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compare stats of success mode created players https://www.mlbppworld.com/viewtopic.php?f=12&t=2768 |
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Author: | sms12 [ Mon Apr 20, 2009 8:52 pm ] |
Post subject: | compare stats of success mode created players |
what do you guys have later i'll take 2 pictures of my stats and post them i'll do that right now Attachment: 100_0912 (2).JPG [ 181.81 KiB | Viewed 4743 times ] Attachment: 100_0911 (2).JPG [ 201.16 KiB | Viewed 4743 times ] |
Author: | odawali [ Mon Apr 20, 2009 9:51 pm ] |
Post subject: | Re: compare stats of success mode created players |
"success mode created" includes GameSharked players, right? sms12 wrote: hey buy a gameshark i made a post about some gameshark codes i found on the mlb power pros board and mlbpp2008 boards over on gamefaqs.com and they work try them note some of them have conditions you must do
viewtopic.php?f=12&t=2515&start=16 |
Author: | sms12 [ Mon Apr 20, 2009 9:52 pm ] |
Post subject: | Re: compare stats of success mode created players |
doesn't matter |
Author: | lanceberkman [ Mon Apr 20, 2009 10:02 pm ] |
Post subject: | Re: compare stats of success mode created players |
Well, some people might feel that it's cheating and don't want a player made by cheating. |
Author: | Me_and_Lucy [ Mon Apr 20, 2009 10:07 pm ] |
Post subject: | Re: compare stats of success mode created players |
Cheating ruines the challange of the game. Some people work so hard to S/L to produce similar characters (Only fielder) when you can create a instant sucess. Stupid gameshark... |
Author: | odawali [ Mon Apr 20, 2009 10:10 pm ] |
Post subject: | Re: compare stats of success mode created players |
@Lance and Me & Lucy Well you could say the same about S/Led players. Some people consider S/L an exploit. As long as posters make their methods clear, their players be accepted for what they are. However when posters hide how they did it and try to pass off their creations as something else, that's what starts trouble. I don't have any issue with GS-created players, but I do think GS should be mentioned when posting them. |
Author: | sms12 [ Mon Apr 20, 2009 10:11 pm ] |
Post subject: | Re: compare stats of success mode created players |
hehehe well even so you do have to admit that s/l takes a heck of a long time and besides it depends on who's playing right i mean yeah but think about it i like to just get the stats over with and just enjoy the story, besides I had to make a player with out cheat codes about 45 in pwr and 2 trj and i popped one over the fence and plus whoever said cheaters never prospere certainly hasn't ever met me |
Author: | odawali [ Mon Apr 20, 2009 10:24 pm ] |
Post subject: | Re: compare stats of success mode created players |
A couple of things I'd consider impressive/useful even with GameShark:
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Author: | Chief [ Mon Apr 20, 2009 11:01 pm ] |
Post subject: | Re: compare stats of success mode created players |
odawali wrote: A couple of things I'd consider impressive/useful even with GameShark:
Nice list bro you didn't even shut him down for using gameshark. |
Author: | lanceberkman [ Mon Apr 20, 2009 11:05 pm ] |
Post subject: | Re: compare stats of success mode created players |
odawali wrote: @Lance and Me & Lucy Well you could say the same about S/Led players. Some people consider S/L an exploit. As long as posters make their methods clear, their players be accepted for what they are. However when posters hide how they did it and try to pass off their creations as something else, that's what starts trouble. I don't have any issue with GS-created players, but I do think GS should be mentioned when posting them. I don't s/l EXCESSIVELY since I consider it cheating. I only do it when I've gotten an failed Goodjob surgery or an injury right before a game, or something else that threatens the success of my player. I've had to do it a little more with '08 considering it's so HARD! ![]() |
Author: | Longball714 [ Tue Apr 21, 2009 1:31 pm ] |
Post subject: | Re: compare stats of success mode created players |
I would love to use a GameShark, not to make maxed out players but to make realistic players in a short amount of time. I would be using it just for the time constraint, since I already know how to max out players without GameShark(see Who in sig) ![]() |
Author: | lanceberkman [ Tue Apr 21, 2009 1:41 pm ] |
Post subject: | Re: compare stats of success mode created players |
That would be nice but it would take away the challenge part for me. And I would be tempted to use it all the time. ![]() |
Author: | Longball714 [ Tue Apr 21, 2009 1:45 pm ] |
Post subject: | Re: compare stats of success mode created players |
I'm just getting bored with Success mode. The only reason why I'm still playing it is to finish my Arrange team. |
Author: | sms12 [ Tue Apr 21, 2009 2:09 pm ] |
Post subject: | Re: compare stats of success mode created players |
well i mean it depends on what stats you want but i like to use gameshark to create a lot ofcharacters to give to people plus it doesn't take the challenge out it takes some of it down but still i have failed success mode a couple of times with maxed players! |
Author: | lanceberkman [ Tue Apr 21, 2009 2:11 pm ] |
Post subject: | Re: compare stats of success mode created players |
Just max him out before the first game and Slug homers right and left. ![]() |
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