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 Post subject: Dr. Goodjob solved - I think
PostPosted: Mon Nov 24, 2008 11:13 am 
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Dr. Goodjob can give great benefits - last night +5 mph on the fastball (it is stated out there that it is 3 but last night I got 5 and not sure why as the first time it was 3) along with points is great. HOwever, we need to solve him.

Here is the situation:
I have now had him 9 times. 2 successful and 7 not. I was sitting at 7 losses to 1 win with him last night and thought back to the one win and how and when I got him. I also looked back at smileys post for his pitcher and tried to come up with a plan. On my most recent character I tried to duplicate the conditions and make the doc appear. I was successful after only 14 reloads.

Conditions (not sure all have to exist)
1: Find dates with no events (like when they announce that players join the team or that stitch talks about gil). Games do not count as events as they have their own week and this is why it is possible right before a game. The date that works best for me is in year 1 I save with 1 command left in OCtober week 1 and then he appears between week 1 and 2.

2. Have your vitality very low and flashing (everytime he has come I had my vitality low)

3. Be ready to s/l alot. Even when conditions are set he takes time.

4. Have a date where you do not have alot of RE's to compete with. If you are doing the ghost, or the game or other RE's they will make it less likely that he will show. During my test run last night the only RE's that I had where Franks invite you over for food and a couple that Marvin wanted to start).

5. NOt sure if this one matters but it seems to make sense: do not upgrade durability before doc. I sometimes update this early as it works with my GR when I have points for it that cannot be gambled for anything else usefull. Since the doc talks about fixing you up it makes sense that if you have high durability you are healthy and don't need him. The times I updated I never received the doc (but I also never tried to get him)

6. Setup the turn so you can progress to the next week. I noticed this on Smileys log and when I tried it I noticed that it seems you get more RE's when you progress then when you do any action. Second, it is easier to save/reload as you do not have to worry about what happened during your action.

7. NOt sure if it matters but it seems that some times when he occurs the event is more likely a negative result. I have had him occur twice before the final game and both negative. It really made me mad as I was trying for a good no reload character and turned into a normal by the failed operation. When he came in OCtober year 1 : 2 positive results out of 2 tries.

I hope this helps but obviosly these are only my observations and I have tried it once and was able to create the event for the doc. This will need to be tried further. We should also try to get a list of the dates that it works. I can say that it works if you try for the event on year 1 saving during October week 1 to create the event by October week 2 (my 2 successful operations came at this time).

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IanSPhttp://s376.photobucket.com/albums/oo204/hockeyrama1/Ian%20geniussp/
MarkSShttp://s376.photobucket.com/album ... Mark%20SS/
RonSPhttp://s376.photobucket.com/albums/oo204/hockeyrama1/ron%20sp/
Vicsphttp://s376.photobucket.com/albums/oo204/hockeyrama1/vic%20sp/
Ellisp, grandpaC,MadSP-no save /reload pitcher and Dylan CF/RF can be found through the main linkhttp://s376.photobucket.com/albums/oo204/hockeyrama1/


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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Mon Nov 24, 2008 11:47 am 
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hockeyrama wrote:
1: Find dates with no events (like when they announce that players join the team or that stitch talks about gil). Games do not count as events as they have their own week and this is why it is possible right before a game. The date that works best for me is in year 1 I save with 1 command left in OCtober week 1 and then he appears between week 1 and 2.

2. Have your vitality very low and flashing (everytime he has come I had my vitality low)

5. NOt sure if this one matters but it seems to make sense: do not upgrade durability before doc. I sometimes update this early as it works with my GR when I have points for it that cannot be gambled for anything else usefull. Since the doc talks about fixing you up it makes sense that if you have high durability you are healthy and don't need him. The times I updated I never received the doc (but I also never tried to get him)

6. Setup the turn so you can progress to the next week. I noticed this on Smileys log and when I tried it I noticed that it seems you get more RE's when you progress then when you do any action. Second, it is easier to save/reload as you do not have to worry about what happened during your action.

7. NOt sure if it matters but it seems that some times when he occurs the event is more likely a negative result. I have had him occur twice before the final game and both negative. It really made me mad as I was trying for a good no reload character and turned into a normal by the failed operation. When he came in OCtober year 1 : 2 positive results out of 2 tries.



I can confirm 1,2,5,6,7. I had my first goodjob, which obviously failed in 1st week of April 1st year while i S/L for Jaw. I had no events, was low in vitality, I had had Durability 3, I think that the timing might matter as i got mine early in the game.

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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Mon Nov 24, 2008 2:03 pm 
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I've said this in another topic but the last 3 times I've gotten him (with 2 successes) i have had near full vitality (75+). I don't think vitality plays a role at all.


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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Mon Nov 24, 2008 2:58 pm 
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hockeyrama wrote:
5. NOt sure if this one matters but it seems to make sense: do not upgrade durability before doc. I sometimes update this early as it works with my GR when I have points for it that cannot be gambled for anything else usefull. Since the doc talks about fixing you up it makes sense that if you have high durability you are healthy and don't need him. The times I updated I never received the doc (but I also never tried to get him)


I think this is actually the most important factor. I have had no luck getting him with durability4, and have not had a success with dur4 yet, but with durability3 i have had several goodjobs.

I still believe that there is a link between the lethargic condition and his appearance, since chief always says "I feel so lethargic" as the opener to the goodjob RE. I think lethargy is a status that you can randomly get- much like laziness or insomnia (easier when on durability 3 or low vitality I believe) that has a trigger for the goodjob RE. That means it takes not only having an RE trigger in the first place, but you also need to have lethargy status effect activate on you as well to trigger goodjobs appearance.

The other main point is not to have any other RE arcs open at the time you want to get Goodjob more reliably. With less RE arcs to choose from, the random number generator should land on Goodjob much more often then if you are pursuing other arcs at the same time. Minimizing extra arcs will maximize chances of getting the Goodjob RE.

This is a good topic, and one that should help make maxed pitchers much easier to do if we can narrow down goodjob to a better % chance of showing up.


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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Mon Nov 24, 2008 4:38 pm 
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I think you have something with the lethargy. I am not sure but I believe when you go to train he looks exhausted sometimes. I think this is when is vitatlity is low but I am fairly sure that one time I went there and his vitality was not low. That is probably one of the times where you can get him with a high vitality as he is still fatigue for some reason. I could be wrong but I was playing at 2 in the morning once and after I trained I went (huh, what is going on) blank trying to remember what happened. He had like 60% vitality before training and I was sure he was showing his slumped shoulders fatigue look. As it was 2 in the morning and I had played for a while I might be mistaken.

I think this is an important topic and we are getting close. What I would like is if some other people can try my findings and see if they can repeat them. FIrst try the same week I did under the same conditions. Then we should try to find out what other weeks work.

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IanSPhttp://s376.photobucket.com/albums/oo204/hockeyrama1/Ian%20geniussp/
MarkSShttp://s376.photobucket.com/album ... Mark%20SS/
RonSPhttp://s376.photobucket.com/albums/oo204/hockeyrama1/ron%20sp/
Vicsphttp://s376.photobucket.com/albums/oo204/hockeyrama1/vic%20sp/
Ellisp, grandpaC,MadSP-no save /reload pitcher and Dylan CF/RF can be found through the main linkhttp://s376.photobucket.com/albums/oo204/hockeyrama1/


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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Mon Nov 24, 2008 7:14 pm 
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EDIT:

I started a new player last night and established three dates when Dr. Good Job can appear. He showed up immediately following the last command of:

Year 1: March, Week 1
Year 1: March, Week 3
Year 1: April, Week 2


In all three cases, my vitality was flashing and in all three cases there was a very high probability of a RE (arrival of Steak Lady or Jaw, late night Broast Ball, steak date with blondie, E-Bay Focus Stone purchase, TV thief, etc).

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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Thu Nov 27, 2008 11:45 am 
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I checked your findings and was able to get him yr 1 mar week 1 just before Bison shows up. At this point I actually had a lot of vitality and there are many REs that are popping up at that time. This means some of my observations are inaccurate (you don't need low vit or low chance of RE). We should still see when he can come it does appear that certain times matter.

Unfortunately, he failed and after many reloads I got Jaw and just moved on. Picture getting a successful one that early. Your character would be great. Imagine a genius with dr goodjob at that point. My genius started with an sifb level 1 and level 2 sinker and 85 mph. Last Doc job that was successful I received a 5mph boost (not sure why it was 5 as most times people say they get 3 but I got 5). This means that you could have a 90+ fastball and a level 3 pitch and ok stamina by the first game. You won't have to worry about coach results at all as you will mow down the opposition.

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IanSPhttp://s376.photobucket.com/albums/oo204/hockeyrama1/Ian%20geniussp/
MarkSShttp://s376.photobucket.com/album ... Mark%20SS/
RonSPhttp://s376.photobucket.com/albums/oo204/hockeyrama1/ron%20sp/
Vicsphttp://s376.photobucket.com/albums/oo204/hockeyrama1/vic%20sp/
Ellisp, grandpaC,MadSP-no save /reload pitcher and Dylan CF/RF can be found through the main linkhttp://s376.photobucket.com/albums/oo204/hockeyrama1/


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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Thu Nov 27, 2008 11:54 am 
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When you say that you got +5, are you basing it off what he said you got or are you basing it on the actual increase that you saw to your Top Spd. The game always says +5, but you only seem to get +3 in the Top Spd category.

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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Thu Nov 27, 2008 3:40 pm 
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not sure. He said +5 I assumed he was correct. Will check with more care next time. Just know the guy get a huge boost.

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RonSPhttp://s376.photobucket.com/albums/oo204/hockeyrama1/ron%20sp/
Vicsphttp://s376.photobucket.com/albums/oo204/hockeyrama1/vic%20sp/
Ellisp, grandpaC,MadSP-no save /reload pitcher and Dylan CF/RF can be found through the main linkhttp://s376.photobucket.com/albums/oo204/hockeyrama1/


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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Sat Nov 29, 2008 1:23 am 
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Cna add in between May 3rd week and 4th in YR 1.
Got a successful one last night at that time.

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MarkSShttp://s376.photobucket.com/album ... Mark%20SS/
RonSPhttp://s376.photobucket.com/albums/oo204/hockeyrama1/ron%20sp/
Vicsphttp://s376.photobucket.com/albums/oo204/hockeyrama1/vic%20sp/
Ellisp, grandpaC,MadSP-no save /reload pitcher and Dylan CF/RF can be found through the main linkhttp://s376.photobucket.com/albums/oo204/hockeyrama1/


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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Sun Nov 30, 2008 1:23 pm 
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I got Dr. GJ a couple of more times. I stopped keeping track of the dates because I think it's safe to say he is eligible to appear anytime a RE is eligible to appear. Also, when you receive a successful operation, Dr. GJ's expression is neutral (his eyebrows are level) during the last shot of him, just before we see our player sitting on his bed. When the operation goes bad, he has a worried expression (eyebrows slanted like: :cry: ).

My SS is almost completely maxed out (skills and abilities) and I haven't even played my first AAA game. Is there still enough time to get Intimidator? Also, I believe I was doing the ghost arc for Star, but she flew to heaven and all I got in return was some energy, experience and a bit of power. Did I miss it or is there another piece to the story?

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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Tue Dec 02, 2008 10:34 pm 
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I have had the same problem with the ghost. I think after Marvin tells you or after you see her the first time you need to see her by going to the park. My reasoning is that I have never got star (not too interested as it hurts in season mode) but I never went out of the way to get it. She says I got tired of waiting for you during one of the REs. I think after that you don't get star. Maybe if you go to her you get it.

As for the doc. I agree he can occur almost anywhere an RE is possible. I have had him appear 3 times in my latest character (1 successful) and have noticed that if you prepare to go after him by setting the turn and reload after you get no RE eventually he shows alot, or you get a good re. My last character I reloaded almost every turn until I got an RE and as mentioned 3 visits and I am only at the end of the first game in year 2.

On another note he gives a different message when he shows after you have already had him. He says that you must really be lethargic because you cannot remember who he is (something like that).

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IanSPhttp://s376.photobucket.com/albums/oo204/hockeyrama1/Ian%20geniussp/
MarkSShttp://s376.photobucket.com/album ... Mark%20SS/
RonSPhttp://s376.photobucket.com/albums/oo204/hockeyrama1/ron%20sp/
Vicsphttp://s376.photobucket.com/albums/oo204/hockeyrama1/vic%20sp/
Ellisp, grandpaC,MadSP-no save /reload pitcher and Dylan CF/RF can be found through the main linkhttp://s376.photobucket.com/albums/oo204/hockeyrama1/


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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Wed Dec 03, 2008 12:24 am 
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hockeyrama wrote:
As for the doc. I agree he can occur almost anywhere an RE is possible. I have had him appear 3 times in my latest character (1 successful) and have noticed that if you prepare to go after him by setting the turn and reload after you get no RE eventually he shows alot, or you get a good re. My last character I reloaded almost every turn until I got an RE and as mentioned 3 visits and I am only at the end of the first game in year 2.


The best way to set yourself up for a good RE (and you probably already know this) is to make the last move of the week a predictable one. Nothing is worse than following a bad practice or failed PI job with a good RE.

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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Sat Jan 17, 2009 5:14 pm 
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Sorry for the :bump: , but this is good and useful information.

I just got a goodjob on Yr 1, Dec. Week 4. I didn't have any girls really liking me (Emily and Lucy are slightly less than halfway), so nobody came on that day.


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 Post subject: Re: Dr. Goodjob solved - I think
PostPosted: Mon Jan 19, 2009 2:15 pm 
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Has anyone ever tested to see what role (if any) Motivation has on this? I noticed during my last character that I only seemed to be able to s/l for him when i had less than 10 motivation. While I believe it is still possible with full motivation, I wonder if it increases your chances of triggering Dr. GJ with lower motivation. Thoughts?


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