes Gambler’s Ring Focus Stone 2 Concentration Earplugs 2 Multi-color Spin Ball 2 Recovery Necklace Psychic Goggles Rookie’s Charm Carryover Chocs - Final Equipment will be: Pitching Heart Glove w/ 5 Glove Waxes Bomber Arch Bat (+6 PWR) w/ as many Bat Waxes as I can afford after final game. Falcon Spikes (+2 SPD) I will post his PW when he is finished. |
Author: | Me_and_Lucy [ Fri Jun 05, 2009 7:34 pm ] |
Post subject: | Re: Blackbeard |
OMFG, post his log too ok? |
Author: | lanceberkman [ Fri Jun 05, 2009 7:36 pm ] |
Post subject: | Re: Blackbeard |
Was he a Genius? Have you had Goodjob surgeries? How'd you do that!?!?!?!?!? Nice job! ![]() |
Author: | Eric Davis 44 [ Fri Jun 05, 2009 8:08 pm ] |
Post subject: | Re: Blackbeard |
Blackbeard started w/ Pr Sense and I haven't even seen Dr. Good Job yet. I will post his log when I'm finished, or at least email the Excel version to anyone who wants a copy. One key is not wasting any turns on practice or re-fueling your vitality bar during the first season. Why? 1) Games provide all the coach/scout points you need - after the finall AA game, you can have a scout bar that is completely full and a coach bar beyond the AAA checkpoint. 2) Filling up the Energy bar sooner by completing Free Time tasks and the Random Events sandwiched between = more turns later. You get more than enough Experience Points from Free Time events and Games to have a dominant pitcher during the first season. This is also where many Special Abilities come from. Your Energy bar can be completely full sometime before or after the final AA game. 3) Because you are doing only Free Time tasks early, and because 99% of your Free Time tasks don't require Vitality, there is no need to fill up the Vitality bar. Doing so is a waste of three valubale resources: Vitality, Turns and Money. In other words, don't waste turns/money eating food or buying powerin and don't waste turns at the Steak House if you don't need to. By about Year 1: Sept. Wk 3, you will have finished the Arcs and most of the random events. You will have captured the two thieves and your Energy bar will be full. This is when you buy the Focus Stone, Earplugs, Spin Ball and Recovery Necklace and get serious about practice. |
Author: | Eric Davis 44 [ Fri Jun 05, 2009 8:10 pm ] |
Post subject: | Re: Blackbeard |
Test Player Log: > Blackbeard Lowry, SP (PIT) -- B/T R/R, 3-Quarters 21, (Pr Sense) 83 116 52 FT Street: CD: Gd Pace GD Pace FT Street: Movie: Gd Morale Gd Morale FT Lookout: Frank: Upper Body: Recovery Recovery 4 FT (Progress) FT Street: Frank: Broast Ball (Insomnia) FT Hospital: Insomnia cured RE Jaw: arrives FE Met Bison: Discout Coupon (*Progress for extra Wk 3 turn - Wk 3 is only uninterupted Wk for Chocs) FT Jaw: Find Dog (2 wks): Surprise Bag: Gambler's Ring FT Lookout: Are you treating?: Gd Pickoff Gd Pickoff RE Steak: Isabella arrives Bst 83 / 116 / 60 FT Vicinage: Marvin: Can't remember anything Gm Wild Jokers: Did not play: Lucy +25 FT Lake: Ninja Training 1: Bst 83 / 122 / 60: Forkball 2 FT (Progress) RE Marvin: Internet: Free Focus Stone 1: Lucky Lucky FT Steak: Habanero STR Finisher FT Lookout: Frank: Lower Body: RE Tom 1 Bst 84 / 124 / 70 FT Steak: Legendary Beef Gm Aegis: W, 6 IP, 0 ER, 5 K (perfect): 10/20, 28/28/28/10 Bst 84 / 124 / 82: Forkball 4 FT Lake: Ninja Training 2: Tree: Fixed Pr Sense Bst 84 / 126 / 82 FT Lake: Ninja Training 3: Copper: Poise Poise RE Tom 2 Bst 85 / 126 / 84 FT Bison: Bought: Psychic Goggles, 6 Chocs RE Tom 3 FT Restaurant: Work Gm Wild Jokers: ND, 7.1 IP, 0 ER, 8 K (2.2 IP, 0 ER, 6 K): 10/20, 40/40/40/14: Lucy + 5 Bst 85 / 128 / 95: Palmball 2 FT Lake: Ninja Training 4: Walk on Water: Str-20, Tech-40 Bst 86 / 130 / 98: Palmball 3 FT Lake: Ninja Training 5: Shell Game RE Tom 4 Bst 87 / 134 / 99: Palmball 3 FT Lookout: Frank: Sister Collapse, just kidding FT Lookout: Frank: About that dream of yours: Gd Reflexes Gd Reflexes RE Tom 5 Bst 87 / 134 / 105: Palmball 4 Pra Top Speed: 5 cards Bst 87 / 135 / 109: Palmball 5 FT Steak: Legendary Beef: Park RE Frank: Broast Ball: Gd Sense Gm Mach Sox: 7.2 IP, 0 ER, 10 K (3 IP, 0 ER, 8 K): 8/17, 25/25/25/9: Gd Low Pitch Gd Low Pitch Bst 88 / 137 / 115: FT Lake: Ninja Training 6: Shuriken Bst 89 / 137 / 116: Shuuto FT Lake: Ninja Training 7: Original Pitch: Slider: More Break: (Cutlass): Orig 1 RE Doc Thief FT Lookout: Marvin: Doc Thief near Restaurant Bst 90 / 138 / 116 FT Restaurant: Work: Caught Thief: Spin, Battler, Pitching Heart, SoP, Glove Wax, PK, Compress Spin Battler Bst 92 / 143 / 125: (Gd Delivery) Gd Delivery FT Steak: Double Mega w/RISP FT Mountain: Marvin workout Gm Burgers: 8 IP, 0 ER, 13 K (3.1 IP, 0 ER, 9 K): 11/22, 31/31/31/11: VS LH Batter, Fastball Life, Dr. K VS LH Batter Fastball Life Bst 92 / 145 / 135: Palmball 6 Dr. K FT Street: Book: Consistency Consitency FT Lake: Sittch: Practice RE TV Thief Bst 92 / 145 / 137: Orig 2 FT Lookout: Marvin: TV Thief near Vicinage FT Mountain: Caught Thief: Release Release Bst 92 / 145 / 140: Fork 5 FT Bison: Used Coupon: Bought: 4 Glove Wax, 3 Chocs FT (Progress) RE Don’t introduce Marvin: Steak w/ Lucy FT Steak: Tropical FT Legendary Beef: Kid Bst 98 / 145 / 150 FT Vicinage: Date Lucy: Shopping: Bought Dress: Received: Nail Care Set Gm Wild Jokers: 9 IP, 0 ER, 19 K (3.1 IP, 0 ER, 9 K): 11/21, 41/41/41/14 Bst 98 / 147 / 150: Palmball 7 FT Jaw: Find Dog (2 wks): Surprise Bag: Gambler's Ring FT Steak: Legendary Beef: Open Eyes: Just Double?: Surprise Bag: SoP: Safe Pitch Safe Pitch RE Marvin: Ghost in Park FT Jaw: Find Dog (2 wks): Surprise Bag: Gambler's Ring FT Vicinage: Date Lucy: Park: Play Baseball: Fess Up: Became someone special FT Bison: Bought: Focus Stone 2, Concentration Earplugs 2, Multi-color Spin Ball 2, Recovery Necklace FT Vicinage: Date Lucy: Park: RE Marvin: Sunrise Bst > Pra Top Speed: 5 cards Bst 99 / 148 / 155 FT Steak: Legendary Beef: Grocery Store RE Marvin: Being controlled?: No way! Bst > FT Steak: Special Mega Steak Set RE Marvin: Cave Expedition 1 Pra Accuracy: 5 cards Bst 99 / 151 / 185 Pra Fielding: 5 cards (coach) Bst > Pra Weights: 5 cards Bst 99 / 152 / 185 FT Hot Dog: Eat for free RE Marvin: Balance the Universe Pra Top Speed: 5 cards (coach) Bst 99 / 154 / 185 FT Lake: Sittch: Practice RE Marvin: Video Game: Argue Bst Forkball 6 Pra Top Speed: 5 cards (coach) Bst 99 / 155 / 185 FT Vicinage: Date Lucy: Park: FE Scout Test Bst Shuuto 2 Pra Fielding: 5 cards Bst 99 / 156 / 185 FT Mountain: Workout FE Promoted to AAA: Tom gives $ Bst Groundball P Groundball P Pra Fielding: 5 cards Bst > FT Hot Dog: Do Not Work at Ducks RE Doc in Park Pra Weights: 5 cards Bst > FT Lake: Sittch: Practice RE Marvin: All you can eat contest Bst Forkball 7 Pra Fielding: 5 cards Bst > FT Vicinage: Date Lucy: X-Mas Gift RE Ghost in Park Bst 99 / 157 / 185 Pra Fielding: 5 cards Bst > Pra Weights: 5 cards RE Ghost in Street: Go to Heaven! Bst 99 / 159 / 185 Pra Fielding: 5 cards Bst > FT Hot Dog: Work? I'll think about it RE Marvin: Cave Expedition 2 RE Frank Collapsed Bst 99 / 160 / 185 Pra Weights: 5 cards Bst > Pra Top Speed: 5 cards Bst 99 / 162 / 185 Pra Fielding: 5 cards Bst > FT Hot Dog: Where's Patty? RE Marvin: Cave Expedition 3 Bst 99 / 163 / 185 Pra Fielding: 5 cards FE Join AAA club - Deadline to finish Arcs! Bst > Pra Weights: 5 cards Bst > FT Steak: Work RE Marvin: Cave Expedition 4 Bst 99 / 164 / 185 Pra Fielding: 5 cards Bst 99 / 165 / 185 FT Bison: Bought: 4 Chocs RE Terry: Invitation to workout Bst > Pra Weights: 5 cards Bst > FT Mountain: Workout RE Terry: Injured knee Bst > Pra Fielding: 5 cards Bst 100 / 165 / 185 FT Mountain: Workout RE Joey 1 Bst Spray Hitter Spray Hitter Pra Top Speed: 5 cards Bst 101 / 165 / 185 FT Mountain: Workout RE Terry: Play through injury Bst Contact Hitter Contact Hitter Pra Fielding: 5 cards FT Mountain: Workout RE Terry: Practice feels off Bst > Pra Weights: 5 cards Bst 102 / 165 / 185: Bunt Master Bunt Master FT Mountain: Workout Gm Mon Mon Monkeys: 9 IP, 0 ER, 17 K (Perfect Game): 14/~, 47/47/47/16 (Batted Cleanup!!) Bst Shuuto 3: Cannon Arm Cannon Arm Pra Fielding: 5 cards FT Mountain: Workout RE Ghost: Appologies in park: Star Star Key: Pra Practice FT Free Time RE Random Event FE Fixed Event Gm Game Bst Boost |
Author: | lanceberkman [ Fri Jun 05, 2009 8:13 pm ] |
Post subject: | Re: Blackbeard |
Man, you sure put a lot of thought into this ![]() |
Author: | Eric Davis 44 [ Fri Jun 05, 2009 8:21 pm ] |
Post subject: | Re: Blackbeard |
lanceberkman wrote: Man, you sure put a lot of thought into this ![]() Not really. I made a pitcher who turned out pretty good, but I kept a log and made a few notes along the way of things I would do different. Then I started another pitcher (who I accidentally erased) but noticed a couple of more things I would do different. Blackbeard is the result of those lessons. |
Author: | Me_and_Lucy [ Fri Jun 05, 2009 8:51 pm ] |
Post subject: | Re: Blackbeard |
Could you send it to me? I think you still have my email. |
Author: | apple4960 [ Sat Jun 06, 2009 10:31 am ] |
Post subject: | Re: Blackbeard |
Man, u r a GOD! This is INSANITY! Watch out PP world, here comes Eric! ![]() |
Author: | Longball714 [ Sat Jun 06, 2009 10:58 am ] |
Post subject: | Re: Blackbeard |
Look out Sifu! |
Author: | stevenjackson39 [ Sat Jun 06, 2009 11:06 am ] |
Post subject: | Re: Blackbeard |
good job! now buy a wii and make him for us! ![]() |
Author: | Eric Davis 44 [ Sat Jun 06, 2009 1:01 pm ] |
Post subject: | Re: Blackbeard |
Eric Davis 44 wrote: HITTING / DEFENSE 2 TRJ 11 CON 136 PWR 9 SPD 14 ARM 14 FLD 12 ERES Well, it looks like his offensive numbers will be more like . . . 3 TRJ 14 CON 200+ PWR 12 SPD 15 ARM 14 FLD 12 ERES . . . with the opportunity to either max out his CON, SPD and FLD ~ or ~ pick up more Special Abilities. Haven't decided what to do yet. |
Author: | lanceberkman [ Sat Jun 06, 2009 1:05 pm ] |
Post subject: | Re: Blackbeard |
Sweet!!! He's definitly getting imported. ![]() |
Author: | Redsoxman53 [ Sat Jun 06, 2009 1:17 pm ] |
Post subject: | Re: Blackbeard |
Eric Davis 44 wrote: Eric Davis 44 wrote: HITTING / DEFENSE 2 TRJ 11 CON 136 PWR 9 SPD 14 ARM 14 FLD 12 ERES Well, it looks like his offensive numbers will be more like . . . 3 TRJ 14 CON 200+ PWR 12 SPD 15 ARM 14 FLD 12 ERES . . . with the opportunity to either max out his CON, SPD and FLD ~ or ~ pick up more Special Abilities. Haven't decided what to do yet. boy i wish he was for the Wii |
Author: | cownip [ Sun Jun 07, 2009 10:20 am ] |
Post subject: | Re: Blackbeard |
Unbelievable player, nice job. Wish he was for the Wii (Although I probably wouldn't use him, he's just TOO good to use, too easy haha). |
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