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AR Codes Released and Explained https://www.mlbppworld.com/viewtopic.php?f=12&t=11069 |
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Author: | PROMAKER95 [ Mon Nov 29, 2021 11:48 pm ] |
Post subject: | AR Codes Released and Explained |
Introduction To enter the following codes, start MLB Power Pros 2008 from the Dolphin Emulator. Then, Tools (top bar next to options)>Cheat Manager>AR Codes>Add New Code. Enter them here. Ticking and Unticking will activate and de-activate the code. Often times, if you already activated the code it will not de-active as the codes have already been saved. Please comment if this helped as I spent a lot of time figuring these codes, as many of these things were on my wish list since I was a kid playing this game. Below will be the list of codes that I have discovered, simply replace the "XX" with the desired value. To the right of each code is the minimum-maximum desired values. Questions? Please ask! |
Author: | CrazedPanda [ Thu Dec 02, 2021 12:02 am ] |
Post subject: | Re: AR Codes Released and Explained |
Man this stuff is crazy! Great stuff! Any more info on the codes for abilities? |
Author: | PROMAKER95 [ Wed Sep 21, 2022 8:55 pm ] |
Post subject: | Re: AR Codes Released and Explained |
Quality of Life Codes Vitality 01036C01 000000XX : (0-64) Carryover Bar 01039763 000000XX : (0-1E) Money 0103976B 000000FF Energy 01039764 000000XX : (00-64) Scout/Manager Eval: 0303954A 000000XX : (00-64) 03039548 000000XX : (00-64) *Above listed codes will only work for your current league (AA &AAA) Lucy, Patty, Emily Likeness 01039819 000000XX : (00-64) 0103981A 000000XX : (00-64) 0103981B 000000XX : (00-64) *The likeness will always appear, even prior to meeting them. Good Sense 01036C51 00000030 Practice Level Weight- 01036C71 0000000x : (0-8) Batting- 01036C72 0000000x : (0-8) Run- 01036C73 0000000x : (0-8) Fielding- 01036C74 0000000x : (0-8) Arm Strength- 01036C75 0000000x : (0-8) Coach at Practice 01036C2B 00000035 01036C2c 00000035 01036C2d 00000035 01036C2e 00000035 01036C2f 00000035 Year, Month, Week 01039760 0000000x 01039761 0000000x 01039762 0000000x Items 010395FB 000000XX 010395FC 000000XX 010395FD 000000XX 010395FE 000000XX 010395FF 000000XX 01039600 000000XX 01039601 000000XX 01039602 000000XX 01039603 000000XX 01039604 000000XX 01039605 000000XX 01039606 000000XX Item List 0-28 : Misc. Equipment (Bats, Gloves, Cleats, Wristbands). Makes the screen glitch, I would avoid this as it doesn't actually give you that equipment. 0B is Marvin's Bat from MLB PP 07. Powerpin : 29 Powerpin DX : 2A Powerpin Special : 2B Powerpin Builder : 2C Powerpin Builder DX :2D Bat Shining Towel : 2E Shuffle Whistle : 2F Chocolate Sponge Cake : 30 Invincible Chocolate : 31 Shiny Fragrance : 32 Booster Supplement : 33 H-Recovery Bonus : 34 Vision Supplement : 35 Recovery Supplement : 37 SoH : 38 SoD : 39 SoP : 3A Discount Coupon : 3B Nailcare Set : 3C Suprise Bag : 3D Heart Pendant : 3E Giant Bear : 3F Pricey Handbag : 40 Self Compised Love Ode: 41 Annie's Paper : 42 The Player I loved : 43 Autographed Ball : 44 Compress : 45 Pain killer : 46 Courage Booster : 47 Inspiration Medicine : 48 Head Straightener : 49 Candy : 4A Bat Wax : 4B Glove Wax : 4C Spikes Wax : 4D Active Drink : 4E Carryover Chocolate : 4F Rookie's Charm : 50 Graduates Charm : 51 Reg Insurance Contract : 52 Special Insurance Contract : 53 Subst Insurance Contract : 54 Swing Ring 1 : 55 Swing Ring 2 : 56 Ankle Weight : 57 Ankle Weight 2 : 58 Focus Stone : 59 Focus Stone 2 : 5A Concentration Earplugs : 5B Concentration Earplugs 2 : 5C Multi-Color Spin : 5D Multi Color Spin 2 : 5E Psychic Goggles : 60 Recovery Necklace : 61 Protection Necklace : 62 Courage Necklace : 63 Anti Sloth Necklace : 64 Anti Injury Necklace : 65 Mind Training Necklace : 66 Pot o' Gold Necklace : 67 Prince's Necklace : 68 Fortune Necklace : 69 Goddess Necklace : 6A Tourmaline Ring : 6B Sleep Tight Pillow : 6C Gundar Robots : 6D Gambler Ring : 6F Gambler Ticket : 70 Champion Ring : 71 Annie's Math Problems : 72 Annie's Math Problems Done : 73 Annie's Problem Stack : 74 Annie's Problem Stack Done : 75 Professor's Homework : 76 Professors Homework Done : 77 Marvin's Homework : 78 Marvin's Home Done : 79 Game Ticket : 7A Sarah's Photo : 7B Annie's Photo : 7C Becky's Photo : 7D Marvin's Photo : 7E Alvin's Photo : 7F 1.Yes, many things from MLB Power Pros 2007 are still in the game. 2. Also, it appears that some items won't work unless it has been discovered somehow. For example, if you put the gamblers ring in your item inventory, you initially cannot gamble. Instead, put the gambler ring, and surprise bag in your item inventory, click surprise bag until you see gamblers ring, then it'll work. 3. If the box is still checked under AR codes, then it will not change. Another example as above, if you have only a surprise bag and gamblers ring in your item inventory, then you can continuously click on the surprise bag and nothing will change because the gamblers ring is also checked. |
Author: | PROMAKER95 [ Wed Sep 21, 2022 8:57 pm ] |
Post subject: | Re: AR Codes Released and Explained |
Abilities Success Player All Hot Zones 011146E9 00000001 011146EA 00000001 011146EB 00000001 011146EC 00000001 011146ED 00000001 011146EE 00000001 011146EF 00000001 011146F0 00000001 011146F1 00000001 Teammates Abilities and Face Marvin 01037D45 00000003 01037D46 0000000f 01037D47 000000ff 01037D48 0000000f 01037D49 0000000F 01037D4A 0000000F 01037D4B 0000000F 01037D4C 00000004 01037D4D 00000004 01037D4E 00000004 01037D4F 000000FF 01037D50 00000084 01037D51 000000FF 01037D52 000000FB 01037D53 000000B9 01037D54 000000DC 01037D55 000000DB 01037D56 00000051 01037D57 000000FF 01037D58 00000056 01037D59 000000BD 01037D5A 00000042 01037D5B 000000DE 01037D5C 0000002D 01037D5D 00000023 01037D5E 00000070 01037D5F 00000014 Terry 01038051 00000003 01038052 0000000F 01038053 000000FF 01038054 0000000F 01038055 0000000F 01038056 0000000F 01038057 0000000F 01038058 00000004 01038059 00000004 0103805A 00000004 0103805B 000000FF 0103805C 00000084 0103805D 000000FF 0103805E 000000FB 0103805F 000000B9 01038060 000000DC 01038061 000000DB 01038062 00000051 01038063 000000FF 01038064 00000056 01038065 000000BD 01038066 00000042 01038067 000000DE 01038068 0000002D 01038069 00000023 0103806A 00000070 0103806B 00000014 Joey 01037F4D 00000003 01037F4E 0000000F 01037F4F 000000FF 01037F50 0000000F 01037F51 0000000F 01037F52 0000000F 01037F53 0000000F 01037F54 00000004 01037F55 00000004 01037F56 00000004 01037F57 000000FF 01037F58 00000084 01037F59 000000FF 01037F5A 000000FB 01037F5B 000000B9 01037F5C 000000DC 01037F5D 000000DB 01037F5E 00000051 01037F5F 000000FF 01037F60 00000056 01037F61 000000BD 01037F62 00000042 01037F63 000000DE 01037F64 0000002D 01037F65 00000023 01037F66 00000070 01037F67 00000014 Following codes are a bit confusing, so read carefully. Listed are the codes to have the below listed players on your team throughout success mode. For example, the first code is for Gil, if you take the Gil four digit code (0FA3), and plug it into the first line provide for each random teammate, Gil's appearance will be replaced with a random teammate of yours. However, their name &position will remain the same. Following the first line, is the abilities line for each random teammate. So if you want your teammate Gil to be maxed out (4,15,255,15,15,15,15) then replace the X's with numbers. This will also help you know what teammate's appearance was replaced. Marvin : 0FA2 Gil : 0FA3 Jonathon : 0FA4 Siitch (AA) : 0FA5 Frank : 0FA6 Tom : 0FA7 Joey : 0FA8 Terry : 0FA9 Siitch : 0FAA Walter : 0FAB Wall : 0FAC Slow : 0FAD Morgan : 0FAE Bell : 0FAF Scott : 0FB0 Random Teammate #1 01037C1C 0000000F 01037C1D 000000AD 01037C2D 00000053 01037C2F 0000004C 01037C31 00000001 01037C32 00000001 01037C33 00000007 01037C34 00000001 01037C35 00000001 01037C36 00000001 01037C37 00000001 01037C38 00000001 01037C39 00000001 01037C3A 00000001 01037C3B 00000001 01037C3C 00000001 01037C40 00000001 01037C41 00000003 01037C42 0000000F 01037C43 000000FF 01037C44 0000000F 01037C45 0000000F 01037C46 0000000F 01037C47 0000000F 03037C48 00000004 01037C49 00000004 01037C4A 00000004 01037C4B 000000FF 01037C4C 00000084 01037C4D 000000FF 01037C4E 000000FB 01037C4F 000000B9 01037C50 000000DC 01037C51 000000DB 01037C52 00000051 01037C53 000000FF 01037C54 00000056 01037C55 000000BD 01037C56 00000042 01037C57 000000DE 01037C58 0000002D 01037C59 00000023 01037C5A 00000070 01037C5B 00000014 01037C60 000000A9 01037C61 000000FF 01037C62 000000FF 01037C7A 0000001F 01037C7C 0000008F |
Author: | PROMAKER95 [ Wed Sep 21, 2022 9:03 pm ] |
Post subject: | Re: AR Codes Released and Explained |
Original Pitch 01036BD6 000000XX : Pitch ID (Listed Below) 01036BD7 0000000X : Horizontal Movement (00-XX) 01036BD8 0000000X : Vertical Movement (00-XX) 01036BD8 000000XX : Unknown Value 01036BDA 0000000X : Sharpness of Break (0-7) 01036BDB 000000XX : Difference from speed of 4-Seam Fastball (0-XX) Few things before we begin 1. You need to complete the event where Sittch teaches you the original pitch prior to changing these offsets. 2. I believe the pitch can only be customized when the original pitch is upgraded to Level 7 3. You technically don't need to choose the pitch in the direction you want, but it would seem strange when playing if you didn't. (For example, if I wanted my pitcher to pitch a Knuckleball, I would want to choose "Forkball". If I chose Curveball, I will select the diagonal direction to throw a knuckleball, which would feel strange. 4. These numbers can be totally custom, as you can create any pitch, at any speed (49MPH-105MPH). Same with the break, if you adjust some setting too high, it will be impossible to throw a strike. 5. The "unknown value" seems to change depending on the pitch you select. I probably wouldn't touch it. Pitch ID's List 4 Seam : 01 2 Seam : 02 Slider : 03 Hard Slider : 04 Cutter : 05 Curveball : 06 Slow Curve ball : 07 Drop Curveball : 08 Slurve : 0A Knucklecurve : 0B Forkball : 0C Palmball : 0D Changeup : 0E Splitter : 0F Vertical Slider : 10 Knuckleball : 11 Sinker : 14 Hard Sinker : 15 Screwball : 16 Sinking Fastball : 17 Shuuto : 18 Hard Shuuto : 19 |
Author: | PROMAKER95 [ Wed Sep 21, 2022 9:04 pm ] |
Post subject: | Re: AR Codes Released and Explained |
In Game Codes In Game Difficulty Pitching- 010539CF 0000000x Hitting- 010539D0 0000000x Fielding- 010539D1 0000000x Baserunning 010539D2 0000000x 00 : Novice 01 : Normal 02 : Expert 03 : All Star 04 : Powerful *Cheats active for current team. Example, if fielding is set to novice (00), whatever team is fielding will have novice difficulty. This would mean if you are a pitcher, your defense behind you will be novice. Home Run Count in "Home Run" 010EDD4E 000000FF View Pitcher's Location and Pitch Type 0106D4AA 00000001 Best Try for Batters 010539CB 00000001 010539CC 00000000 Auto Controls Hitting- 010539C7 0000000x Pitching- 010539C8 0000000x Fielding- 010539CD 0000000x 00-Off 01-On Outs 0105331C 0000000X : (0-2) *Still active between at bats in Success or MLB Life, so use caution as the inning will never end. Or activate this during your half inning so you can take a lead, then deactivate to continue the game. Strikes 0105331A 0000000X : (0-2) Balls 0105331B 0000000X : (0-4) *A input at 4 makes the next pitch an automatic walk. Home Score 010541DB 0000000X Opponent's Score 01054A77 0000000X Wind Speed 01053312 0000000x *Auto Home Runs if set to 255, or Auto Fly Ball Wind Direction 01053314 0000000x 00 : Straight Down 01 : Down Right 02 : Straight Right 03 : Up Right 04 : Straight Up 05 : Up Left 06 : Straight Left 07 : Down Left Batter 3 Hits, Home Runs, RBI's, Runs, Stolen Bases 0105F56B 0000000x 0105F56E 0000000x 0105F56F 0000000x 0105F570 0000000x 0105F574 0000000x Batter 4 Hits, Home Runs, RBI's, Runs, Stolen Bases 0105F5C5 0000000x 0105F5C8 0000000x 0105F5C9 0000000x 0105F5CA 0000000x 0105F5CE 0000000x Batter 5 Hits, Home Runs, RBI's, Runs, Stolen Bases 0105F61f 0000000x 0105F622 0000000x 0105F623 0000000x 0105F624 0000000x 0105F628 0000000x Starting Pitcher stats 0106128a 000000ff earned runs 0106128b 000000ff runs 0106128c 000000ff hits 0106128f 000000ff home runs 01061290 000000ff strike outs 01061291 000000ff bb 01061299 000000ff batters Best Mood Condition for Starters 01053AD3 00000000 01053AFF 00000000 01053B2B 00000000 01053B57 00000000 01053B83 00000000 01053BAF 00000000 01053BDB 00000000 01053C07 00000000 01053C33 00000000 01053C5F 00000000 01053C8B 00000000 01053CB7 00000000 01053CE3 00000000 01053D0F 00000000 01053D3B 00000000 01053D67 00000000 01053D93 00000000 01053DBF 00000000 Maxed Starting Lineup 0105AB25 0000005E 0105AB38 00000001 0105AB39 00000003 0105AB3A 0000000F 0105AB3B 000000FF 0105AB3C 0000000F 0105AB3D 0000000F 0105AB3E 0000000F 0105AB3F 0000000F 0105AC09 00000036 0105AC1C 00000000 0105AC1D 00000003 0105AC1E 0000000F 0105AC1F 000000FF 0105AC20 0000000F 0105AC21 0000000F 0105AC22 0000000F 0105AC23 0000000F 0105ACED 00000030 0105AD00 00000001 0105AD01 00000003 0105AD02 0000000F 0105AD03 000000FF 0105AD04 0000000F 0105AD05 0000000F 0105AD06 0000000F 0105AD07 0000000F 0105ADD1 0000006D 0105ADE4 00000000 0105ADE5 00000003 0105ADE6 0000000F 0105ADE7 000000FF 0105ADE8 0000000F 0105ADE9 0000000F 0105ADEA 0000000F 0105ADEB 0000000F 0105AEB5 00000038 0105AEC8 00000003 0105AEC9 00000003 0105AECA 0000000F 0105AECB 000000FF 0105AECC 0000000F 0105AECD 0000000F 0105AECE 0000000F 0105AECF 0000000F 0105AF99 00000071 0105AFAC 00000001 0105AFAD 00000003 0105AFAE 0000000F 0105AFAF 000000FF 0105AFB0 0000000F 0105AFB1 0000000F 0105AFB2 0000000F 0105AFB3 0000000F 0105B07D 00000074 0105B092 00000000 0105B091 00000003 0105B092 0000000F 0105B093 000000FF 0105B094 0000000F 0105B095 0000000F 0105B096 0000000F 0105B097 0000000F 0105B161 00000051 0105B175 00000003 0105B176 0000000F 0105B177 000000FF 0105B178 0000000F 0105B179 0000000F 0105B17A 0000000F 0105B17B 0000000F 0105B245 0000006C 0105B258 00000000 0105B259 00000003 0105B25A 0000000F 0105B25B 000000FF 0105B25C 0000000F 0105B25D 0000000F 0105B25E 0000000F 0105B25F 0000000F Opponent All 0 Abilities 0105CF01 00000000 0105CF02 00000000 0105CF03 00000000 0105CF04 00000000 0105CF05 00000000 0105CF06 00000000 0105CF07 00000000 0105CFE5 00000000 0105CFE6 00000000 0105CFE7 00000000 0105CFE8 00000000 0105CFE9 00000000 0105CFEA 00000000 0105CFEB 00000000 0105D0C9 00000000 0105D0CA 00000000 0105D0CB 00000000 0105D0CC 00000000 0105D0CD 00000000 0105D0CE 00000000 0105D0CF 00000000 0105D1AD 00000000 0105D1AE 00000000 0105D1AF 00000000 0105D1B0 00000000 0105D1B1 00000000 0105D1B2 00000000 0105D1B3 00000000 0105D291 00000000 0105D292 00000000 0105D293 00000000 0105D294 00000000 0105D295 00000000 0105D296 00000000 0105D297 00000000 0105D375 00000000 0105D376 00000000 0105D377 00000000 0105D378 00000000 0105D379 00000000 0105D37A 00000000 0105D37B 00000000 0105D459 00000000 0105D45A 00000000 0105D45B 00000000 0105D45C 00000000 0105D45D 00000000 0105D45E 00000000 0105D45F 00000000 0105D53D 00000000 0105D53E 00000000 0105D53F 00000000 0105D540 00000000 0105D541 00000000 0105D542 00000000 0105D543 00000000 0105D621 00000000 0105D622 00000000 0105D623 00000000 0105D624 00000000 0105D625 00000000 0105D626 00000000 0105D627 00000000 0105D635 00000003 0105D636 000000FF 0105D637 000000B1 0105D638 000000FB 0105D639 0000006E 0105D63A 000000C0 0105D640 00000090 0105D641 000000FF 0105D642 000000FF 0105D65A 00000000 0105D65B 00000000 0105D65C 00000000 0105D65D 00000000 0105D65E 00000000 0105D65F 00000000 0105D660 00000000 0105D661 00000000 0105D662 00000000 0105D663 00000000 0105D664 00000000 Opponent Worst Condition 0105436F 00000004 0105439B 00000004 010543C7 00000004 010543F3 00000004 0105441F 00000004 0105444B 00000004 01054477 00000004 010544A3 00000004 010544CF 00000004 01054527 00000004 01054553 00000004 0105457F 00000004 010545AB 00000004 010545D7 00000004 01054603 00000004 0105462F 00000004 0105465B 00000004 01054687 00000004 010546B3 00000004 010546DF 00000004 010544FB 00000004 0105470B 00000004 01054737 00000004 01054763 00000004 0105478F 00000004 |
Author: | PROMAKER95 [ Sun Feb 26, 2023 4:16 pm ] |
Post subject: | Re: AR Codes Released and Explained |
Commands 01036C21 000000xx 01036C22 000000xx 01036C23 000000xx 01036C24 000000xx 01036C25 000000xx 01036C26 000000xx 01-Progress 02-Practice 03-Free Time 04-Boost 05-Use 06-Equip 07-Data 08-System 09-System (Test Com) 0A-Yes 0B-No 0C-Weight 0D-Top Speed 0E-Accuracy 0F-Fielding 10-BBall 11-Weight 12-Batting 13-Run 14-Fielding 15-Arm Strength 16-Shop 17-Hospital 18-Steak 19-Hot Dog 1A-Food 1B-Park 1C-Lake 1D-Mountaints 1E-Lookout 1F-Street 20-Vicinage 21-Blank Random Event Trigger 1. The best way to do this is to clock the box, then unclick it. You won't get the actual event play out but you will have access to which one you chose. Example, if you clock the "steak event", then you will have access to start the steak timeline and events without having to S/L for it. Steak - 010397E6 00000080 Private Investigator - 010397E1 00000040 Always receive surprise sag for Jaw reward- 01039820 00000003 Tom Pitching Machine - 010397C9 00000008 Marvin Cave Exploration - 010397CF 00000028 TV Thief - 010397E3 00000021 Ghost in the Park - 010397CE 00000004 Joey Girlfriend - 01039829 00000030 Terry Events - 010397EB 0000000C Doctor Glove Thief - 010397E2 00000021 |
Author: | PROMAKER95 [ Wed May 31, 2023 8:44 pm ] |
Post subject: | Re: AR Codes Released and Explained |
Please comment what else I should do... This will be the list of what I want, but I will need suggestions. -Adding likeness into season/exhibition. Faces of Marvin, Frank, Joey, Jonathon, & the rest. -Being able to have a true 2 way player in season or MLB Life Pitch one day, then have player play another position the other 4 days in between. -Edit players in MLB Life or Season mode. For some reason, whenever I play MLB life and I have a poor catcher on the team, I get stuck there. Even when I dont have catcher as secondary. Making a skilled catcher every few years would solve that problem. -Making MLB season longer than 10 seasons in Season Mode. |
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