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 Post subject: Pitches
PostPosted: Fri Oct 03, 2008 8:48 pm 
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I want to make a closer but i dont know what pitches i want for the sinker. V-SLD+FORK, SCB (and mabye ORIG pitch), SLD, what do you think i should have for the sinker pitch

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 Post subject: Re: Pitches
PostPosted: Fri Oct 03, 2008 8:51 pm 
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sinker.
screwball sucks, and there isn't much of a difference between SNK and H-SNK, as there is with H-SLD and SLD.

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 Post subject: Re: Pitches
PostPosted: Fri Oct 03, 2008 8:52 pm 
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I know it doesn't answer your question, but you should have a CCHG. It's really cool.

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 Post subject: Re: Pitches
PostPosted: Sat Oct 04, 2008 1:05 am 
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A Palmball is useful if you've got high top speed.

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 Post subject: Re: Pitches
PostPosted: Sat Oct 04, 2008 1:10 am 
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wait could you like tell me the speed of these pitches from fastest to slowest. Palmball, Forkball, Foshball

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 Post subject: Re: Pitches
PostPosted: Sat Oct 04, 2008 4:19 am 
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Well, let me put it this way.

The larger the difference in drop between your regular breakers and your 'change up' the better this pitch becomes the killer 'fall out the bottom' pitch because of it's great drop.

I've used a Steroid Maximus guy with 4 level-7 pitches and I have a miserable time making any pitch a good strikeout pitch, simply because they'll stop looking for the ball where you initially throw it, predicting a LOT of break, and resulting in groundouts or pop ups (no Ks).

Comparing that with my My Life guy: a 92mph fastball (not top speed), a lvl 2 drop, lvl 2 shuuto, and a level 5 palm. I can "pull the string" with that palm ball on almost any 2 strike count and 90% of the time get him to swing and miss. The other times he'll foul it off, forcing me to use something else (using the palm again and it's now a flyball).

The difference? Palm ball should die going straight down, and in my experience breaks the latest. A fork can be of varying speeds, i don't have a pitcher that throws one, but it acts like a slower but big breaking split finger. The Fosh is a hybrid fork and slurve-ish kind of thing, and tends to rotate and drift like a screwball. It breaks earlier and is a bit faster than a palm.

Pitch info- SirKodiak's guide to pitches.

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 Post subject: Re: Pitches
PostPosted: Sat Oct 04, 2008 8:50 am 
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DCB and CB have a 15MPH difference and break about the same. if he's a closer, itll take them longer than a few innings to get used to that.


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 Post subject: Re: Pitches
PostPosted: Sat Oct 04, 2008 9:08 am 
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CHG and CB have the same speed.

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 Post subject: Re: Pitches
PostPosted: Tue Oct 07, 2008 8:25 pm 
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I'd go for a small screwball (Lv3-4). Since the sinker family generally s*cks, I tend to use that family for secondary pitches that I use to get called strikes. After having hitters think I'm going to throw a big breaking pitch out of the zone, I'll drop a small screwball on the corner.

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 Post subject: Re: Pitches
PostPosted: Tue Oct 07, 2008 8:48 pm 
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odawali wrote:
I'd go for a small screwball (Lv3-4). Since the sinker family generally s*cks, I tend to use that family for secondary pitches that I use to get called strikes. After having hitters think I'm going to throw a big breaking pitch out of the zone, I'll drop a small screwball on the corner.


I can get the hard sinker to work for me(at lvl 2), but the regular sinker just gets destroyed usually.


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 Post subject: Re: Pitches
PostPosted: Thu Oct 09, 2008 4:21 pm 
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i tried putting a SCB on my gyroballer, it kept getting crushed.
So i changed it to a KNCB.
He should be finished very soon.

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 Post subject: Re: Pitches
PostPosted: Thu Oct 09, 2008 6:06 pm 
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it works better against real humans. have a DCB and a SCB and theyll be fooled for at least a few innings.


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 Post subject: Re: Pitches
PostPosted: Thu Oct 09, 2008 6:06 pm 
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its not really THAT slow...
check out my gyroballer, just posted him.

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